AnimeSuki Forums

Register Forum Rules FAQ Community Today's Posts Search

Go Back   AnimeSuki Forum > General > Video Games

Notices

Reply
 
Thread Tools
Old 2016-02-10, 11:44   Link #141
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
Some miscellaneous things I learned from my playthroughs that I didn't from videos and info:

- Poison status effect can spread between units if you put them beside each other.
- Burning can be extinguished by moving the unit into a body of water, i.e. streams, ponds, even frozen ice.
- Grappling hooks will not break concealment if used to move a unit, even if said unit starts on a detection tile.
- The Muton's melee counter can stun and disorient the attacker.

Quote:
Originally Posted by FlareKnight View Post
Will just say, wow this was tough though. Props to the creative team, they made this so much harder than the previous game. I might dive it down to the easiest setting so I can try to get psychic troops next time. I just never found the time/resources to prioritize that rather than just focusing on getting better guns/armor.
Psi Operatives are something of a hefty investment, but they pay off in spades when you get them up and running. Once you can get them to have at least Soulfire and Stasis every mission you run will become so much easier. Sometimes the game lucks out and gives your Psi Operative a Magus-rank power as their starting unlock, like my second Psi-Op getting Void Rift as her first power.

The best thing about Psi Operatives is that all of their offensive skills are free of aiming RNG, so if you need something 100% guaranteed dead your Psi-Ops can deliver.
__________________

Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
LoweGear is offline   Reply With Quote
Old 2016-02-11, 03:19   Link #142
Spectacular_Insanity
Ha ha ha ha ha...
*Graphic Designer
 
 
Join Date: Apr 2006
Location: Right behind you.
Age: 35
Quote:
Originally Posted by Strigon 13 View Post
Spoiler for Response for that:


A midly-related vid:

What the Advent say?
I lost it at "ROUGH. BLUBBERRRRRRRRRRR."
__________________
Spectacular_Insanity is offline   Reply With Quote
Old 2016-02-11, 15:40   Link #143
Strigon 13
Electrosphere
 
 
Join Date: Mar 2011
Modding is seriously getting out of hand right now.

Beaglerush: Modding was a mistake.

Spoiler for rant:
Strigon 13 is offline   Reply With Quote
Old 2016-02-12, 10:00   Link #144
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
Quote:
Originally Posted by Strigon 13 View Post

Spoiler for rant:
You called?
__________________

Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
LoweGear is offline   Reply With Quote
Old 2016-02-12, 10:59   Link #145
FlareKnight
User of the "Fast Draw"
 
 
Join Date: Aug 2004
Location: Canada
Send a message via AIM to FlareKnight Send a message via MSN to FlareKnight
Quote:
Originally Posted by LoweGear View Post
Wow...hair looks fine though I do question the character they stuck them on .
__________________
FlareKnight is offline   Reply With Quote
Old 2016-02-13, 05:24   Link #146
Wandering_Youth
lost in wonder forever...
 
 
Join Date: Mar 2003
Location: edge of my dream in the land of twilight...ZzzZzZ
I just had my female specialist Skullmine a Elite Trooper. The hilarious part was there was a glitch and the trooper was levitating off the ground and the whole stabbing animation was exactly on that poor trooper's balls instead of his face. Ouch!!!
__________________
Wandering_Youth is offline   Reply With Quote
Old 2016-02-13, 14:25   Link #147
ImperialKnight
Senior Member
 
Join Date: Jan 2007
Uh not sure if this is a bug or not but lately after I return to the avenger and there's that screen that shows the loot and corpses I have like...nothing at all. Just black space?
ImperialKnight is offline   Reply With Quote
Old 2016-02-13, 22:27   Link #148
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
So this was apparently found in the game's files:

YouTube
Sorry; dynamic content not loaded. Reload?
__________________

Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
LoweGear is offline   Reply With Quote
Old 2016-02-14, 03:14   Link #149
PhoenixG
Hi-Eternal
 
 
Join Date: Jan 2008
Location: Backyard of Moriya shrine
Age: 39
Quote:
Originally Posted by ImperialKnight View Post
Uh not sure if this is a bug or not but lately after I return to the avenger and there's that screen that shows the loot and corpses I have like...nothing at all. Just black space?
Depends on the mission. If you evacuate all your soldiers you get nothing. except the loot you picked up from an alien drop. So all the mission that you need to extract a VIP or missions that you need to do some shit and get the fuck out, You'll get almost nothing
PhoenixG is offline   Reply With Quote
Old 2016-02-15, 17:27   Link #150
ImperialKnight
Senior Member
 
Join Date: Jan 2007
Quote:
Originally Posted by PhoenixG View Post
Depends on the mission. If you evacuate all your soldiers you get nothing. except the loot you picked up from an alien drop. So all the mission that you need to extract a VIP or missions that you need to do some shit and get the fuck out, You'll get almost nothing
Well that sucks.

In any case I beat the game on commander but holy crap was it hard. I don't recall normal being that hard on Xcom EU.

My final team.

1 - Sniper with Serial
2 - Grenadier with demolition focus
3 - Ranger with Rapid fire
4 - Psi operative - I realized that you can learn all of the skills on the tree with the operative so I only had two trained in total
5 - Specialist with combat hacking
6 - Specialist with same thing but with restorative instead which helped out because an Andro acid bombed my entire group.

Some nice things I liked was that when upgrading the upgrades stick with the weapons so it's not totally useless. Also when you upgrade from T1 -> T3 you only need to do the one it's only with the experimental armors you have to build individually which makes it easier to handle.

The War Suits I liked and gave everyone except the sniper as having heavy weapons helped out a lot.

The superior repeaters were useful for the final mission so all of my soldiers had a chance for instant kills.

I think I'll wait until a patch sorts out the technical issues to make the game smoother before I go at it again.
ImperialKnight is offline   Reply With Quote
Old 2016-02-16, 02:12   Link #151
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
*sees K-On Voice Pack in the Steam Workshop*

*subscribes*

I'm loving the mod scene for XCOM 2, especially the high quality ones. Apart from the Long War Studios mods, there's also the CapnBub's Accessories Pack which is pretty much mandatory among customization mods. and the Military Camo set.
__________________

Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
LoweGear is offline   Reply With Quote
Old 2016-02-16, 02:36   Link #152
Spectacular_Insanity
Ha ha ha ha ha...
*Graphic Designer
 
 
Join Date: Apr 2006
Location: Right behind you.
Age: 35
CapnBub's Accessory pack is pretty epic.

Now I really wish someone would make some voice packs for languages like chinese, japanese, and russian. I honestly can't believe there are 10 of french, german, spanish, and italian, but not one of those other three.
__________________
Spectacular_Insanity is offline   Reply With Quote
Old 2016-02-16, 03:29   Link #153
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
Quote:
Originally Posted by Spectacular_Insanity View Post
CapnBub's Accessory pack is pretty epic.

Now I really wish someone would make some voice packs for languages like chinese, japanese, and russian. I honestly can't believe there are 10 of french, german, spanish, and italian, but not one of those other three.
There is a voice pack mod that adds the Russian and Polish lines from EU/EW into the game, and the makers apparently want to add more as they can do so.
__________________

Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
LoweGear is offline   Reply With Quote
Old 2016-02-16, 03:48   Link #154
Spectacular_Insanity
Ha ha ha ha ha...
*Graphic Designer
 
 
Join Date: Apr 2006
Location: Right behind you.
Age: 35
Quote:
Originally Posted by LoweGear View Post
There is a voice pack mod that adds the Russian and Polish lines from EU/EW into the game, and the makers apparently want to add more as they can do so.
I'm waiting until the crashing issue when the voices are previewed in the armory is fixed. Warning or not, I just KNOW that I'll totally do it and kick myself afterwards.

The Stop Wasting My Time mod is so great, though. No more Central nagging me when civvies are getting creamed by enemies during retaliation missions.
__________________
Spectacular_Insanity is offline   Reply With Quote
Old 2016-02-25, 01:46   Link #155
Wandering_Youth
lost in wonder forever...
 
 
Join Date: Mar 2003
Location: edge of my dream in the land of twilight...ZzzZzZ
Anyone know a mod that resets the Avatar counter or at least throw more Blacksite missions at me so I can reduce the counter. As it is right now I can't prolong my game no matter what I do as the game doesn't give me enough Blacksite missions so my game comes to an end no matter what. I want to be able to play indefinitely like I did with X-Com: EU and EW.
__________________
Wandering_Youth is offline   Reply With Quote
Old 2016-02-25, 02:26   Link #156
LoweGear
Secret Society BLANKET
*Graphic Designer
 
 
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
Quote:
Originally Posted by Wandering_Youth View Post
Anyone know a mod that resets the Avatar counter or at least throw more Blacksite missions at me so I can reduce the counter. As it is right now I can't prolong my game no matter what I do as the game doesn't give me enough Blacksite missions so my game comes to an end no matter what. I want to be able to play indefinitely like I did with X-Com: EU and EW.
How long does "indefinite" in this game need to be though practically speaking? My last Commander Ironman game lasted 15 ingame months, and I could've practically stalled it for much longer except for the fact that it would've gotten boring.

While I don't know of any mods that might mod the Avatar Project, afaik the settings for the Avatar Project can be modified via simple ini. edits, though I haven't dabbled in those so I can't say what settings to edit, or even if they're present at all. Might need to ask around more.
__________________

Against all the evil that hell can conjure, all wickedness that mankind can produce... We will send unto them, only you.
LoweGear is offline   Reply With Quote
Old 2016-02-25, 03:24   Link #157
Keila
Senior Member
 
 
Join Date: Oct 2012
Quote:
Originally Posted by Wandering_Youth View Post
Anyone know a mod that resets the Avatar counter or at least throw more Blacksite missions at me so I can reduce the counter. As it is right now I can't prolong my game no matter what I do as the game doesn't give me enough Blacksite missions so my game comes to an end no matter what. I want to be able to play indefinitely like I did with X-Com: EU and EW.
Do you still have enough time to go around skull-mining advent for facility leads, or are you past the point of no return?
Keila is offline   Reply With Quote
Old 2016-02-25, 12:03   Link #158
Kyero Fox
Tastes Cloudy
 
 
Join Date: Jul 2006
Location: Snake Way
Age: 35
Gotta wait on a bunch of patches to play this. Hoooly hell the amount of bugs in this game.
__________________
Kyero Fox is offline   Reply With Quote
Old 2016-02-27, 00:46   Link #159
Wandering_Youth
lost in wonder forever...
 
 
Join Date: Mar 2003
Location: edge of my dream in the land of twilight...ZzzZzZ
Quote:
Originally Posted by Keila View Post
Do you still have enough time to go around skull-mining advent for facility leads, or are you past the point of no return?
I have two Facility Leads Datapads in my inventory but can't research them.

Quote:
Originally Posted by LoweGear View Post
How long does "indefinite" in this game need to be though practically speaking? My last Commander Ironman game lasted 15 ingame months, and I could've practically stalled it for much longer except for the fact that it would've gotten boring.

While I don't know of any mods that might mod the Avatar Project, afaik the settings for the Avatar Project can be modified via simple ini. edits, though I haven't dabbled in those so I can't say what settings to edit, or even if they're present at all. Might need to ask around more.
Forever! I'm trying to make some in-game tutorials and action scenes for my youtube channel so I want to keep playing the game so I can record some good footage.
__________________
Wandering_Youth is offline   Reply With Quote
Old 2016-02-27, 02:14   Link #160
ImperialKnight
Senior Member
 
Join Date: Jan 2007
Quote:
Originally Posted by Wandering_Youth View Post
I have two Facility Leads Datapads in my inventory but can't research them.
Is that a bug? Because I got those too and can't research them either.

In regards to extending. IF the council spokesman dies then you no longer get the missions that help reduce the AVATAR progress.

So long as the councilman is alive you can keep getting missions as well as finding facilities to delay the project. I'm pretty sure you can keep delaying so long as you....

1. Do Dark Event missions that delay it
2. Destroy facilities as they pop up. I noticed that they don't start popping up until maybe after half of the bar is filled.
3. Kill avatars
ImperialKnight is offline   Reply With Quote
Reply

Tags
turn-based strategy, xcom, xcom 2


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:34.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
We use Silk.