2008-03-23, 12:30 | Link #941 |
Sup
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Mmm, stealth is playing a much lesser role in this game than even BW.
Don't forgot Ghosts can 1-shot every Zerg ground unit except for Queens (leaves her with 10 HP left) and Ultralisks. Infestor really shouldn't be a problem, even with moving while burrowed, considering Terran has the building that reveals everything in a radius on the minimap, including burrowed units. Protoss DT might be a problem, but so far, it looks like they're basically going to be playing second fiddle to Zealots 99% of the games you play. |
2008-03-23, 23:24 | Link #942 |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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Zealots: Cheap, fast, durable.
DTs: Expensive, slow, weak. Yes, DTs can cause massive damage if you distract an opponent with some huge frontal attack (yes, meaning you use your army which is on numerous degrees larger than your DT attack force), but other than that and DT/sair stuff...GL HF. Terran Comsat means DT=worthless.
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2008-03-28, 08:06 | Link #943 |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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New Q&A Batch (33rd) from Karune along with some extra screenshot goodies from Taiwan
http://www.sclegacy.com/showthread.php?t=110 All I'll say is that I'm liking the new Ghosts passive ability to detect spell-casters, if balance becomes an issue then they'll probably nerf this as an upgrade or something... The zealot model up close however gets a big fat no from me , yes i know it's not yet final, but i just outright dislike it, maybe if it had eyes then it wouldn't have looked as bad, i dunno. Also the Overload/Overseer should still be given it's transport abilities unless Blizzard manages to come up with some retarded explanation as to how the Nydus Worm is able to travel through empty space.
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2008-03-28, 13:42 | Link #944 | |
Senior Member
Join Date: Jan 2006
Location: The Netherlands
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2008-04-01, 05:09 | Link #945 |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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I know we're not suppose to post April Fools Jokes here on the boards, but this one by Blizzard is just waaaay too humourous not to post
Ladies and Gentlemens i present to you by Blizzard Entertainment, the Tauren Marine! lolwut? http://www.starcraft2.com/features/t...urenmarine.xml Woots for Cow Level and the "action moovie" I hope it makes it in the campaign editor somewhere, that'd be a total blast! -------------- And on a side-note, Starcraft was also coincidentally released on April 1st, which makes today, it's 10th anniversary! To celebrate, Blizzard's making a Photo Mosaic using photos submitted in by fans http://www.blizzard.com/us/inblizz/contests/ilovesc/#
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Last edited by brocko; 2008-04-01 at 06:15. |
2008-04-01, 15:30 | Link #949 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Quote:
Maybe they'll be a cheat that'll turn all of your marines into taurens if they are willing to go that far. |
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2008-04-01, 17:41 | Link #950 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Try playing with friends on lan. Find some buds who are into it as much as you then play play play. You should eventually shake off your naive strategies etc. Net works too, it's just that you may just get your arse kicked so much you may not learn anything.
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2008-04-01, 19:57 | Link #951 | |
Sup
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SC1 had a huge gap between pros and good players in that there were just so many barriers. For example, you couldn't hotkey multiple buildings together, you had a very limited selection (12 units I believe), and you certainly couldn't do advanced patrol points, queues, etc. Moreover, gameplay has evolved to so high a level that even bugs are being exploited for maximum effect (see Muta stacking). And if you think micro doesn't matter, check this video out. I don't know if it's been posted here. http://www.youtube.com/watch?v=YXJ5jGCtTYA That's Nada, a Korean pro player who makes over US $1mil annually based on salary alone (so, not including tourney winnings), I believe. SC2 is going to do away with a lot of the old user interface "woes", but with that, will also remove a large part of the skill barrier. Hopefully we'll see all those unused APM go to micro, though! |
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2008-04-01, 20:22 | Link #952 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Unlimited control groups may go away. Even if they don't control groups will still be limited, unless they're stupid enough to allow something like multi-digit control groups. (eg. Ctrl+{numbers} to set Alt+{numbers} to select) I'm also very doubtful that even with little extra functionality, just applying old school know-how doesn't work better. As I see it, some annoyances for newbie and intermediary players have been fixed but el33t players could still do it better.
I understand all the fears but I personally don't want to see the game go to the stoneage because of them. In SC1 drones go to the one mineral crystal, is that normal? no, it's unrealistic and stupid behavior. I'm sure blizzard is considerate about these changes, it may be that they're not tuned to be ideal as is, so that input from the player boosts productivity, or that's how it should be.
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2008-04-01, 20:41 | Link #953 |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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I think what Blizzard should probably do is just create two different interfaces/game modes entirely. One is for the hardcore and pro-gamers who prefer to play with the old interface/gameplay mode, while the other can be the new 'user-friendly and simpler' version. This way you satisfy both parties, but something tells it's not a very plausible idea though, or else it would've been implemented in other such games already...
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Last edited by brocko; 2008-04-01 at 20:53. |
2008-04-01, 20:45 | Link #954 |
Love Yourself
Join Date: Mar 2003
Location: Northeast USA
Age: 38
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The old players who were the masters of the old interface are going to whine about the new interface no matter what, until they master it. Nobody likes to work their way to being the best at something, only to suddenly find themselves being beaten by newer players. I'm sure that the new interface will have aspects that will distinguish the better players from the less skilled players, too. It'll become apparent in time.
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2008-04-01, 21:04 | Link #955 | |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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What i was thinking was something along the ideas of the creator creates a game and as a creator s/he gets to choose which interface is used. Anyone who joins that game automatically uses the same chosen interface for level playing fields. That way you can still have the pros playing really competitive high-skill leveled Starcraft on the old interface whilst the more casual players can have a bit more fun on the new less demanding interface.
The skill difference between a pro and an amateur i think largely depends on experience and judgement. Any amateur can train to play as fast as the pro-gamers do, but the thing that sets the two apart imo is the ability to react and counteract instantly and instinctively. In a recent interview Korean pro-gamer Sea said the same thing too. http://teamliquid.net/forum/viewmess...page=1#cutnews Quote:
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2008-04-02, 05:05 | Link #957 | ||
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Quote:
Why do you think people train or learn stuff in general. Quote:
It's anoying for the other person you know when he's trying and you're not.
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2008-04-02, 15:25 | Link #959 |
brrr
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I play to win but I wouldn't play it if Starcraft wasn't fun.
Simple. Also, winning is fun. I don't really get joy of playing a boring 2 hour game and letting my opponent get a chance to rebuild/win. It just takes out the fun if you don't play seriously. That's my opinion, but we all have different playing styles. |
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blizzard, starcraft, windows |
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