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Link #1084 |
Needs more T-Pain
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I don't know why they'd add a fourth race, it just doesn't make sense. The story is pretty well defined as it stands and adding a fourth race just further complicates balance issues (which have and still do plague TFT's 4 race system). I think three works best for story, game balance and still gives you variety.
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Link #1085 |
Gamilas Falls
Join Date: Feb 2008
Location: Republic of California
Age: 46
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It is not like they've hinted at there being one more race out there. The one responcible for the Zerg and Protoss to some extent. How they maybe a balanced playable race, or maybe they are an overpowering non-playable race. We don't know for sure.
They could be an "Old Gods/Titans" like race for all we really know. Then there is the hybrid race...which may be the same thing...of the Protass and Zerg. And despite is being an April Fool's joke, I sort of want Tauren Marines. Two legged chaingun using bovine tanks.
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Link #1087 |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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Whao, pretty massive updates and a buttload of new info this past day. Absolutely loving the new zerg models! And all these new abilities that they've introduced (dark pylons for one) sound interesting too!
StarCraft II Q&A [Batch 49] Multiple Forum Updates from Blizzard Staff
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Link #1088 | |
Sleep beneath the flowers
Join Date: May 2007
Location: Lording above all of humanity >;3
Age: 34
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Quote:
I'd feel they might suit more as 'minor' races. That is akin to like Critters in WC. You couldn't actually play as them but they might function as an enemy force in some campaign level or some such.
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Link #1089 |
Senior Member
Join Date: Oct 2007
Location: ¯\(º_o)/¯
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Enemy critters worked in WC3 because of the experience and hero system. I definitely wouldn't want to see anything like that in SC2, it'd serve no point imo (attacking critters i mean). If you meant for them to be campaign enemies and campagin playable or as such i totally agree 100%, that'd be the best way to introduce a new race I believe.
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Link #1090 | |
Senior Member
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Quote:
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Link #1091 |
Sleep beneath the flowers
Join Date: May 2007
Location: Lording above all of humanity >;3
Age: 34
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Err yeah
![]() ![]() @borcko: That's what I meant. You couldn't play them competitively (maybe on a custom map or something) but you could fool around with them in like single player.
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Link #1093 | |
Sup
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Anyway, Warcraft III was originally supposed to have 5 races. In addition to the current 4, there was supposed to be the Burning Legion, a race of demons. Units like the Dreadlord were supposed to be with the demons, but the race was eventually scrapped. When this news was revealed, one of the devs basically said that since WC2 had 2 races, SC had 3, and WC3 now had 4, SC2 would have 5 and they'd have a happy pattern. The real reason SC2 probably doesn't have 5 races (+Hybrids and Xel'Naga) is because the design team is totally different. The lead designer, for example, hasn't worked on any Blizzard RTS's before. In fact, he made stuff like Battle for Middle Earth... snooze. |
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Link #1094 |
Senior Member
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No, Warcraft 3 was originally envisioned to have 6 races. But when they couldn't think of a 6th, they dropped it to 5. And then the 5th (Burning Legion) was scrapped because they had trouble thinking about how they could balance 5 races.
Last edited by Tokkan; 2009-02-19 at 02:30. |
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Link #1095 |
Human
Join Date: Aug 2004
Age: 37
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I think they probably had an idea for the sixth, but dropped it early in development. I really doubt they would announce an arbitrary number of races when they hadn't even though of them yet. Also, in addition to balance issues, they decided that keeping the demons as NPCs would allow them to make them stronger and scarier for the campaign.
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Link #1099 |
Observer/Bookman wannabe
Join Date: Oct 2006
Location: Singapore
Age: 38
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Glynnis is pretty well known by Blizz fans. She's the Rogue in Diablo, for starters.
Still, English VAs don't interest me the way seiyu does. Would be looking forrward to the (probably) kick ass campaign.
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Tags |
blizzard, starcraft, windows |
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