2011-02-20, 14:53 | Link #1 |
(。☉౪ ⊙。)
Author
Join Date: Jul 2004
Location: In Maya world, where all is 3D and everything crashes
Age: 36
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Speedtest or ping measure meter for free?
Hey guys,
I am looking for a program that allows me to measure my speed online properly. Some might say that there are plenty of websites that do this however I always end up with a site that does not give me the proper thing I am looking for, that or they all seeminly lie in my face. I mean I tried several sites suck as the http://www.speedtest.net/ that I saw posted around on several boards I visit. The darn website gives me an ms meter of about 52 but as soon as I hop online to game or anything it just so happened that the number is missing a 0 or in some cases a zero and then times 2. I mean I was just gaming online with an ms of between 1500 and 500 while the website is now telling me I have an ms of 60 and very good internet compared to the ISP average ;D I am looking for something that can actually tell me proper whether or not any given time is a good time to go online and game or not. I've seen something with like a graph meter in which the connectivity to a website is measured every second or so but other than that I have no idea what program is trustworthy and not completely a hoax and which is. I'd like it to be free as well. |
2011-02-20, 15:19 | Link #2 |
blinded by blood
Author
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Ping is not constant.
You'll see different ping when connecting to a speed tester than you'll see connecting to an online game two hours later, because it's two hours later! Your latency depends on how busy your ISP is. How busy your LAN is if you have multiple devices on it. How busy your chunk of the neighborhood is if you use cable internet (if the guy down the street is torrenting porn, your latency goes to shit, yeah?) Speedtest.net and such are good for giving you a general idea of your downstream and upstream speeds.
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2011-02-20, 15:53 | Link #3 |
Also a Lolicon
Join Date: Apr 2010
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speedtest.net is good.
how good your connection is is a variable thing. the isp runs a box to your neighborhood, then runs a connection from that box to you and your neighbors. anything that your neighbor does affects your connection. ping also depends on what server you are connecting to, if I am at home connecting to my friend's server 10 minutes drive away, the ping will be very low, if I connect to a server in Europe or Japan, the ping will be very high. speedtest connects to the best server possible for you automatically, it might not be the same situation you will run into connecting to a server that isn't the best possible. if you know where the server you wish to connect to is, try to find a server for speedtest near that. |
2011-02-20, 16:05 | Link #4 |
(。☉౪ ⊙。)
Author
Join Date: Jul 2004
Location: In Maya world, where all is 3D and everything crashes
Age: 36
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The thing is there wasn't a 2 hour difference, it was less than 4 minutes in total. Did a speed test to determine whether or not my connection is stable it would then say a low number, join a game and something around 1K hits me in the face in under 4 minutes difference. Even while being in laggy games I've run a test and it would be telling me an unlogical number (there are times when my connection would be stable but some hours not at all). I know I don't have glass viber cables in my street, I also have housemates where I live but there are programs that you can run in the BG that can determine your speed individually are there not?
Not something like speedtest but that gives you a more truthful number that is measured every 1 second and shown in a graph of your computer and not your area or the entire house perse. |
2011-02-20, 16:38 | Link #5 | |
気持ち悪い
Join Date: Dec 2005
Location: New Zealand
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Quote:
Ideally you want something like speedtest.net but where you can choose a ping server close to the gaming server you're interested in. Failing that, you might as well concentrate on latency between you and your ISP, since that's where a lot of the variability will come in - it won't give you a "true number", but if you monitor it over time you'll get a picture of how local conditions change.
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2011-02-20, 18:03 | Link #7 | |
Also a Lolicon
Join Date: Apr 2010
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2011-02-20, 20:09 | Link #8 | |
Not an expert on things
Join Date: Jun 2007
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ping.exe <Website or IP address> or just ping.exe and play with the commands. -t might be helpful for you as well. As for a program with a graph... I don't know. I personally think it's the game. What kind of MMO is it? Are you sure it isn't like SC2 in that it connects to a server which connects you to your friend? |
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2011-02-20, 20:20 | Link #9 |
Also a Lolicon
Join Date: Apr 2010
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I was going to write a software that took ping output and graphed it, but it looks like someone beat me to it.
http://download.cnet.com/WinPing/300...-10699972.html |
2011-02-21, 05:21 | Link #10 | |
(。☉౪ ⊙。)
Author
Join Date: Jul 2004
Location: In Maya world, where all is 3D and everything crashes
Age: 36
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Quote:
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2011-02-21, 23:00 | Link #11 |
Senior Member
Join Date: May 2006
Location: California
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If anybody reading this thread desires something more advanced, you could look into setting up SmokePing locally. Think of it as the ping equivalent to bandwidth monitoring tools like mrtg or cacti.
It takes a bit of initial effort to setup, especially on Windows*, but once finished, it's basically set-and-forget. *Windows Requirements: Smokeping (of course), ActivePerl 5.8.x, rrdtool (win32-port) for Perl 5.8, fping (win32-port), a webserver supporting cgi (like lighttpd), and basic knowledge of webserver configuration & Perl to fix things like file paths & disabling a few unneeded/unsupported *nix specific calls in SmokePing. Although extremely outdated, a google search revealed this blog entry, which should at least point you in the right direction if having trouble getting things working.
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