2014-07-11, 08:06 | Link #1622 | |
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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Spoiler for Tamtara HM:
Other 2 new dungeons weren't bad, but compared to that dungeon didn't really feel significant. Stonevigil HM had some fun bosses at least. Though what I really enjoyed most was Spoiler for Syrus Tower:
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2014-07-11, 09:46 | Link #1623 | ||||||
Meh
Join Date: Feb 2008
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S rank gives 50 seals max btw. Quote:
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I don’t plan on farming the marks, frankly speaking in a treadmill game like this all these gears will be irrelevant soon anyway, I’d rather do something more productive both for my time and sanity than mindlessly camping mobs. Even then, it leaves me with a bad taste in my mouth that SE has essentially relegated all other progression methods to the “inferior” dustbin. SE needs to make up their mind about what kind of progression they want in their game (and hire some more play testers ffs, it boggles the mind they didn’t see how the zerg horde can develop) , you can’t have a time-gated progression system and then break it in the middle of the treadmill cycle by giving away virtually unlimited top tier gear while everything else is still time-gated. |
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2014-07-11, 16:39 | Link #1624 | |||
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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2014-07-11, 21:53 | Link #1625 | |||
Meh
Join Date: Feb 2008
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fact is: SCOB: 1/ sand per week, shared between 8 ppl Hunt: up to 1-3 sands per DAY, per person. Quote:
You can't seriously be suggesting that sitting around waiting for people to call out spawns or for yours to show up (which btw, a good deal of people are using 3rd party radars to see the spawns) takes more effort than grinding out 12 items with a 1% drop rate, then farm 13,500 myths to buy the books, kill 900 mobs, do 45 dungeons and 45 rare fates, and that's not even going into Novus. No, it's not even remotely close. It took people weeks and months to get their atma/animus, most are still working on Novus a month after it's out. Even the most hardcore grinders took a week to grind out their Novus. These hunts? people are getting 1-3 sands per day since DAY ONE. It's like saying buying fastfood from McDonald down the street takes more effort than growing and cooking your own food, because stuff just comes out of the ground and you just need to cook them, it doesn't make any sense. |
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2014-07-12, 03:27 | Link #1626 | ||
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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Secondly there are 51 hunt marks (1 of each rank per 17 world zones), 17 are B that reward 5 seals, and zero chance at the book. That leaves 34 for reasonable seals, and half are A that give 20 seals, and low chance of book, and that leave just a mere 17 S marks that give potentially 50 seals and a better chance at the book. So it's realistically 17 mobs or 34 if you count the lower chance, not the supposed "50+ hunt marks" that offer a chance at the book. Thirdly fates are equally a joke in effort, it's just a test of patience since even the lowest of low level fates offer a chance at atma, unless you think idle autoing spamming low level skill in a group of 8 takes any "effort", the only effort here is putting up with the annoying RNG of the system. Quote:
Or that fates and RNG are somehow difficult or all that different from the hunts (Both involving you sitting in a random zone waiting for something to happen, then briefly doing combat for a few minutes at best ), plenty of people had friends or others call out to them when a fate they needed was up. And the fact that you think soloing low level mobs is a challenge, or doing dungeons again that the vast majority of the level 50 player base could clear with complete ease is a meaningful challenge to players to earn that weapon is absurd to me, or is it ok in your mind because it's an additional time sink? There is only real difference between Novus weapon and ilvl110 soldiery gear is the time sink of hunts vs timesink + gilsink of Novus weapons, unless you think gil should earn you gear, in which case why not just get a merc group to clear turn 9 for you . Which seems like a fair difference since getting to choice your secondary stats on a weapon is powerful thing. Really it just seems like you're showing elitist that SE would dare offer a way for non-raid players without tons of gil to earn a way to upgrade the gear if they're willing to go for the grind, for gear that they are already spent 15 weeks to acquire, as overall the hunt gains are still restricted by amount of soldiery gear a person has.
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2014-07-12, 09:37 | Link #1627 | ||||||
Meh
Join Date: Feb 2008
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And no, I do not consider the soldiery tomes part of the debate at all, as we already received gear for the effort spent on those tomes - the i100 gears. The sand is purely for the 100>110 step. If you're gonna count the soldiery in with the hunts, then you'll have to include all the early steps with the relic too - going all the way back to the the HM primals (when they were hard), and the 3 week's worth of Myth tomes when they were capped at 300 etc. Eitherway, the equation is not in your favor. Quote:
As for whether it's "difficult" or not, feel free to go tell some of my FC members, some of whom spent literally weeks trying to get a single Atma, that the people in Hunt LS waiting for calls and using radars atm are really spending more effort than they did in doing hundreds of fates. Quote:
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And I would kindly suggest you stop trying to put words in my mouth. I have no problem if SE put in a method to upgrade weathered gear, the problem I have is that it's unlimited with no cap and is entirely way too easy, thus funneling a large chunk of playerbase into zerging a single piece of content, leading to said content being a farce of what it was intented to be. Did you see me complain about UAT and Oil in Syrcus Tower? no, and I wouldn't mind if they finally decide to add Sands to ST either, provided they are behind the timed lockout as long as SCOB still is. EDIT: Oh, and just look at how "difficult" doing the hunt is these days: http://forum.square-enix.com/ffxiv/t...ir-Take-a-look. yea, totally hard |
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2014-07-12, 10:13 | Link #1628 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Spoiler for quotes from the thread:
It seems everyone that isn't a cheater thinks that it is so hard that it's flat out impossible. Not a thing that SE should be proud of, but hey that's what the players wanted. Enjoy it. Anyway Kyp I don't quite understand how this new system is any less time gated than the system that existed with the previous Myth/Allagan gear. Even if we admit that you can get infinite sands, aren't sands by themselves useless? Don't you need a soldiery gear in the first place? And isn't soldiery gear still time gated? In the worst (or best depending from your POV) case scenario it just makes things as if the soldiery gear was the same level of those you could obtain from coil from the very beginning. Which is exactly how things were when Myth\allagan were introduced. And in both cases is 20 levels more than the alternative.
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2014-07-12, 10:37 | Link #1629 | |||
Meh
Join Date: Feb 2008
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2014-07-12, 11:34 | Link #1630 | ||
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Several people complained about the lack of the notorious monster system (which I always hated in FFXI), this seems to be SE's answer to their request.
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Basically there's been 3 months were the time gate was completely blocked, now at worst you'll get a sudden rush where the gear obtained in those 3 months will be rapidly converted. However you still don't get any more of that stuff than would you have gotten in a parallel universe where sands didn't exist to begin with and soldiery stuff was already 110. And then at one point the time gate will work normally. Quote:
Else you'd have to admit that before the patch it was a problem that Coil was mandatory for the same reason. Now since the new Coil still drop High Allagan stuff and since Myths never made the old coil pointless, I can't see why it should be a problem now.
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2014-07-12, 12:14 | Link #1631 | |||||
Meh
Join Date: Feb 2008
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I mean, it's starting to sound like you guys wouldn't mind if there's a button on the login client that one can just push and get all the top gear in the game. |
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2014-07-13, 06:25 | Link #1632 | ||
Yuri µ'serator
Join Date: Nov 2009
Location: FL, USA
Age: 36
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And I don't think the hunt system is anywhere near perfect. Personally I think it would be better if SE removed the drop chance of the book, since it feels like a fair grind for the upgrades outside of the current luck factor involved. But I don't think it's inherently flawed simply because it lacks an additional forced time gating system on top of soldiery's time gate.
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Last edited by Kotohono; 2014-07-13 at 06:45. |
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2014-07-13, 09:23 | Link #1633 | |||||||||
Meh
Join Date: Feb 2008
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You can't say something is a gate when people have already gotten everything behind said gate. Quote:
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Quoting good points from the forum: Quote:
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Last edited by kyp275; 2014-07-13 at 12:08. |
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2014-07-14, 02:08 | Link #1634 |
Ava courtesy of patchy
Join Date: Jan 2009
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Ok, I agree with kyp now that this risky mob business is downright terrible . Yesterday, while walking around east thanalan I stumble upon A-rank risky mob. Being the usual kind person I'm trying to become, I kindly shout the location of the mob. After a little while, when there's around 3-4 people on the place, I decide to pull the mob to find out how strong it is and hopefully kill it for the full reward.
After around 3 minutes and half HP bar later, a zerg literally come to the place and kill the A-rank in less than 3 seconds What's even more amusing, some player basically rage on shout to not pull the mob when there's only 3 people around. No way I will wait around with that number of zerg rush
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2014-07-14, 22:12 | Link #1635 |
Senior Member
Author
Join Date: Jul 2008
Location: USA
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Meh, HA is still bragging rights. I see people in full unweathered/weathered and it tells me how they got their gear. ilvl doesn't mean anything. That being said, I'm using these extra sands/oil for my alt. Just glamor some of the jewelry to HA and get recognized!
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Last edited by Alchemist007; 2014-07-14 at 22:22. |
2014-07-14, 23:44 | Link #1636 | |
Meh
Join Date: Feb 2008
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2014-07-15, 09:14 | Link #1637 |
The Chaotic Dreamer
Join Date: Sep 2006
Location: In a cruel yet beautiful world
Age: 32
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Not that I advocate the mindset, but that's simply the nature of MMOs for a lot of players. Complete endgame content to get cool stuff. The cool stuff is your bragging rights/epeen swinging platform. The players are not as much to blame as SE is for having gearchecks in the first place. But that's just game design for you.
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2014-07-15, 14:08 | Link #1638 |
~Maru~
Join Date: Mar 2008
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well lets hope the new fix will give everyone more of a chance to enjoy hunts
[NA] FINAL FANTASY XIV: A Realm Reborn Hotfixes (Jul. 15, 2014) In order for even more players to be able to participate in elite mark battles, the following adjustments have been made. Please note that further adjustments may be made once congestion has been eased. The following adjustments have been made to “The Hunt”: Elite marks maximum HP has been increased. Rank B maximum HP has been raised from solo to light party level, Rank A maximum HP has been raised from light party to full party level. Although the Rank S maximum HP level was already intended for multiple parties, we have further raised the necessary number to require even more parties. Similar to Odin and Behemoth, because raising the maximum HP of Rank S means stressed server loads due to the concentration of players, we plan to make ongoing adjustments as we watch the server situation. As the elite marks HP is increased, the amount of contribution points which affects the reward after defeating will be eased. S rank elite marks will have top display priority. Because the elite marks maximum HP have been changed to reflect the party numbers required, we are also looking into adjusting the amount from the “Regular mark bills” and “Elite mark bills” reward. We will continue to make careful content adjustments as we monitor player trends and server stress loads. The following feature has been added to improve Frontline matchmaking: (please note that this only applies to Frontline) Party members will be added automatically if required once duty has commenced. Automatic member addition will take place upon the start of battle (when the gates open). When registering for a Frontline campaign we recommend checking “Join Party in Progress,” which will make the matchmaking process smoother, and ask players to consider choosing this option whenever possible. The following issues have been addressed: An issue in “The Striking Tree (Hard)” and “The Striking Tree (Extreme)”, wherein the damage taken by pets was abnormally low. An issue in “Syrcus Tower” wherein the ground would not illuminate when charging the matter field generator. An issue wherein players were unable to use pet actions when a pet was casting a spell. An issue wherein controls did not function properly when taking damage while in the process of trading event items to NPCs during a quest or FATE. An issue wherein certain items would become inaccessible when players used the Sort subcommand with the Desynthesis window open. An issue wherein the game client would become unresponsive when players enlisted in a free company that had not purchased housing used the View Room Details command in another player's estate. An issue wherein players were withdrawn from a Duty when selecting Commence at the same time another player selected Withdraw. An issue wherein using the ALT+L or ALT+Shift+L to cycle forward or backward would start from the first linkshell instead of the last selected linkshell when the chat mode was not set to linkshell. An issue wherein the UI would occasionally blink when facing the camera toward a large crowd. An issue wherein the text options More Items (DoH) and More Items (DoL) were reversed when talking to the NPC Talan. An issue in “Syrcus Tower” wherein certain treasure chests did not display properly. An issue in “The Striking Tree (Hard)” wherein the weather text displayed when hovering the cursor over the weather icon was in Japanese. An issue in “The Second Coil of Bahamut” wherein targeting the entrance would display a macro error.
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2014-07-16, 02:00 | Link #1639 |
Senior Member
Author
Join Date: Jul 2008
Location: USA
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I'm not entirely sure why else you would even pursue i110 gear. I guess some people do it for shits n' giggles but I'm gearing for the hardest content. If someone wants to join such a raiding group, I don't think a complete set of non-coil gear would be very convincing of ability in difficult content, but just grinding in general.
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2014-07-16, 08:18 | Link #1640 | ||
Meh
Join Date: Feb 2008
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B/A rank? Well, I suppose they may have lived an extra second or two. Quote:
The problem with the Hunt system is that it gives entirely way too much reward too fast to the point where it obsoletes almost every other piece of content in the game. Need myth? Go do Hunts Need soldiery? Go do Hunts. Need i110 pieces? Go do Hunts. People can try to sugarcoat and cherry pick however they want, the fact is that there are many who have managed to acquire an insane amount of progression in a single week, often times dwarfing those who have actually been doing endgame content for months (healer and caster drops are a LIE!). Some would say this is not a problem, that this is just for people to catch up – well, they’re wrong. Nevermind the fact that handing out top-tier gear while said gear is still relevant is hardly “catch up”, why is SCOB still on weekly lockouts then? Why is there no “catch up” for that content? This pressures people to do hunts, whether it’s something they like to do or not, because otherwise they’re handicapping themselves. If the normal endgame progression is a well-paying job that requires college education, what SE did with the hunts is basically handing out offers to flip burgers while offering 10 times the pay. Do you have to take the offer? No, but you’d feel like an idiot if you don’t. |
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