2022-04-04, 10:12 | Link #11125 |
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
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So an AU where Celestial Being got spare drives to develop Double Drive.
Exia and Dynames got the honor being test subject for this new system, come with usual 00 technical explanation and a mysterious MS for next part. At glance it doesn't look good as Setsuna, Lockon and Ian are just portrait but looking closely this is Sunrise doing R&D of how far they can going with CG. Its funny how Exia ditches most of its equipment only to use the sword while Dynames just spin beam sword; I always thought the extra arm an unnecessary extension, in practice seems like served as answer to 'how to solve awkward weapons placement and functionality (read: rule of cool)' as you can't pretend it just there like in space setting.
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2022-04-05, 01:02 | Link #11128 | |
Black Steel Knight
Join Date: Jul 2011
Location: Indonesia
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You gave them very little credit. The Gundam Evolve clip (from early 2000s) that I posted above is PS1/PS2-level. This 00 one is at least a low-tier PS4 . Since the model that they use are the Metal Builds, the texture is actually pretty solid and the environment is good-looking. The problem is the generally stiff & slow movements that doesn't represent the GN-based Gundams at all. In fact, it made Lockon/Dynames looks stupid for failing to hit Setsuna/Exia even though it moved pretty slowly in his direction .
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2022-04-05, 03:21 | Link #11129 |
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
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I would gave them credits for trying.
Gundam Breaker Battlelogue got this 'issue' happen due to going with plain color scheme. Command Qan-T vs. Barbataurus probably the best example. They're looking like this (thumbnail). In fight? It became black things vs. black things. Not Obari fault. You wanted flexibility of GN Drive and Alaya Vijnana animated under limited budget? Plain color scheme it is, as you can dodge some details when needed (this series of ONA already on Gundam YT channel if you curious). So if this AU narrative done well within CG, it probably can serve for other series side-story or AU mechs introduction before tackling hand-drawn action; feels weird there's brief focus on damage from Exia's luster sword just for sake of details.
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2022-04-06, 05:49 | Link #11130 | |
Senior Member
Join Date: Jul 2014
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This is more like a weapon trial test for a double drive unit before the 00 Gundam. |
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2022-04-06, 08:41 | Link #11131 | |
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
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Quote:
In case Double Drive is canon, then why Exia Repair II, Exia Repair III and 007S jumping around budgeting and energy source problem when this kind of stuff already on test bed since Azadistan arc? No matter the placement in S1 timelines, you got this awkward "Does this means Ian forgot he developed something like this during (x) event". Some Japanese audience joking that Exia is pretty much YuGiOh MC signature monster at this point. A lot of variants. From canonical upgrade (00 and Qan-T), spin-offs (Avalanche and 007S), now with legacy support (Devise). I kinda wanted this to be non-canon TBH, Astraea Type-X Finsternis (mysterious MS at the end) is freaking cool but it doesn't look like a MS you can put in canon timelines without retconning some details.
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2022-04-06, 08:56 | Link #11132 | |
Senior Member
Join Date: Jul 2014
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spoilers |
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