2011-10-30, 16:17 | Link #7561 |
大巧不工
Join Date: Dec 2003
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In BC a lot of the BoEs from world bosses are sub-optimal.
Also, whoever initial the fight first in pvp svr have the disadvantage: as getting killed by boss mechanics locks you out for the next 15 minutes so you cannot really retaliate. I think in wotlk the idea of world bosses got merged into vault. |
2011-10-30, 16:19 | Link #7563 | |
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Join Date: Mar 2008
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2011-10-30, 17:41 | Link #7564 |
Senior Member
Join Date: Sep 2008
Age: 38
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I wouldn't say it took that long to get things to be relatively optimal. Karazhan was mostly very well itemized, as was ZA. In fact, I think I only used one mail item (helm), and I can't recall if that's because the damned plate one would never drop or if it were just outright better (I'm a Holy Paladin).
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2011-10-30, 17:43 | Link #7565 | |
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Join Date: Mar 2008
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Of course that was relatively early in the BC cycle so a lot of people didn't even know that happened.
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2011-10-30, 19:51 | Link #7566 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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However they have something now that they did not have in vanilla and used very rarely in TBC. Phasing. They could phase world bosses so that the raid or group thay takes it phases out. Another group could try to take the beast ight at the same time and they are both essentially in different phases (or even semi instanced). They could also0 be taking about making the world bosses be PVE senarios in that a group can only see (or maybe just attack) the boss if they are on the quest involving it. Then they could put a lockout on it afterwords so you could only take it down once a week.
Rewards might not be an item but perhaps a statless item that looks awesome for transmogrifcation. Same for capital raiding. They could have the regular pvp style attacks like people have been doing for years, and they could make a phased weekly style raid (not a leader kill mission, but something to hamper the war effort) that doesn't quite mess up the lifes of those that don't want to be effected (pve servers). However they could also have a capital defense pve version to stop waves of enemy raiders (not the actual players).
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2011-10-30, 21:09 | Link #7567 | |
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Join Date: Mar 2008
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2011-10-30, 21:54 | Link #7569 | ||
大巧不工
Join Date: Dec 2003
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Even if you have all the latest tier of equipment and the most skillful players, you can still wipe because the grievers chained CC and snipe your healers. Quote:
I actually like the ability to fly while leveling a lot. I don't really care for travelling on the ground. I do not want to rid on a slow ass mount on a continent that is supposed to be big. Esp on a new zone where its just easier to fly from point A to point B and ignore all the potential mazes (via elevation) that I have to go through. oh well - I am still not motivated enough to pay another $40 for an xpac and another $15 for a month of subs: it will rly depend on how the other games are doing and how many of my friends return to WoW. |
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2011-10-30, 22:03 | Link #7570 |
Senior Member
Join Date: Mar 2008
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That's why you have to have prepared for the eventuality that you will be attacked. Honestly it's not like it's anything new to be ready on pvp servers for a possible other faction attack. Especially during fighting a world boss which like I said before, you'd normally have half your group at least ready to protect the group, maybe everyone if necessary but the tanks and their healers. If you don't want to deal with that, you play on a pve server.
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2011-10-30, 22:29 | Link #7571 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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What if you already play on a pve server?
I do. My suggestion works on both types to make it seem like there is a war on without forcing pvp on people that don't want to pvp. Basically it could phase you if you are flagged so you can fight all over the place in these battle zones, but if you are not flagged (especially in the cities) you won't be effected all that much by the pvpers. This would also work in the old raid areas like Crossroads or Tarren Mill (Southshore is gone though) that people use to do because they were bored, but not get in the way of the levelers (nor get into the way of the quest storylines, since those seem to be important and heavily phased since CATA).
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2011-10-30, 23:29 | Link #7572 | |
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Join Date: Mar 2008
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2011-10-31, 00:04 | Link #7573 | |
大巧不工
Join Date: Dec 2003
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For world bosses usually we just dps down any opposing faction members who try to interfere with us. However we do not bother with world bosses unless they spawn around raid time: and we are for the most part overgeared for kazzak/doomwalker anyway. I have been spoiled enough that in BC we are always on the "griefing end" where we steal bosses from other people... (the easiness in which we can wipe another raid is 1/2 the reason why I think world bosses is a terrible idea - the other 1/2 being the RNG nature) My svr was not too populated so world dragons @ 2am in the morning isn't that big of a deal. |
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2011-10-31, 00:06 | Link #7574 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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I am thinking about cities and towns more than world bosses now. Since they said they wanted to give incentive to engage in pvp like actvities, thus it will happen on pve servers as welll.
For world bosses phasing and quest styles makes more sense in that it prevents sniping/griefing Also phasing allows for your group to appear to be doing something that effects the war, rather than the old style of just doing it out of boredom or griefing. While it won't prevent ganking, it would give someone on either a pvp or a pve server the feeling that they are doing something so they aren't bored. Also gets them out of cities and doing things. Sort of like version.of either the Rift events in Rift or the moving event in the upcoming Guild Wsrs 2. Thus allowing WoW to keep up with the Jones, so to speak.
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2011-10-31, 00:20 | Link #7575 |
大巧不工
Join Date: Dec 2003
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WoW also need things which people can do to "get ahead".
I want to be able to do something outside of raids (that is not RD - I guess gather professions count too - esp archaeology - but my guild paid all consumables and repairs) that allow me to become stronger. No I don't want to play pokemon with my pets. I think in cata archaeology is one of the biggest failure (yes I realize you get epics from digging). Flying around the world digging things up over and over is NOT fun. That is the epitome of why WoW suck: doing something over and over and over (and over and over...) just to get better stuff. It wouldn't be as bad if archaeology is not that "boring". What if we get fragments for killing dungeon bosses as well so we don't have to hang ourselves in the digging process? What if arch is not a boring fly around the world and hit the button many times thing, but a fun minigame like hmmm.... starjeweled in sc2? |
2011-10-31, 00:27 | Link #7576 | |
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Join Date: Mar 2008
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2011-10-31, 00:29 | Link #7577 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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My thought is that it is the war aspect of the game that would push the idea of having something fun to do that might not get old. Especially if there were a lot of different ones in different zones, so if you get bored with one you can go to another zone for a different experiance.
The thing is that whatever they do for the war needs to work effectively on PVE servers as well as PVP servers. And not just in Pandaria, and all of Azeroth.
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2011-10-31, 10:35 | Link #7579 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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*returns from a two week vacation and checks the web* Pandarens and a monk class? Goddammit Blizzard, why do you tossing expansions with stuff I like just at that time I think I finally quit...
Then again, with what's on the horizon, I guess I'll wait and see if this expansion can pull me away from SWTOR and GW2 first. |
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blizzard, game, mmorpg, online, warcraft, windows |
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