2010-06-07, 20:19 | Link #2261 |
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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There's going to be a lan hack don't worry. Who wants to see: "OMG B.net is in maintanence! Ok, the live broadcast/tournament/lanparty is canceled; I know you all (1000 people/players/spectators gathered here for starcraft but everyone please go home... or we could try playing sc1." (lol) Like the fans are going to put up with this crap.
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2010-06-07, 20:45 | Link #2262 | |
Senior Member
Join Date: Mar 2008
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2010-06-07, 21:56 | Link #2263 |
Banned
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So lately I've been watching a lot of pro Starcraft matches on nights when there is no Hockey and indeed as someone said a while back to me in the thread it is some fun and exciting stuff to watch once you've learned all the intricacies and strategies that are often employed. I also like how some units just never factor in like the Queen, Firebat, Ghost, Battlecruiser, and Dark Archon. I haven't played the Beta so I'm wondering if they are doing anything to encourage the use of these units in Starcraft 2 a little more.
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2010-06-07, 22:19 | Link #2264 |
Human
Join Date: Aug 2004
Age: 37
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Well, first of all half of those units don't exist in SC2. Secondly, there are still some units that are rarely used (BCs, Carriers, and Ultralisks mostly). They've been fiddling with the ultralisk recently, but it's unlikely it'll see use on release. they'll keep patching it afterwards though, so who knows?
Also, there are some semi-pro SC2 tournaments going around, that you can watch matches of if you like. |
2010-06-07, 22:24 | Link #2265 |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Well for one thing, the Firebat and Dark Archon are no longer in the normal Multiplayer lineup, so they can't count (Firebats are confirmed for singleplayer campaign however).
-The Queen however has been overhauled from a Tier 2 flying harassing caster unit to a Tier 1 walking base support unit that can enhance larvae production, create creep and heal units, making the SC2 Queen indispensable to Zerg strategy: A Zerg Player in SC2 that doesn't build a Queen is bound to lose. - Ghosts are now much easier to access since they're now a Tier 2 unit, and are not only more effective against infantry via the Snipe ability, they now possess the EMP Shot ability, which is more or less the SC1 Science Vessel's EMP ability. Also, Nukes are now created and housed at Ghost Academies (hence no more need for Command Centers) and require no supply, making nukes a very lucrative option. - As for Battlecruisers... they're more or less similar to their original, save for the attack animation where they shoot a beam salvo instead of a single laser bolt.
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2010-06-07, 22:28 | Link #2266 | |
Senior Member
Join Date: Jan 2009
Location: NY, USA
Age: 33
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-Queen is now used for base defense but mostly for her extra larva ability, which goes a long way in terms of macro and army size. No longer flies but can now attack and a bunch of other things. -They gave the firebat's attack to the Hellion and increased the range and damage. It's practically death on wheels for light units. Very good base raider due to its speed and meatshield for tanks. -Ghost got a lot of changes, like the Queen. Increased health, attack, new abilities (Snipe/EMP). Ever since the early days of Beta, I've seen Ghosts incorporated into TvP matchups, particularly because of the two earlier abilities. And because of what EMP does (reveals cloaked units, removes shields and energy), Ghosts are being used more and more against Zerg. It also helps that Snipe is particularly useful against Light units, especially some of the base Zerg units like Zerglings, Hydras and Mutas. -Battlecruisers got reworked attack animation. It's very nice, but again, the cost outweighs the benefits. Stalkers/Void Rays are the Protoss counter, Vikings outrange it by 3 and Zerg have a number of ways to counter it. Only change I've seen to encourage its use is the build time which got lowered to 90 seconds. Would've been more interesting if they retained the two other abilities they gave it in earlier stages of development. -No Dark Archon. Feedback went to High Templar, Maelstrom was removed and Mind Control is now in the form of Neural Parasite for the Zerg and doesn't have a permanent effect. Edit: ^Basically what he said. |
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2010-06-07, 22:34 | Link #2267 |
Human
Join Date: Aug 2004
Age: 37
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The BC got changed a lot actually. Comes out a lot faster (both its build time and the time it takes to tech to one) and does a ton more damage with its new attack which shoots a lot faster. It does about twice as much dps now, as well as wasting less damage on overkill. However, it's also much more affected by armor.
Still no one uses it except in low level games where both sides don't attack until they mass up huge armies. |
2010-06-07, 23:47 | Link #2268 | ||
Counter Force
Join Date: Nov 2007
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2010-06-08, 02:38 | Link #2270 | ||
sleepyhead
Author
Join Date: Dec 2005
Location: event horizon
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Carriers on the other hand with their "critical mass" nonsense... no comment. Quote:
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2010-06-08, 04:18 | Link #2271 | |
Counter Force
Join Date: Nov 2007
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For tournament hosting, they might try to host more outside Blizzcon or if they are true to themselves about promoting "e-Sport", then they could try or sponsor people who have experience hosting a tourney (which husky said he and HD contact Blizzard about helping them in future tournament). Well, I might be too optimistic but I don't see a point about worrying right now.
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2010-06-08, 10:55 | Link #2274 |
Counter Force
Join Date: Nov 2007
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People really like that map I think it topped the custom map chart for a whole beta period.
Lately, after the last patch, I played almost no Ladder game (just placement match and make my way to top 10 gold league, I know I suck!!!) and spend most of my time on Resurgence Base Defense (basically a TD with a Hero unit to support the tower) and Desert Strike, which is kinda fun but burn my gpu to crisp...
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2010-06-08, 18:13 | Link #2276 | |
On a mission
Author
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I'm surprised you don't see any firebats though; they're extremely standard against zerg especially late game against dark swarm (firebats being the only terran unit that can really fight in dark swarm). Battlecruisers are kinda weak, but they're seen in long terran vs terran games. Battlecruisers are much stronger in sc2, though they usually won't show up most of the time since games don't last that long usually.
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2010-06-08, 18:24 | Link #2277 |
Lone Wolf
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BCs are easier to counter in SC2 than in SC1. Protoss can feedback them just fine and use VRs to annihilate them. Zerg can just mass Corruptors or overwhelm BCs with hydra force. Terrans can just mass Vikings with reactor and with proper micro, not even Yamato can help against them kiting the BCs. I watched some TvT using BCs, but usually BC players lost.
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2010-06-08, 21:59 | Link #2279 |
Nani ?
Join Date: Mar 2004
Location: Emerald Forest ( yes its a real place. )
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http://sc2.nibbits.com/assets/starcrack-allin1/
For anyone who still wants to play, apparently there is AI you can beat up on. |
2010-06-09, 23:02 | Link #2280 |
MUDKIP MUD!
Join Date: Nov 2003
Location: Beside a road, next to a tree
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dude, you do know income is not the same as profit right? if you didn't take business 101 then this is what profit means: income - other crap that your business has to pay for. Go look on their stock holder reports, they make that much in wow alone, hell they make 3m on the first hour of selling that ulder mount itself as they announced it; except they blown it on stuff like self subsidy on their older games and future game developments since those are't making money yet..... and building 20 foot tall bronze idols of different warcraft characters riding their epic mounts.... and paying different animation shows to make ep of WoW theme.... that's why they cut chat out for 2.0, because it's costing them money to run bnet 1.0 with all those interaction functions. On top of that, if you look at their reports, they do almost everything in-house, so no wonder their labor cost is also an bitch on their book.
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Last edited by gummybear; 2010-06-09 at 23:26. |
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blizzard, starcraft, windows |
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