2009-09-07, 11:54 | Link #81 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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To be honest... I wouldn't really care if the game doesn't have much endgame to speak off. PvP is a given, so that's something to entertain myself with, and I hardly ever (as in really hardly ever) do raids in the MMO's I play now, so I wouldn't miss them one bit if they're gone.
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2009-09-07, 16:41 | Link #82 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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In other news, we finally have gameplay footage of the trooper!
Now the Empire needs to come out with something really cool if they want me to roll an Imperial character... |
2009-10-21, 04:44 | Link #86 |
blinded by blood
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I would have rather them made another single-player RPG.
At least this isn't purple elves fighting internet dragons, but I have a strong feeling that it's going to devolve to the same kind of EverQuest-derived raiding structure, like every other MMORPG released recently. Some developers have tried different tacks, but nothing ever seems to sell as well as the old "kill the dragon to get loot to kill the stronger dragon to get loot to kill the even stronger dragon" formula that every online RPG since EQ has used. I'm not sure this mold will ever get broken, because it's the only one that seems to be commercially successful.
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2009-10-21, 05:12 | Link #87 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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*shrug* As long as they keep giving us entertaining story, I quite honestly couldn't care less where or how the 'phatest lewt' can be found. The main problem with virtually any MMO is that non-raid content stops at the level cap. After that it's just raid, raid, raid. Every patch, after patch. If Bioware manages to actually give more quests and story to keep people sinking their teeth in, I'll be happy. I'm going to play this game alongside my friends for the story, not the standard 'get to the level cap as fast as you can, then raid for gear' setup.
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2009-10-21, 05:19 | Link #88 |
blinded by blood
Author
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It's difficult to make such a multiplayer game have plot without heavy instancing and phasing, which makes the game not seem even like a multiplayer game and you wonder why you're paying $15 a month to play it.
Most online RPGs go with the "you are a small cog in the workings of an enormous machine" approach that works with these limited resources. In my opinion no MMORPG is using the medium the way it should. The content should be provided by the players, not the developers. The developers should create a framework, a world, a sandbox, and then let the players have fun building and destroying it. I would play this game if it was not WoW-alike "go kill 20 stormtroopers and bring me their ass-plates" which I am sure it will probably be. If it was just, "okay, you can do anything you want, build anything you want, kill anyone you want, go anywhere you want, have fun" that would be different. I would play this game if the content was 100% player driven, just a wide open sandbox of worlds where the Jedi and the Republic fight against the Sith while trying to survive and make a living. But it is probably just level grinding and then gear grinding at the cap. It's too bad because the perfect online RPG would just be a persistent, morphable world with the players dropped in and left to their own devices.
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2009-10-21, 05:42 | Link #89 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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If we are going to be paying $15 a month to play it, that is. Neither the payment method nor the price has been decided yet. I agree that this will be instance heavy, every conversation alone will already play out in a mini instance, but then I don't mind that. When I play MMO's online I usually play either alone or with a few friends, and those few friends I can still play with. If the tradeoff then is that I get a deep interactive story in return for my solitude, then I'm scrambling for a pen to sign.
Now as for a full sandbox MMO... ironically, they already tried that. It didn't work out well. Simple fact is, players want content. They don't want to install a game and then have to create the game themselves. Star Wars: Galaxies proved that the market for a sandbox Star Wars MMO is small. Not to mention there's not much of a reason for Bioware to create a sandbox Star Wars MMO if there already is one in the field, is there? Sure, for the traditional MMO player this game is going to be 'skip the story, rush to the cap, grind for gear' but then those people are, frankly, missing the point of this game, which is providing a deep and engaging story wrapped in an MMO package. |
2009-10-21, 05:55 | Link #90 |
blinded by blood
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If it's not a sandbox I'm not interested, I'll stick to single player RPGs that don't have monthly fees and don't beat my favorite classes with the nerf bat every patch.
The whole concept of a persistent world that doesn't reset every time you close the game is just totally wasted by all of this instancing, phasing, respawning and resulting in a Perpetually Static World. No thanks, if I blow up a building I want that building to stay blow'd up until someone fixes it! Edit: "deep and engaging story" and "massively multiplayer online RPG" in the same sentence really sounds ridiculous... especially considering this is Bioware we're talking about, who writes moral dilemmas in such a hamfisted politically-aware manner that it's almost comical. (Maybe it's intended to be?) Seriously KOTOR1 could be summed up as: if you want to play Light Side, act like a Democrat, if you want to play Dark Side act like a Republican.
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2009-10-21, 07:13 | Link #91 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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Have fun with the single player games then =\
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2009-10-21, 07:36 | Link #92 | |||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Yes, well, then obviously this game won't interest you, no. I would advice giving the trial to Star Wars: Galaxies a try then. Despite all the flak it has received -and still receives- it's a pretty decent game. And one giant sandbox too.
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2009-10-21, 08:50 | Link #93 | |
NYAAAAHAAANNNNN~
Join Date: Nov 2007
Age: 35
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Ever played a Sentinel with the Assault Rifle extra talent? That is what I called incredible. KOTOR is pretty much lightsaber hacking and skill throwing, and that pretty makes things boring.
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2009-10-21, 09:58 | Link #94 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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I liked both systems, though Mass Effect definitely had faster combat I'm more of an RPG person than a shooter person.
Though yes, overall Mass Effect is a better game. Deeper choices, thinner moral line, superior graphics, more varied models (KotoR used the same models with slight tweaks over and over, making people look like twins of twins of twins if you took the time to notice). But then, there's also 4 years and a next generation of consoles between the two games, so that hardly a surprise. But I don't think a Mass Effect style combat system would work in TOR. I mean, for ranged combat, sure, but close combat would end up looking like Jedi Knight, and that I want to avoid at all costs. |
2009-10-21, 10:59 | Link #95 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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Quote:
if theres a MMO with a Giant sandbox, that would be WoW.
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2009-10-31, 11:57 | Link #96 |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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Well, it was not really a surprise and only a matter of time but they finaly revealed the "Jedi Knight" class.
http://www.swtor.com/info/holonet/classes/jedi-knight
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2009-11-07, 18:48 | Link #100 |
Rollin' Like A Boss
Join Date: Apr 2006
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Actually, Most of the players adored Galaxies. It had a strong, loyal following for years. Till they decided to change it up to be more like WoW.
The problem is every MMO wants to be WoW, They want to have that million+ subscriber base...Which is constantly gaining and losing players. Instead of just being happy with that 500k extremely loyal fanbase. Similar to EvE Online.
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Tags |
bioware, lucasarts, mmorpg, star wars, windows |
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