2019-11-06, 03:43 | Link #61 |
ARCAM Spriggan agent
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Two more days before DS is out.
---- IGN preview on Conan's role. The vid seen in Kojima's tweet in the same, except the voice is done by Sugita.
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2019-11-09, 10:47 | Link #66 | |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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It was also a bit of a ways in the game that I realized I helped a bunch of other players too. Case in point: I focused on (re)building of a specific structure in one map because it really managed to help make my travels easier. A few hours later (a few minutes before this post!) when I came back to the game I received reports of a lot of players apparently used the same structure I rebuilt to help their own travels, with the resultant volley of Likes. It was easy to be skeptical on my end on how they wanted to make this social aspect a reality, but in practice some hours in, it's starting to make sense.
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2019-11-12, 09:33 | Link #68 |
ARCAM Spriggan agent
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https://www.siliconera.com/2019/11/1...-and-kindness/
Article on the aspects of how the player can "get help" from other DS players.
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2019-11-28, 19:01 | Link #73 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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I haven't played the game yet, but from the impressions I see I think it's the usual "Kojima non-sense", that is, it probably doesn't really make sense the first time, but as it ages the clearer it gets, something like that? I remember thinking MGS 2's story made no sense for the longest time until suddenly it became our current reality. Luckily MGS had a solid gameplay so I could replay them dozens of time even if I don't understand the story.
As for Death Stranding, way I see it, if the gameplay you see from various footage and let's play doesn't seem up your alley, then the story probably won't help you. My friend actually held up on finishing the story and spent 50+ hours just doing Fed-Ex simulator and constructing highways connecting the various places.
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2019-11-28, 19:14 | Link #74 |
Kana Hanazawa ♥
Join Date: Jun 2007
Location: France
Age: 37
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MGS has always made sense to me, but the last three entries (4, Peace Walker, and Phantom Pain) had rather bad stories, each being worse than the last. On the other hand, I loved the stories of the first three. That's why I don't really know what to expect from this.
As for the gameplay, I think I'll be fine with it.
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2019-12-11, 00:24 | Link #75 |
ARCAM Spriggan agent
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http://www.cdjapan.co.jp/product/NEOBK-2436748
The first DS novel is out in Japan. Basically, an adaptation to the game. Second novel volume should be out by now...
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2019-12-28, 15:48 | Link #76 |
Kana Hanazawa ♥
Join Date: Jun 2007
Location: France
Age: 37
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Finished the game. My faith in Kojima as a writer is completely renewed. The story was damn near perfect. The setting was fascinating, the characters were all compelling, and the twists were brilliant and all properly foreshadowed (maybe too much for some? I guessed one of the major end game's twist at the beginning of chapter two). The trailers were super weird because we lacked context, but once you have it everything makes sense.
The directing was also stellar, but I never doubted his skills there. Big props to the actors, who delivered stunning performances, Mads Mikkelsen in particular. As for the gameplay, I think it works well if you stick mainly to the main orders as I did. There are always new elements introduced to keep it from getting too stale. I imagine I would have probably gotten bored with the game if I had spent hours doing standard orders, which are more or less all the same from what I can tell. It still felt repetitive at some points, but I can't say I was truly bored or annoyed. I'd say my major complaint would be what Kojima sold as a major aspect of the game: the online. I'm not sure how it works exactly, but it's really unbalanced. As soon as you connect a zone to the network, pretty much everything you need pops up, meaning no challenge and that you can't contribute much. As a result, I spent more than half of the game offline. This way I actually had to prepare for my expeditions. The game also felt more immersive this way to me. Sam is supposed to be alone, after all. I still "cheated" and connected for a certain chapter though (the game pretty much tells you to do it), which would have probably been a real bitch otherwise. So yeah, mixed bag for me there.
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2020-01-26, 18:09 | Link #77 | |
Senior Member
Join Date: Oct 2014
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So I'm at the beginning of 3rd chapter and the only complaint I have so far is
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In fact, for the last few missions I took only stuff I have to deliver + shoes and "grenades". You don't even have to take ladders and such with you because other players already did all the work. I think good option would be to choose if you want connection to Chiral network (I mean, you can go offline, but it's bothersome). Also, I think actors do excellent job, but dialogues themselves can be a bit weird and very exposition heavy. I prefer more subtle storytelling. But I would lie if I said the world isn't interesting. |
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2020-01-30, 18:09 | Link #78 |
Kana Hanazawa ♥
Join Date: Jun 2007
Location: France
Age: 37
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That's pretty much Kojima's trademark. Just wait until the end of the game where you have to sit through more than 90 minutes of cut-scenes (I didn't actually count, but it sure felt long to me). It is a really great ending though.
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