2020-12-24, 18:31 | Link #81 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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^-- The perks menu is so filled with winks and nods to iconic [cyberpunk] movies and series it should go consult a neuropathologist:
https://cdn.discordapp.com/attachmen...ekv5e6m461.png And as you can see, the devs from CDPR are familiar with GITS.
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2020-12-26, 02:45 | Link #82 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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2020-12-27, 20:26 | Link #83 | |
Detective
Join Date: Aug 2010
Age: 36
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2022-09-06, 11:42 | Link #84 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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First major expansion: Phantom Liberty.
I recently completed my second playthrough of CP2077, though this time I went for a Nomad lifepath instead of Corpo and actually made a point to complete all gigs, all NCPD scanner reports, all collectibles and all available side missions (I previously eschewed the Jefferson Peralez, River Ward and Kerry Eurodyne story arcs and directly started the Don't Fear the Reaper ending). I opted for The Star ending and I must say that the lead-up to it was more exciting than DFTR. A pity I can't attack the tunnel boring site afterwards to collect whatever I didn't have the time to loot, but I don't think I missed anything worth the detour. Only things I didn't complete were A Beast In Me (I suck at car races and am not looking forward to this) and I actually failed several unexpected Epistrophy encounters, which means I cannot get to conclusion of the Delamain arc (and CDPR doesn't provide ways to reset this). That said, when everything was said and done, I must say...and, mind you, this is an issue endemic to most big cities (e.g. Los Santos) in open-world games and CP2077 is far from alone in the commission of this sin...Night City is dreadfully boring once you rid it of the bandits and other big disturbances. On my 2nd playthrough, I decided to side with NetWatch instead of staying chummy (or should I say, "choom-y"?) with the Voodoo Boys, and that confrontation removed a lot of the VBs in Pacifica, which City Hall considers exceptionally lawless by NC standards. By the time I went to meet Hanako at Embers, which is the point of no-return story-wise, I had made Night City so safe I had to travel through whole neighborhoods to find 6th Street, Valentinos, Tyger Claws or Maelstrom gangers I could use as guinea pigs for testing my weapon inventory (which I regret not having fully explored until late in the game). All in all, yeah, it was high time the game wrapped itself up. CDPR unfortunately didn't do much to generate random encounters and scenarios for the player the way Bethesda Softworks' Radiant Engine did for Skyrim. I hoped for more post-main storyline content, but nah. But as I said, this somber fact applies to many OW games, not just CP2077. On a side note, it is worthy reminding oneself that no matter how many gangoons, mercs, MaxTacs and cyberpsychos one takes down, in the end the player remains completely helpless against the true horrors hiding within the heart of Night City, which treats people as but meat for the grinder. The shards, news reports and extra literature make no secret just how much of a cesspit the world has become and how the moral and living standards in the 2070s just...dropped through the floor all the way down to the boiler room with potential to delve even deeper. From the nightmare fuel that is the revelation of what your food is actually made from (hint: it wriggles), all the way to how callously Corporations treat their lessers, it is no wonder that so many of the citizens want to leave the place but just can't. So, yeah, by the time I went for The Star ending, Night City had lost a lot of its charm; all the glitter and concrete just cannot hide just how horrible it is to live there...but that should be stupidly obvious given the number of criminals, drug addicts, downtrodden citizens and homeless people you meet on the sidewalk. Unlike the Witcher 3's Toussaint and Novigrad, it's not a place you'd love to tread and explore forever. And this is where we must give Caesar what he is duly owed: for all the bugs they seeded the game with as a result of poor management and the investor pressure and deadlines they didn't have the courage to push back, CD Projekt Red did an absolutely top-tier job with the world-building. The universe they fleshed out is absolutely fantastic, from the music to the character/technical designs. Now...about this DLC...
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Last edited by Renegade334; 2022-09-07 at 04:21. Reason: Edited for clarity |
2022-10-13, 16:38 | Link #86 | |
Senior Member
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cyberpunk, rpg |
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