2009-03-24, 19:59 | Link #541 |
Senior Member
Fansubber
Join Date: Jul 2004
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yes i typesetted Skip Beat 11 and 12... The signs are full of troubles, and would literally take me hours to get the jobs done without using Mocha.
... rotations, scaling, positions, and then there's also perspective scaling... I started using Mocha here, and it saves me a lot of time. On top of that, because mocha uses splines to smooth out the keyframes, they don't look t choppy in comparison to AE's default motion tracking, which would require manual tweaking. Imagine this: you just need 5 minutes MAX to make this sign: http://stats.pichu.org/sb11_mocha.avi It will be worth your time to learn it! |
2009-03-25, 03:05 | Link #542 |
Computer graphist
Join Date: Dec 2005
Location: Paris, France
Age: 41
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1. It slides.
2. Takes about 2 minutes to track. 3. Tracking isn't supposed to have smoothed splines, it's supposed to track the points... if it's choppy, just add more points and track in ping pong mode.... 4. If you argue, i'll show you real restoration projects
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2009-03-25, 03:09 | Link #543 |
poopoo
Join Date: Jun 2006
Location: Home
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Guys, is this Mocha?
http://mocha.rubyforge.org/ Or is this? http://www.brouhaha.com/~eric/software/mocha/ Or WTF is it? Forgive my ignorance, but what is the so called Mocha? Is it useful for TSers? Would it be useful, for instance, for a show like SZS? |
2009-03-25, 04:21 | Link #544 |
Junior Member
Join Date: Mar 2009
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http://www.imagineersystems.com/products/mocha/
That's mocha and it ships with After Effects CS4. I've used mocha before and it was really helpful, but most of the time i still use the motion tracker within After Effects. But i'm interested in a tutorial myself... i watched the one available on creativecow and i wonder what else there is to mocha since the tutorial didn't cover much. BTW, those tutorials are awesome crash-kun and kudos to pichu for creating the script. I'd love to see another version of the script preferable one that does not mind switching " with ' |
2009-03-25, 07:13 | Link #545 | |
Ana-chan~
Join Date: May 2006
Location: Netherlands
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Quote:
Also shinjipierre, if you had to replace/remove the japanese text in this video (the text he points at), how would you go about doing that? |
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2009-03-25, 08:26 | Link #546 | |
Senior Member
Fansubber
Join Date: Jul 2004
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Quote:
(so... show me those projects xD) btw, by choppy, I mean that the object is bouncing, etc. By splines, I mean even if it "slides", it won't look that bad. btw, dj, i think it would be edit the first frame, and then try to key over the hand and cover that first frame and move with the camera. -- and Noct, I'll put the 1.00 beta privately, so only people who wanted to bug test the project can allow access... I'm trying to get someone else to help with the GUI (the XML treeview sample code will be a useful start for this project) so that I can concentrate writing the codes and algorithms. Before then, contact me for further suggestions and plans... And, I'll put you on the invite list in 2-3 months. Also, I can't guarantee that the script will run in CS3 since I'm using CS4 to test it, but it might be possible. AE7 is definitely a no-go. Remember, the more inputs and feedbacks I have, the faster the private beta will be out. |
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2009-03-26, 15:18 | Link #547 |
Computer graphist
Join Date: Dec 2005
Location: Paris, France
Age: 41
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ahah, I wonder why i typed that yesterday, must have been tired, mocha is great tool, better than the internal tracker of after effects.
as for the projects, I don't have the original shots here and can't get them out of my company that easily.... I have a cool one but can't show it before the "festival de cannes"... and have this carte noire commercial... but I don't have the original shots either :/ http://buf.fr/WORK/project.php?id=929 It's not really THE commercial.... as for dj... 1. track the shot and stabilize it. 2. make a difference key between the first and other frames, you should get a good matte. 3. use that matte to place a plate of the replaced sign. 4. Unstabilize your shot 5. Render it and show a big smile to your supervisor. Nothing complicated....
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2009-03-26, 21:17 | Link #548 |
AFX nub
Fansubber
Join Date: Nov 2008
Location: California
Age: 35
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I'm glad you liked the tutorials Noct
Being as I do not TS much I never really had a need to learn mocha well. I can use it but probably not as well as dj_tjerk and pichu. Once I have some time to work with mocha more in-depth I wouldn't mind making a tutorial for it. |
2009-03-27, 03:56 | Link #550 |
Junior Member
Join Date: Mar 2009
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Yes. Mocha is a program that can export the data to many other programs including After Effects CS3.
http://library.creativecow.net/artic...ocha_Tut_1.php This tutorial explains how. crash-kun, thanks for considering making another tutorial. Must have been a lot work. I've searched the web and i found more than enough documentation for mocha to get the basics down, so i'll just play with mocha a bit more until i get the results i need. That's not a bad way of learning, it just takes more time |
2009-03-30, 02:08 | Link #552 |
AFX nub
Fansubber
Join Date: Nov 2008
Location: California
Age: 35
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I've received a few questions involving the errors that pichus script returns if things are not set up right. While I know that pichu is working on a new version of the script probably with a new interface, I assume it wont be out for a little. So some time in the next few days I will make a tutorial about different errors, what they mean and how to fix them. Chances are I'll make a nice little index page for all the tutorials as well
PS: Depending on how much free time I have and how bored I am, I may also make some beginning typesetting tutorials that go through some common sign types as well as simple motion tracking, original sign removal/movement, overlay settings and whatever else I can think of. These will probably be useless for people that are not just starting out, but I hope that it will be a crash course (pun intended) in typesetting. Last edited by crash-kun; 2009-03-30 at 02:22. |
2009-03-30, 13:58 | Link #553 |
Member
Join Date: Feb 2006
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hello, it's me again
I have more questions regarding Particular Q1: how can I make the particles fade out slowly? I made a karaoke the other day and the effects suddenly disappear after the syllable is sung... Q2: how can I make the particles originate from the center of the syllable and then move out? I couldn't do that, the particles start from random points in the syllables radius >_< and please don't tell me play with the settings a little bit cuz I already did and I got nothing x_x |
2009-03-30, 17:04 | Link #556 | ||
AFX nub
Fansubber
Join Date: Nov 2008
Location: California
Age: 35
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2009-03-30, 19:02 | Link #557 |
Ana-chan~
Join Date: May 2006
Location: Netherlands
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And with shinji's script you can copy what i've done in this karaoke (project file). This is more like a hackjob though as it is mostly about finding the appropriate grid settings >_> (too low: some syllables get none, too high: some syllables get two particles).
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2009-03-31, 03:23 | Link #558 |
poopoo
Join Date: Jun 2006
Location: Home
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G.U.N.D.A.M., apart from adjusting opacity levels so the animation gets smoother, try to switch Layer -> Layer Sampling (I don't remember what it is, but I think you should change it to Particle Birth Time; if not, try the other option, but there's the key). I used to fail there too and I know about it >___< Then you only have to adjust the opacity/scale graphic and you'll get smoother emissions
dj_tjerk, dude, WTF is the expression you got in the .aep? Code:
part = 0; for ($i = 1; $i <= 11; $i++) { if (thisComp.layer(thisLayer.index - $i).text.animator("Keyframe style 1").selector("Karaoke selector").end.valueAtTime(time - 0.05) != thisComp.layer(thisLayer.index - $i).text.animator("Keyframe style 1").selector("Karaoke selector").end) { part = 200000; } } part |
2009-03-31, 05:37 | Link #559 |
Ana-chan~
Join Date: May 2006
Location: Netherlands
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Layer index increases from top to bottom.. so say the solid layer has index 13, then it will loop over layer 12 till 2 (text layers) and look for any syllable that's starting to be sung (if the value of "keyframe style 1" range selector is different from what is was 0.05 seconds ago). If there is a syllable in any of those layers, it sets amount of particles to emit to 200000. If there's not, particles/sec remains 0.
All the text layers are also in the layer emitter precomposition, and the syllables only appear when they are being sung. Of course this'd create problems with lines being sung at the same time (that's easy to solve though), but there are none of those in this kara. Anyway, as I said, this is mostly a hackjob. If I would know how to handle pichu's script (fixed length syllable animators?), then it'd take me about as long as it did here. |
2009-03-31, 12:17 | Link #560 | |
Member
Join Date: Feb 2006
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Quote:
I get an error when I do this... it says "Class 'Light' has no property or method named 'text' Expression disabled. Error occurred at line 3." so what do I do? |
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