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View Poll Results: Critique of Episode 05 | |||
10 out of 10: Near Perfect... | 35 | 22.88% | |
9 out of 10 : Excellent... | 41 | 26.80% | |
8 out of 10 : Very Good... | 29 | 18.95% | |
7 out of 10 : Good... | 30 | 19.61% | |
6 out of 10 : Average... | 8 | 5.23% | |
5 out of 10 : Below Average... | 2 | 1.31% | |
4 out of 10 : Poor... | 4 | 2.61% | |
3 out of 10 : Bad... | 1 | 0.65% | |
2 out of 10 : Very Bad... | 2 | 1.31% | |
1 out of 10 : Torturous... | 1 | 0.65% | |
Voters: 153. You may not vote on this poll |
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2012-08-04, 23:32 | Link #141 | |
Senior Member
Join Date: Sep 2008
Age: 38
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2012-08-04, 23:44 | Link #143 | |
Senior Member
Join Date: May 2007
Age: 38
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and yes I am back to posting in the episode threads since things have become civil again.
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2012-08-04, 23:51 | Link #145 | |
Senior Member
Join Date: Jul 2012
Location: NY
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I don't really get why other players are able to see another's menu either or the need to operate them with movements instead of just doing it within their mind. Might as well show a skillbar and which skill they're pressing to enemies if they're going to show players opening menus selecting things. I don't want a drawn out discussion so I'm just going to conclude with: If they can hide skillbars/skill activation, timers, map, anything else they can hide other parts of the user interface like menu options. Things like menu options and controls are usually seen by individual player only and operated on their end. Having such a bad game mechanic is only plausible because it seems like SAO is a light, survivalist genre maybe. I would strongly disagree with Kirito's assessment of how SAO is a fair game then. If it was to be sold as a real game I don't think any dev would allow other player control of another player, then again there're a ton of bad devs and games atm. |
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2012-08-04, 23:52 | Link #147 | |
Senior Member
Join Date: Sep 2004
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Spoiler for beginning of volume 8:
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2012-08-05, 00:08 | Link #150 | |
Human
Join Date: Aug 2004
Age: 38
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Thus, it works like a game with motion controls. VR is cool and all, but ultimately it's just a fancy version of a Kinect. You move your body and stuff happens in the game. Even attacks work like that, as explained to Klein in episode 1. You don't just swing your sword around, you activate the Sword Skill by moving your arm in such-and-such way. Likewise, you open your menu by making a specific gesture and use the menu normally. To require anything more than that makes it more than a "game". And, well, not to get overly defensive but the novel mentions that menus are only visible to the player who opens them, unless they turn on a certain setting. Showing the audience the menus all the time is just a narrative conceit. Note how sometimes they switch to "game view mode" where you can see the targeting cursors and the healthbars? Presumably it looks like that all the time, they just don't show it because it looks weird. Likewise, they don't show people operating invisible menus because that also looks weird. People could only figure out the Sleep-PK trick by memorizing exactly where the menu appears relative to the character and sort of fumbling around. |
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2012-08-05, 00:13 | Link #151 |
:D
Join Date: May 2009
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I'm glad Perfectu Waifu is back. There were way too many episodes lacking in Perfectu Waifu before this one.
All the high-level front-line players seem to know each other quite well. Regardless of their individual play styles, guild affiliation, or personal likes or dislikes of each other, they all get together when the boss is found and work together to kill the boss to advance to the next floor. It's unlikely anybody on the front lines would be a PKer because of this. All the PKers probably are lower level than the front-liners simply because they spend time hunting and killing players and they would not be welcome at the front lines, especially in a boss fight. It's a good thing this game isn't run by Blizzard. Everything Blizzard makes can be exploited to death. |
2012-08-05, 00:23 | Link #153 | |
Senior Member
Join Date: Jun 2011
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And if you were thinking skill bar / skill activation are hidden from other players, you were wrong. To active a skill, you need to move your body on the starting motion (Ep. 1), anyone with enough experience can realize what one's skill was if they have seen it a few times beforehand. Knowing what it was and knowing how to counter it is another story, though. Spoiler for LN spoiler, menu visiblity:
(And to be realistic, even in real life MMO-RPG, other players can see and operate your menu if they are physically close enough to you =p) |
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2012-08-05, 00:27 | Link #154 | |
Human
Join Date: Aug 2004
Age: 38
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Also, I think you're greatly overestimating the "closeness" of the front line people. Kirito's a front-liner. And he told us himself that turning orange for a few days would make no difference to him. And of course he seems to constantly take breaks from the front lines and help out lower level people. It really wouldn't be hard at all for him to secretly kill someone and then lay low for a while to turn back to green. I'm not saying Kirito himself would ever do anything like that, but we've hardly met anyone on the front lines. How can you say that none of them would ever murder someone? Even if they wouldn't kill a random person for no reason, who's to say they wouldn't act on a grudge or something? People in real life are faced with great penalties for murder, but that doesn't mean it never happens. Either it's a crime of passion or someone thinks they won't get caught. Why would that change in a VR world? |
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2012-08-05, 00:34 | Link #155 | |
Senior Member
Join Date: Jun 2007
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2012-08-05, 00:38 | Link #156 |
Human
Join Date: Aug 2004
Age: 38
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Well, essentially it's an exploit that was discovered 1.5 years into the game, that only works on sleeping players. And why the heck would anyone not trapped in the game decide to go to sleep in the middle of the street, instead of just logging out and sleeping on their bed? So it's pretty clearly the sort of bug that wouldn't have been found in beta.
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2012-08-05, 00:41 | Link #157 | |
Senior Member
Join Date: Jul 2012
Age: 39
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Sleep PK is a very weird exploit already.. I can only imagine the outcry from MMO players if Sleep PK was possible in games now. |
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2012-08-05, 00:46 | Link #159 | |
Human
Join Date: Aug 2004
Age: 38
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2012-08-05, 00:50 | Link #160 | |
Senior Member
Join Date: Jun 2011
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