2013-12-24, 08:06 | Link #82 |
Shitpost Gremlin
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
|
It's a Samurai's skill, so yeah. And I think there are also Iaido for Samurai class (I have picked this as speciality for Freddie the American ronin).
Last edited by Sheba; 2013-12-24 at 08:16. |
2013-12-24, 08:17 | Link #84 | |
Shitpost Gremlin
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
|
Quote:
|
|
2013-12-24, 09:05 | Link #85 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Quote:
That's good, I'm making a Samurai tank as well
__________________
|
||
2013-12-24, 09:54 | Link #87 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Hmmm.... Strength: Affects the Power pool and damage amount for fighters. Agility: Affects the Power pool and damage amount for Scouts. Stamina: Affects the Health pool, mitigation and the chance to avoid attacks all together. Intelligence: Affects the power pool and spell damage for Mages. Wisdom: Affects the power pool and damage for Priests. http://eq2.wikia.com/wiki/Understanding_Your_Character That seem straight forward.
__________________
|
|
2013-12-24, 10:14 | Link #88 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
|
Cold resistance was mentioned, and aids against regular cold as well as elemental attacks. Flame resistance also exists. Marielle wears an outfits that increases resistance against abnormal status effects. Resistances can mix as well (for example there's a pair of gloves that "increase resistance to flame and any negative status effects associated with it") or be very specific (such as an armor that provides resistance against vision debuffs). Resistances also apply to specific enemies, as is the case for Krusty's armor that reduces damage from undead and giant enemies.
|
2013-12-24, 12:48 | Link #89 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Elemental - Fire/Ice/Lightning/Poison/Holy/Dark Status - Sleep/Stun/Cursed/Blind/Silence/Bind/Charmed Creature type - Undead/Dragon/Beast/Flying/Reptile/Fish/Demihuman/Elemental/Giant/Plant/Insect/Demon
__________________
|
|
2013-12-24, 14:04 | Link #91 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
It can be both I think... Because I imagine there's some creatures that spew acids so I want to group them...
Then on hindsight I probably should have called it "Venom" or "Nature" instead. ...Further on hindsight, if there's Fire and Ice, then there should be burned and freeze
__________________
|
2013-12-24, 14:12 | Link #92 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
|
Elder Tale seems to separate elemental damage resistance from debuffs. There's one item that specifically says "increases resistance against flame and negative status effects relating to it" suggesting that just flame resistance wouldn't have stopped a burning debuff.
Following that, poison itself would fit better into status effects. Oh, and bleeding is another one, according to the Swashbuckler skillset. |
2013-12-24, 23:21 | Link #93 |
Dimension Exploiter
Join Date: Oct 2013
Location: Arcane Sanctuary
|
I think that attribute issue should not be think about, since this is not an actual game
Just focus on surface stats like atk, matk, def, mdef, hp, mp, as, ms,... Anyway, finished some profiles Runeword - noncanon Lazgrane - Melee Sorcerer Minaz - Necromancer Zack - Swashbuckler Butler
__________________
Last edited by Lazgrane; 2013-12-28 at 07:31. |
2013-12-25, 02:43 | Link #94 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
On the contrary, I'm thinking of making it needlessly complicated at first then have us here slowly streamline it Throw everything on the wall and see what sticks if you will
Melee: Slash - Cause Bleeding Pierce - Cause Crippled Blunt- Cause Stun Elemental: Fire - Cause Burned Ice - Cause Freezing, then Frozen Lightning - Cause Paralysis Wind - Venom - Cause Poison Arcane Darkness Divine Psychic Aliment: Sleep, Bind, Silence, Blind, Crippled, Bleeding, Stun, Charmed, Cursed, Petrified, Exhausted, Confused, Burned, Freezing, Frozen, Paralysis, Poisoned, Fear.
__________________
|
2013-12-25, 05:08 | Link #100 | |
Shitpost Gremlin
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
|
From the description of Frost Spear, one of Sorcerer's skills
Quote:
|
|
Tags |
original content |
|
|