2011-08-16, 01:13 | Link #61 |
Senior Member
Join Date: May 2004
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Interestingly enough, once you get to Lap 677, Mami is more easy to use than Kyouko or Sayaka.
Because everything kills you with one hit (I've seen 1500 damage) getting up close and personal is extremely dangerous. Because it literally takes two minutes of continuous attacks just to kill the very first enemy you see, fighting up close is a good way to die. Therefore, the ranged characters become far more effective simply because you can continuously keep the enemies at range and just hit them until they finally die. |
2011-08-16, 03:18 | Link #62 | |
Senior Member
Join Date: Apr 2006
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2011-08-18, 04:28 | Link #67 | |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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2011-08-18, 16:41 | Link #69 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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So what's the highest level you guys beat? I stopped at 677th playing with my friends. HomuMado combo really is key. Homu timestops, Mado spams 2-3 arrow storms at once. Will try the 2000 the next time I meet them again.
Kyouko is super crowd killer, along with Sayaka and her Nova Strike or whatever her special dash attack is called. Still can't grasp Mami though.
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2011-08-18, 17:25 | Link #70 | |
Senior Member
Join Date: Jun 2008
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Edit: Ah, I meant Gertrud, not Charlotte. Last edited by Arkanis; 2011-08-19 at 06:22. |
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2011-08-18, 18:03 | Link #71 | |
Senior Member
Join Date: May 2004
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It would take a lot of care to not get plastered accidentally but the two cover each other's weaknesses very well. If I had to take a third, I'd take Kyouko since her barrier is useful for knocking back enemies plus she has excellent short-ranged crowd control. |
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2011-08-19, 01:52 | Link #72 | |
Senior Member
Join Date: Nov 2009
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Everything works great now. |
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2011-08-20, 03:58 | Link #74 | |
Smiling beauty
Graphic Designer
Join Date: Oct 2010
Location: Indonesia
Age: 35
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Although She is a rifle user, she plays like a shotgun user in short-medium range. Pretty similar to Sayaka, especially both of them could jump over enemies, which is very useful in fighting bosses. Just jump over their back, and attack all the way we like. Although I also agree that she felt kinda inferior compared to other girls. Her damage is so-so, her range is short, and she doesn't have that much health. Her charged rifle attack takes long time to charge fully, the damage isn't that great, and the range is short compared to Madoka's arrow and similar charged long-range attack. But really, despite all of that, I find her to be the most enjoyable to use It just takes some time to get accustomed to her
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2011-08-20, 11:07 | Link #75 | |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Last edited by erneiz_hyde; 2011-08-20 at 12:15. |
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2011-09-09, 14:41 | Link #77 | |
Senior Member
Join Date: Apr 2006
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Patch 1.10 released!
Translation plz. Quote:
http://www.tasofro.net/arc/index.html http://www.tasofro.net/arc/griefsyndrome_update_110.exe
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2011-09-09, 15:25 | Link #78 | |
The Spear of Destiny
Join Date: Jan 2011
Location: A place where the stars cross.
Age: 32
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Translations: - Bug fixes: lap 100 all clear, others? New character: Another Akemi Homura Different moveset, stat progression is the same(?). To use her, select Homura and press Up. New character: Kyubey If you have more players than surviving player characters, the others can play as Kyubey. (?) Now playing as Moemura is pretty fun. She's not as powerful as regular Homura, but still very useful. Her normal attack is now a melee attack with her signature golf club. Doesn't pack to much punch, but satisfying nonetheless Her up attack is now only pipe bombs, no mortars, and her down strong is the same as well, except for one difference. The pipe bombs are larger, take a little longer to explode, they don't explode on contact, and you can also take damage from your own pipe bombs. Moemura's standing strong consist of charging her desert eagle shot. It's essentially Madoka's strong arrow charged. It knocks enemies far back. Now Moemura's strongest, and best attack. Her forward strong consist of using the shotgun she stole in episode 10, and boy is it powerful. The spread is wide, but the knockback is POWERFUL. If up close, it does a ton of damage too, as expected from a shotgun. Jump canceling her forward strong is what makes her strong. And of course, Moemura retains her timestop like her Hommando counterpart. Both Homura's have the exact same stats and level up the same. Just different movesets. Moemura is a harder character to use, and Homura is still the better character, but Moemura sure is fun to play EDIT: Some things I just discovered. You can actually hit the pipe bombs like they are golf balls with your golf. They will explode on contact with enemies and they do high damage.
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Last edited by Riga92; 2011-09-09 at 16:34. |
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