You have to burn it on a CD, then launch the setup thing.
Or you could use DAEMON to install it without having to burn it to a CD.
Install DAEMON -> right click it in the System Tray -> Virtual CD/DVD-ROM -> Device 0 -> Mount Image -> find wherever you extracted the file and pick DATA_DISC.img
Or you could use DAEMON to install it without having to burn it to a CD.
Install DAEMON -> right click it in the System Tray -> Virtual CD/DVD-ROM -> Device 0 -> Mount Image -> find wherever you extracted the file and pick DATA_DISC.img
cant find system tray, which 1 did u download anyway?
I'm a little tired, so excuse me if I've made it more confusing than it needed to be.
1) Download DAEMON and install it.
2) Right click this icon.
3) Click/put your cursor above Virtual CD/DVD-ROM.
4) Click Device 0: [F:] Empty.
5) Click Mount Image.
6) Find wherever you extracted/unzipped the game file. The version of DAEMON I'm using can't see the .img file normally for some reason, so you have to set Files of Type at the bottom to "All Files" and you'll be able to see it if you can't. Like so.
7) Now it'll ask if you want to install the game. It'll probably appear as gibberish to you, so click on the left one at the bottom. Then, just click on the middle choices after that to install the game.
- While the image file is still mounted in DAEMON, you can go to My Computer and right click on the DATA_DISC that should have Mai's face for an icon. Click Explore or Open and if you click on Manual, it'll show the different moves you can do with the characters available.
- Even if you completely exit DAEMON, your computer will still think the disc is inside. All you have to do is follow steps 2 ~ 4, then click Unmount Image.
AnyOne knows Nao's atts*? juliet spinning web
*
nao's flys up with her web (nao facing right(left) -down,left(right),<>? its by the screen)
nao pulling buliding down(nao facing right(left) -down,left(right),<>? its by the screen<)
nao special building drop att(?)
I remember typing up something for a friend of mine concerning the controls and moves before realizing that there was a manual to show you how to do stuff in the game. Man, did I feel stupid and sad wasting some time typing it out. -sigh-
Spoiler for Basics:
Player 1 Keys:
Arrow keys = ... no need to explain, right?
, = Weak attack. (A)
. = Medium attack. (B)
/ = Strong attack. (C)
\ = Child.
Player 2 Keys:
F, T, V, G = ... how you move...
A = Weak attack. (A)
S = Medium attack. (B)
Z = Strong attack. (C)
X = Child.
Basics:
Forward, Forward = Dash
Back, Back = Retreat.
A + B = Jump toward your opponent.
B + C = Jump Strike. Thing. Each character performs a little hop/jump forward before performing an attack.
Forward + C (if you're in your enemy's face) = Grab.
{something I've yet to figure out thoroughly} = Block, since I'm pretty sure I've seen my opponents block attacks.
A + Forward/Back (as you hit the ground) = Recover from being knocked down.
Notes:
- Attacks can be performed during the dash.
- Doing the Super Attack takes away one of your HiME bar things. Having one of those means that Mashiro can resurrect you if you die.
Characters
Spoiler for Akane:
Basics:
A = Punch.
B = Swing.
B + B = Adds another Strike.
B + C = Hop and Strike.
C = Upward Swing.
Forward + C = Horizontal Swing.
Forward + C (Grab) = Akane uses her butt!
Down + A = Low Punch.
Down + B = Low Kick.
Down + C = Low Swing.
Up + A = Kick (in the air).
Up + B = Horizontal Swing (in the air).
Up + C = Downward Swing (in the air).
Up + hold Up = Hover.
Special Attacks:
Forward, Down, Forward + Any attack = Tonfa Jump Spin.
Down, Forward + Any attack = Tonfa Spin.
Down, Forward + Any attack + Any attack = Tonfa Spin times two.
Down, Forward + Any Attack + Any Attack = Tonfa Spin times three.
Down, Back + A = Short Whirlwind.
Down, Back + B = Medium Whirlwind.
Down, Back + C = Long Whirlwind.
Child:
Child = Harry pushes the enemy away, but does no damage.
Down, Back, Back + Child = Harry pulls the enemy in, but does no damage.
Super Attack:
Down, Forward + Child = Harry roars at the enemy, stunning them for a bit, doing a little damage. You can pull off a short combo while they're stunned.
Notes:
- The range of the Whirlwind attack doesn't change, just the duration.
- Akane can stop hovering, but continue to hover again if you hold the Up button once more. I hope that made sense.
- Dayum, I find Akane incredibly cheap. It's probably to make up for her lack of not really doing much besides freaking out over Kazu-kun in the series.
Spoiler for Mai:
Basics:
A = Punch.
B = Fire Swing.
B + C = Front Flip Kick.
C = Fire Strike.
Dash + A = Short Knee Dash.
Dash + C = Sliding Low Kick.
Forward + C (Grab) = She looks like she's grabbing them by neck and.... doing damage somehow magically without really moving or touching them.
Down + A = Low Kick.
Down + B = Fire Uppercut.
Down + C = Fire Uppercut.... Swing.
Up + A = Kick (in the air).
Up + B = Fire Swing (in the air).
Up + C = Fire Downward Strike (in the air).
Up + Up = Double Jump.
Special Attacks:
Back, Down, Down-Back + A = Backflip Kick. Short-range.
Back, Down, Down-Back + B = Backflip Kick. Mid-range.
Back, Down, Down-Back + C = Backflip Kick. Long-range.
Forward, Down-Forward, Down, Down-Backward, Back + Any Attack = Flame Twirl.
Back, Down-Back, Down, Down-Forward, Forward + A = Flying Spin Kick. Short-range.
Back, Down-Back, Down, Down-Forward, Forward + B = Flying Spin Kick. Mid-range.
Back, Down-Back, Down, Down-Forward, Forward + C = Flying Spin Kick. Long-range.
Down, Down + Any Attack (in the air) = Flying Downward Kick.
Child:
Child = Kagutsuchi shoots out a little fireball.
Super Attack:
Down, Down-Back, Down, Down, Down-Back, Back + Child = Kagutsuchi shoots out a huge fireball, DBZ style.
Notes:
- Mai can dash in mid-air in either direction once.
- Mai's special Attacks can be performed in mid-air.
- Kagutsuchi's fireball only takes a little over half of a full Child meter.
Spoiler for Natsuki:
Basics:
A = Punch.
B = Roundhouse Kick.
B + C = Natsuki Attacks with her gluteus maximus.
C = Shoot. Takes two bullets.
Forward + A = Low Kick.
Forward + B = Headcrushing Kick.
Forward + C (Grab) = Knee to the groin sorta thang.
Down + A = Low Kick.
Down + B = .... Swift Low Kick?
Down + C = Natsuki gets down (lolol) and shoots. Takes two bullets.
Up + A = Kick (in the air).
Up + B = Spin Kick (in the air).
Up + C = While in the air, Natsuki shoots below herself. Takes two bullets.
Up + Forward + C = Forward Double Shot. Takes two bullets.
Up + Back + C = Backward Double Shot. Takes Two bullets.
Down, Down + Child = Reload your bullets.
Special Attacks:
Back, Down-Back, Down, Down-Forward, Forward + A = Running Slide Kick.
Back, Down-Back, Down, Down-Forward, Forward + B = Running Roundhouse Kick.
Back, Down-Back, Down, Down-Forward, Forward + C = Running Jump Kick.
Down, Forward + Any Attack = Forward Hop Shot. Takes two bullets.
Down, Back + Any Attack = Backward Hop Shot. Takes two bullets.
Forward, Down-Forward, Down, Down-Back, Back + A = Natsuki shoots up to three times. Takes up to six bullets.
Forward, Down-Forward, Down, Down-Back, Back + B = Natsuki shoots up to five times. Takes up to twelve bullets.
Forward, Down-Forward, Down, Down-Back, Back + C = Natsuki shoots up to nine times. Takes all of your bullets.
Child:
Child = Duran charges forward.
Up + Child = Diagonal Duran Rush.
Down, Down-Back, Back + Child = Diagonal Duran Rush.
Down, Forward + Child = Duran! Load Freeze Cartridge! FIRE! Enemy is frozen for a short period of time.
Super Attack:
Down, Down-Back, Back, Down, Down-Back, Back + Child = Giant Duran Rush.
Notes:
- Keep an eye on how many bullets you have.
- You're quite vulnerable while reloading.
- B> Natsuki's biker outfit, please.
Spoiler for Mikoto:
Basics:
A = Punch.
B = Jab with the hilt of the sword.
B + C = Spin Strike.
C = Overhead Strike.
Forward + A = Bodycheck.
Forward + B = Overhead Swing.
Forward + C = Power Strike.
Forward + C (Grab) = Mikoto backhands then bodychecks.
Down + A = Low Kick.
Down + B = Low Jab.
Down + C = Low Swing.
Up + A = Kick (in the air).
Up + B = Horizontal Swing (in the air).
Up + C = Downward Overhead Swing (in the air).
Special Attacks:
Down, Forward + A = Spin Strike.
Forward, Down, Forward + A = Crescent Strike.
Forward, Down, Forward + B = Crescent Double Strike.
Forward, Down, Forward + C = Crescent Triple Strike.
Down, Down-Back, Back + A = Forward Short Jump Strike.
Down, Down-Back, Back + B = Forward Medium Jump Strike.
Down, Down-Back, Back + C = Forward Long Jump Strike.
Child:
Child = Mikoto slightly raises her sword and that green glow appears.... nothing happens.
Child (hold) = Mikoto puts her sword in the ground and.... nothing happens.
Note:
- I have no idea how Mikoto's Super Attack works because when I want it to work, it fails me.
Spoiler for Nao:
Basics:
A = Neko-Nao used Tail Whip!
B = Swipe.
B + C = Hoppin' Slash.
C = Double Slash.
Forward + C (Grab) = Grab and Slash, which for some reason, reminds me of Fury Swipes.
Down + A = Low Tail Whip.
Down + B = Low Swipe.
Down + C = Low Slash.
Up + A = Tail Whip (in the air).
Up + B = Swipe (in the air).
Up + C = Double Downward Strike (in the air).
Special Attacks:
Forward, Down, Forward + A = Flying Spinning Attack of I have no idea. Short-range.
Forward, Down, Forward + B = ^ Mid-range.
Forward, Down, Forward + C = ^ Long-range. The attack lasts twice as long as using the A or B attack, given your opponnent takes all possible hits.
Down, Forward + A = Nao's makes beams fall on the enemy. Short-range.
Down, Forward + B = Nao's makes beams fall on the enemy. Medium-range.
Down, Forward + C = Nao's makes beams fall on the enemy. Long-range.
Down, Back + A = Nao moves to the top of the screen before diagonally striking down. Short-range.
Down, Back + B = Nao moves to the top of the screen before diagonally striking down. Mid-range.
Down, Back + C = Nao moves to the top of the screen before diagonally striking down. Long-range.
Child:
Child = Nao switches to Julia and vice versa. It's like another character except while you're using her, your Child meter slowly diminishes. Even when your opponnent is knocked down and the timer has paused, the meter will still go down.
A = Jab.
A + B = Yes, even Julia can Dodge.
B = Slide Jab.
B + C = Just a hop forward.
C = Overhead Strike.
Down + A = Low Jab.
Down + B = "Uppercut".
Down + C = Spin.
Up + A = Jab (in the air).
Up + B = Stab (in the air).
Up + C = Spin (in the air).
Super Attack:
Down, Forward, Down, Forward + Any Attack = Nao makes a bunch of beams fall on the opponent, much like that one episode early on in Mai-Hime.
Notes:
- My mate mentioned you can change directions of Nao's non-spinning Special attacks if you want her to attack forward or backward, much like how Natsuki can with her mid-air shooting thing.
- Also, that one attack where she goes vertical and then diagonally strikes the enemy's distance thing changes depending on which side you're facing. Like, if you're on the left side of your opponent, using the C button would have the longest distance. But if you're on the right side of your opponent, using the C button would be the shortest distance. I hope I worded that right.
- If your Child bar is completely finished, you'll switch back to Nao. You won't be able to switch to Julia 'til your bar is full again. If you do push the child button while the meter is rising, I think it automatically switches you to Julia once it's full.
- B> Nao a nekomimi meido outfit.
I feel very geeky right now. ;-;
Oh, you know how some things I've listed as something like "Back, Back-Down, Down, Down-Forward, Forward"? It works perfectly fine if you just do it as "Back, Down, Forward", I guess. I don't know why I typed some of them out the horribly long way. -scratches head-