2013-08-17, 09:50 | Link #8821 | |||||
Banned
Join Date: Jul 2013
|
Quote:
Quote:
Quote:
Quote:
Quote:
Or at least that no difference is mentioned or portrayed. |
|||||
2013-08-17, 12:24 | Link #8822 | |
Senior Member
Join Date: Jun 2007
|
Quote:
__________________
|
|
2013-08-17, 12:39 | Link #8823 |
Senior Member
Join Date: Jul 2013
|
New main character. We've had an Orb citizen and a ZAFT soldier. This time I'd like an Extended. Third generation, different limitation, he manages to fight off against it, blah blah blah.
Make the Joule team his primary antagonist. Shinn, Kira and Athrun only get involved in the climax... Personally, I'd prefer a new show to a movie, but whatever. |
2013-08-17, 13:01 | Link #8824 | |||||
Dark Energy
Join Date: Sep 2010
Location: United States
|
It's a lot more common on MS than the various energy shielding systems.
Quote:
Quote:
Quote:
Quote:
Anti-beam coated shield. PSA flush against the shield in the arm. PSA in the back of the arm. PSA in the Freedom's torso. PSA in the Freedom's rear torse. Clearly that tiny bit of beam saber didn't have anything to do with it, and the Arondight clearly would have been able to do the same thing, despite at least four different layers of the Freedom's armor being specifically-designed to stop that kind of tip as opposed to just one for the Excalibur. Quote:
__________________
|
|||||
2013-08-17, 13:06 | Link #8825 |
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
As far as the usage of anti-ship swords go, the only one to ever use one against an actual ship was Shinn, and he only did so in ONE EPISODE. Any other episode, Kira, Shinn, Rey, and Lunamaria only ever used anti-ship swords against mobile weapons. Ever. Any other ship was taken out by projectile weaponry or in one instance, a METEOR beam sword.
__________________
|
2013-08-17, 13:46 | Link #8826 | ||||||
Banned
Join Date: Jul 2013
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
2013-08-17, 14:08 | Link #8827 | ||||||||
Member
Join Date: May 2010
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||||
2013-08-17, 14:20 | Link #8828 | ||||
Praise the sun!
Join Date: Aug 2004
Location: Sweden
Age: 34
|
Quote:
Quote:
The Destiny is based off scrapped Freedom designs that during the time of SEED, was too hard to animate. (I'm quite sure this gets mentioned at least once a month) Quote:
Quote:
|
||||
2013-08-17, 14:33 | Link #8829 | ||||||||||
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Dengeki Data Collection: Gundam Seed Destiny, Media Works. Quote:
Quote:
And the original still had a much wider range of motion than that of the Strike Freedom due to its more flexible design.
__________________
|
||||||||||
2013-08-17, 15:02 | Link #8832 | ||||||
Member
Join Date: May 2010
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
2013-08-17, 15:23 | Link #8833 | |
Senior Member
Join Date: Oct 2010
|
Quote:
The first time we see a Voiture Lumiere system may have been the Destiny, but the order of events of the systems development is cannot be disputed. Stargazer was the first suit to feature Voiture Lumiere. Even if it didn't show up in Destiny first..... |
|
2013-08-17, 15:39 | Link #8834 | |
Senior Member
Join Date: Jul 2013
|
Quote:
|
|
2013-08-17, 15:57 | Link #8835 | ||||||
Dark Energy
Join Date: Sep 2010
Location: United States
|
Quote:
Quote:
Quote:
That aside, the Destiny being bogged down with weight isn't much of an excuse. Look at how heavy the Legend was, and its non-VL propulsion system was able to keep up with the Strike Freedom in spite of its own weight, especially in the atmosphere. The Destiny had a VL system that should have provided more than enough thrust to counter any weight issues the Destiny Impulse's layout had. Weight isn't even mentioned as an issue with the Destiny Impulse's weapons; it was a lack of sufficient power, which the Destiny's HDNR more than fixes. Quote:
Quote:
Quote:
__________________
|
||||||
2013-08-17, 15:59 | Link #8836 | |||||||||||
Member
Join Date: May 2010
|
As Deadpool says, they're not based on the Stargazer but around the same research and basic idea. Stargazer was actually fielded after the Delta Astray was built for example, but the system on the Delta isn't anything like the one we see on Stargazer. Turn Delta is far closer to that, being that it uses a curtain of light even then it doesn't posses the ability to catch beams.
All and all, they develop along different paths at the same time; by different parents. More or less. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Last edited by LightMaster; 2013-08-17 at 16:45. |
|||||||||||
2013-08-18, 01:46 | Link #8837 | |||||||||
Goat Herder
Author
Join Date: Jun 2008
Age: 36
|
Quote:
Quote:
Or, given the retcon in ORB during the last remaster, it looks like it was created for Mu, rather than Shinn... Quote:
Quote:
Quote:
Yet it only ever uses the giant sword (which proved hilariously ineffective against its two main contenders, the Strike Freedom and Infinite Justice), and the hand cannons (which are in severe danger of getting destroyed when a beam saber would've been better) and it NEVER used the beam saber function of its boomerangs. And for that matter, the Arondight's bulky length in battle proves to be a hinderance rather than a boon. It is massive, and thus results in that it easily telegraphs its swings, where a beam saber is far more quick and far more mobile. Most instances of Shinn using it against another melee-capable machine proved disastrous: Kira easily caught it in his shields, leaving Shinn wide open for a killshot had Kira been any less moral. Athrun was able to slip his blades past the cumbersome blade and detach the whole arm, which makes the Arondight impossible to use, not to mention causing the Destiny to lose access to one beam saber and one hand cannon AND one beam shield. And as a result it lost emphasis on long range. It had none of the Blast Silhouette's versatility with its missiles and railguns. It had a beam rifle and a beam cannon. Lose both and the Destiny lost any range capacity it has, leaving it with only melee-type weaponry. And if it lost the left arm, it lost its heavy cannon--whereas on, say, the Destiny Impulse or the Blast Impulse, this wouldn't have been much of a problem--extra gun, shoulder-mounted cannons, missile launchers... Quote:
Quote:
So no, it's hardly a clusterfuck. Unless you want to call the Destiny a clusterfuck as well. Quote:
Quote:
You were saying? Do you know what lift even is? The whole bloody point of having wings is for lift. The Freedom Gundam is not powered by a GN-Drive, it cannot casually violate the laws of aerodynamics like any GN-Drive mobile suit can. Its wings will create lift no matter what, unless it is located in outer space.
__________________
|
|||||||||
2013-08-18, 07:38 | Link #8838 | |
Junior Member
Join Date: Aug 2013
|
Just a little cents about seed and seed destiny
Quote:
|
|
2013-08-18, 13:18 | Link #8840 | |
Praise the sun!
Join Date: Aug 2004
Location: Sweden
Age: 34
|
Quote:
Scripts being turned in however, was a issue with the show See what i mean? It had nothing to do with the design at all. lol |
|
Tags |
mecha, seed it and weep |
|
|