Meh, I'd keep snubfighters out of the bureau's hands just to maintain balance in the multiverse; if the Arthra is just your typical vessel, then that means they've probably got wave motion guns outfitted on every vessel in the whole damn fleet. I say give them one critical weakness that they can't or won't recognize for whatever reason to keep them from getting too insanely overpowered. As it is, the bureau could obliterate just about any fleet I can think of off the top of my head with a single barrage, given an equal number of ships.
Also, since nobody's commented on Rainbow Spectrum, I'm assuming it's hack-free.
*Waits for someone to shoot it down*
__________________
Kill the Darkfic.
Burn the Angst.
Purge the Bad End.
Right. Zero's done for the moment. I still think Rainbow Spectrum is probably hacked, but I have neither feedback on it nor alternate suggestions for getting Zero his elemental attacks, so it stays the way it is for now.
Now... as they would say on 4chan, H4xxbust3rs, go!
Spoiler for Zero's complete profile:
Spoiler for Pertinent Information on Wily:
The Time-Space Administration Bureau’s long-time policy of banning non-magical weapons has faced numerous tests throughout the bureau’s existence, only the most recent of which was the Jail Scaglietti incident. While Jail was a brilliant scientist and what many would call a diabolical mastermind, he owes his success to a pair of scientists made infamous for the creation of the Type-00 combat cyborg. One of these scientists, known only as “Dr. Weil”, has apparently disappeared from the pages of history, leaving no trace of himself within the boundaries of bureau-controlled tempspace. His partner on the other hand, one Albert W. Wily, has had a marked impact on the face of science.
Wily was a relative unknown in the scientific scene until his involvement with the Type-00 project was revealed to the public some years after his death. For all intents and purposes, he seems to have appeared out of nowhere along with Weil approximately twenty-five years ago, when bureau agents located and dismantled the Type-00 production facilities. Weil and Wily, however, were nowhere to be found when the raid was completed.
Following this time period, Wily disappears from the records again for a period of about twelve years, most likely laying low in the outer regions beyond bureau-controlled tempspace. Evidence recovered from Jail Scaglietti’s base of operations reveals that the two worked together for several years before Jail was ultimately forced to take his activities underground. Wily’s reasons for leaving are unknown at this time.
Wily next appears on Mid-Childa approximately five years prior to the JS incident, living with noted scientist Thomas Light under an alias, and acting as an assistant to Light’s experiments with biomechanical implants. Shortly after Light’s creation of a completely biomechanical humanoid (referred to as “X” by Light in his journals), Wily murdered Light, kidnapped his two grandchildren, Rock and Roll, stole all of Light’s research, and disappeared once again. The status and whereabouts of X are unknown at this time.
Knowledge of Wily’s whereabouts and activities after this time period are closely linked to the existence of Rock Light and the Type-00A prototype known as Zero.
Name: Zero Alias: None Gender: Male Species: Artificial Human/Cyborg, Type-00A model Age: 15 Height: 6’4” Weight: 210 lbs Skin: Pale Hair: Blonde Eyes: Blue Device: None Magic System: Ancient Belka Ranking: AA Moral Alignment: Chaotic Good
History
Zero is the ultimate creation of the rogue scientist Albert W. Wily. Constructed using razor’s edge technology in the field of biomechanics and highly illegal cybernetic technology, Zero is a living weapon in the veins of his predecessors, the Type-00 combat cyborgs.
Zero’s origins can be traced back to one Rock Light, the grandson of Thomas Light, a scientist noted for his work in the field of biomechanics. When Rock was approximately fourteen years of age, Thomas was murdered by Wily, who had been acting as his assistant for several years. Wily kidnapped both Rock and his sister, Roll, stole all of Light’s research and much of his equipment, and retreated to a remote fortress in Mid-Childa’s western Hyal mountain range.
Rock and Roll were placed in cryogenic sleep while Wily went about using Light’s research and his own incredible genius to construct his own biomechanical human, the first Type-00A combat cyborg. The process took nearly a year’s worth of precision work, and several damaged bodies had to be discarded before Wily finally extracted Rock’s linker core and replaced it in the body of his creation. Roll’s linker core was lost along with one of the defunct bodies.
According to Wily’s datalogs, Zero was completed shortly after the beginning of the Jail Scaglietti incident. When word reached Wily that his old partner had created his own versions of his greatest creation, he became overwhelmed with the desire to prove that Zero was the greatest of all cyborgs, and set about programming a virus designed to shut down Jail’s creations. Due to its’ similarities with a similar virus encountered among automatons on Non-Administered world #106, this virus has been dubbed “The Maverick Virus” by Shario Finieno of Section Six.
Wily intended for Zero to spread the virus to any cyborg he might encounter, and programmed this Geas into an AI core he installed in the helmet of Zero’s armor. But upon activating Zero for the first time, the virus activated itself, taking control of Zero’s body and sending him on a rampage through Wily’s lab, killing Wily and severely damaging approximately 50% of Wily’s fortress. Luckily, Wily’s mainframe computer and most of his more critical data was unharmed by Zero’s rampage, which continued unabated out into the mountain ranges, as Zero made a beeline for the nearest settlement; Kranagan city, nearly 300 km away.
Zero showed up on the outskirts of Kranagan about a week after the close of the JS incident, surprising the locals and rousing the local guard, who unfortunately were still badly unprepared for battle following Jail’s attack. Before Zero could inflict more than a few serious injuries, however, the unit he encountered called for backup. What they got was Sub-Commander Signum of Riot Force Six.
However, with the Maverick Virus boosting Zero’s physical attributes and forcing him to draw the maximum amout of power from his linker core, even Signum was hard-pressed to keep up with Zero’s incredible combat prowess. Finally, however, she struck a glancing blow to Zero’s AI core, cracking the gem and temporarily stunning Zero. A second blow shattered the core and released Zero from the virus’s influence. Exhausted by the virus’s draining of his linker core, Zero collapsed, and was taken into custody by Signum.
Zero awoke several hours later in the care of Riot Force Six’s chief mechanic, Shario Finieno. After demonstrating a rational and non-psychotic mindset as well as a distinct lack of hostility, Brigadier General Yagami deemed that Zero would remain on base under observation rather than being confined with Jail’s cyborgs. Eventually Zero was cleared for limited access to other portions of the base, and gradually became accepted as a civilian member of the base’s population, the same treatment given to Vivio.
Zero’s time with RF6 was a completely transformative experience. His blank slate personality developed by leaps and bounds through interaction with the Wolkenritter, the Captains, and the Forwards, particularly Subaru. Within weeks, Zero could pass himself off as just another local mage. However, this time period also exposed him to the less pleasant aspects of working for the TSAB, particularly inter-section politics, which Hayate was forced to wrestle with during RF6’s transition into Section Six.
Eventually, Zero was given the opportunity to sign on with the bureau as a contract mage. Zero declined, having no desire to work for self-serving bureaucrats, even indirectly. Instead he struck out on his own, becoming a freelance mage-for-hire working in Kranagan’s less reputable sectors. He has been quite successful in this venture, and is currently acting as a bodyguard for one Ciel Clearwater.
Description:
As mentioned above, Zero’s multifaceted personality stems from his interactions with the members of RF6, who have generally had a positive influence on him. The force in general has taught Zero the power of teamwork and the importance of loyalty to one’s friends and allies. Subaru taught Zero to let his hair down and enjoy his existence, while his few interactions with Vita taught him the power of perseverance.
As a result of the force’s influence, Zero has a strong sense of morality and personal justice, and can be described as a white knight with something of an attitude problem. He is particularly noted for his loyalty to what few friends he has outside RF6 (even moreso for those within the force). His respect for authorities, on the other hand, is nearly non-existent. While he will gladly follow orders from people he personally respects (namely brigadier general Yagami, and captains Takamachi and Harlaown), that respect must be earned before it will be given. A fancy title like Supreme Commander of the Sixth Interdimensional Fleet will do absolutely nothing to impress him, and authorities who actively throw their weight around and use their power to make life difficult for others will get nothing from Zero but his contempt. This led to Zero cussing out some of Hayate’s detractors during RF6’s transition to Section Six, something Hayate took great amusement from.
In his free time, Zero enjoys training his body and inventing spells to expand on his magical capabilities. He’ll often drop in on training missions with the Forwards just to test out new spells and keep his reflexes sharp. As a freelance mage, Zero picks and chooses his jobs as he wishes, taking only jobs which don’t involve criminal or immoral activity, and occasionally doing work as a bounty hunter when it suits him.
Powers
Most of Zero’s power can be attributed to his construction; Wily’s technique of crafting Zero using biomechanical parts allowed him to artificially strengthen Zero’s body to the point where his strength and endurance is indistinguishable from any other cyborg. Despite being labeled as a combat cyborg, however, only about 10% of Zero’s body is actually mechanical; almost all of it is composed of strengthened biological components, making Zero much closer in structure to a homunculus than to a true cyborg.
The mechanical 10% of Zero’s body is composed almost entirely of circuitry and biometal laced throughout his body to reinforce his muscular and skeletal systems. The entire setup is connected directly to Zero’s linker core, allowing him to divert power from his core to reinforce his body without casting spells. The upper limits of Zero’s strength and endurance are unknown as of this time, but Zero has been known to casually lift and throw Type-3 Gadgets with one hand. Zero rarely uses this prodigious strength in battle, however (because altering his physical attributes screws up his fighting style), and remains “merely” as strong as a typical cyborg unless the situation calls for heavy lifting or extreme force.
The biometal and circuitry combined make up about 90% of Zero’s non-biological components. The remaining 10% is occupied by a neural uplink in Zero’s head that allows him to connect to the AI core in his helmet, which was replaced by Shario during his time with RF6. This core contains data processing and storage functions approximately on par with the latest storage-type devices, and allows Zero to benefit from a significantly boosted spellcasting speed. It also serves as a standard computer whose contents Zero can access at will, essentially serving as a second brain.
Zero’s magical education can be considered sub-par at best. Prior to his encounter with Signum, Zero knew nothing about magic, and was forced to piece together a rough idea of how to cast spells during his time with RF6. Information and tutorials drawn from RF6’s computer system helped greatly with this, but Zero remains a self-taught mage with many holes in his education. His usage of the Ancient Belka system is equally self-taught, something Zero picked up from sparring with Signum and Vita.
As an unregistered mage not affiliated with the TSAB, Zero does not use any form of device, relying instead on his helmet’s AI core and a small arsenal of equipment he looted from the remnants of Wily’s lab. Most of this can be regarded as Inherent Equipment, but one of Zero’s most prized possessions is a ’56 Autozham “Land Chaser” hoverbike which he looted from the lower levels of Wily’s base.
Miscellaneous Abilities IS: Rainbow Spectrum
This IS is a product of Rock’s linker core rather than Zero’s body. It allows Zero to draw upon any existing element during spellcasting as if he possessed an affinity for that element. This extreme versatility, however, is balanced by an equally extreme lack of skill with any of the elements at his command. Attempts to project elemental magic beyond a radius of approximately 10 feet result in the spell falling apart, and Zero’s command of the elements within that space is limited to a single element at a time. Regardless, Zero has made use of this power to create a variety of unique melee and short-range magic attacks.
Sky Waltz
A technique borrowed from Subaru and Mach Caliber, Sky Waltz is Zero’s take on Wing Road. This spell creates a runic platform in the air for Zero to jump off of. Zero uses this spell in combination with Assault Grip to engage airborne enemies, and he has perfected this spell to the point where he can cast it many times in succession without incanting the spell’s name.
Assault Grip
Another spell Zero learned from Subaru, this allows Zero to stick to walls and ceilings. As with Sky Waltz, Zero can cast this spell without incanting its’ name.
Inherent Equipment: Dash Boots
One of the most useful tools in Zero’s arsenal, the dash boots are permanently enspelled with a speed boost spell similar to Flash Move. When synced with Zero’s AI core, Zero can trigger this spell virtually at will, massively magnifying his movement speed. As Zero lacks any kind of defensive spells, these boots have become one of his most valued possessions. He keeps a copy of Wily’s schematics of the dash boots stored safely away in his AI core and on his home M2D, just to be safe.
Defensive Abilities Knight Armor: Standard Form
Zero’s knight armor consists of his helmet, vest, gloves, boots, and an underlying bodysuit. It affords all the benefits of a standard barrier jacket, and the AI core in the helmet provides the benefits of a high-end storage device. Zero practically lives in this outfit.
Knight Armor: Panzer Form
Zero’s heavy combat form, which reinforces his armor with some additional armor plating and boosts the strength of his armor’s kinetic displacement field at the cost of a slight drop in his overall speed.
Offensive Abilities Inherent Equipment: Beam Sabers
Zero’s signature weapons. The designs of these weapons are based on zamber-type melee weapons such as Fate Testarossa’s Riot Zamber. Zero uses these weapons more than any other in his arsenal, and he is highly skilled with them.
Inherent Equipment: Chain Rod
A mid-range whip-type energy weapon with a barbed head that can dig into surfaces, allowing Zero to swing from it if needed. Zero doesn’t use this weapon often, preferring the use of his beam sabers.
Inherent Equipment: Z-Buster
A magic-powered sidearm similar to Teana Lanstar’s anchor gun. As the sole ranged weapon in Zero’s arsenal, it sees frequent usage. Typical rounds have about as much power as one of Teana’s Shoot Barrets, but charged rounds can attain power equivalent to one of Fate Testarossa’s explosive Plasma Lancer rounds.
Shiden Issen
A technique learned from Signum, this spell makes use of Zero’s Rainbow Spectrum IS to envelop his weapon (usually his beam sabers) in flames, boosting his attack power.
Hurricane Fang
A standard melee attack used in concert with a speed boost from Zero’s dash boots. Approximately equal to Nanoha’s Flash Impact spell, but a good deal more lethal, considering Zero’s typical weapon choice.
Raijingeki
One of Zero’s unique spells, this makes use of Zero’s Rainbow Spectrum IS to empower one or both of his beam sabers with a lightning charge. While using this spell, Zero can cause his beam sabers to extend beyond their normal length, much like a low-power version of Fate Testarossa’s Jet Zamber. Zero normally uses this as a piercing attack, sometimes in conjunction with his dash boots.
__________________
Kill the Darkfic.
Burn the Angst.
Purge the Bad End.
Yare yare... so much crack, and so little time for it all. (And I have more free time than I know what to do with.)
I shot ahead and wrote up scene/sequence 6-C, near loss of Longarch, the introduction of Zed 01, and the introduction of Lynn.
Spoiler for LARGE:
Sequence 6-C: Ambush.
Reader's perspective and Tactical Synopsis leading up to 6-C from 6-A and B:
Spoiler for Breakdown:
The Aces, transported by General Roland on board the Deep Sky, have deployed to the city of Selene in the southern hemisphere of Mid-Childa in response to a sudden attack on the power plant there. Upon arrival in the AO, they discover the power plant and surrounding (evacuated) city blocks are covered in a moderate blanket AMF. Enough to pretty much make 'grunt' mages useless, and enough to foul up sensors. Surface investigation is launched and the activity seems to already have ended. During the investigation, they discover an area on the southern side of the plant has been blown out and excavated, showing a bunker room below the actual plant structure, currently empty, and a single pod-like object about the size of a man. A dedicated AMF field generator. They shut it down, but find the field is still active, though weaker, and sensors still cannot locate anything. Roland Orders them to split up into pairs (No soloing, just to be safe) to locate the remaining AMFs. Pairing is ordered as Strong/Weak Complementary Pairs. And a Wide Area Search Spell from Nanoha (Pairs are: Nanoha/Signum Fate/Vita Crash/Hayate. Shamal remains onboard Deep Sky with Roland.)
During the search, H/C pair locates an unidentified person ducking into a building outside the power plant and give chase.
Omnipotent Perspective: (The plot)
Spoiler for Background elements:
Zed01 has just finished conducting a raid on a 'recently discovered, lost' nuclear materials cache hidden below the foundation of the Selene magical power facility. Under the convenient guise of a typical Sektor 21 power plant attack, it has excavated and seccured all nuclear materials, leaving only residual radiation as a clue. Zed operates under a secondary objective of killing high level mages however, and has stuck around afterwords since this setup would be ideal for a lethal trap. Zed has eight AMF Field Gens scattered in the area, only two are online and on low. (These AMF 'Pods' are powered by Hydrogen Fuel Cells and can operate at low for two hours, or high for thirty minutes. Later versions in the story will operate off Stirling radioisotope generators*1, thanks to accquisition of nuclear materials.) Zed saw the arrival of the Aces and identified Hayate as the highest level mage in the group, and has revealed itself to lure her away, isolate, and terminate her.
In orbit, Admiral Mishima Arrives with his cruiser, D.S.S Tsunami, as the primary investigation unit in charge of dealing with the rather vicious Sektor 21 attacks. Backed by his Fleet's investigative force, the newly formed Shock Enforcers have been leading the strike operations on discovered terrorists cells.
"Dammit," Crash muttered as he lost sight of the guy for the fifth time. "He's quick... I think he went in here." Crash pointed to the empty office they were outside of.
"Into that building?" Hayate asked, coming to a landing next to him. "You sure?"
"Definately," Crash nodded through his helmet. "The door's still ajar."
Crash moved up carefully, holding the multiform rifle in front of him like Roland had taught him, then stood slightly to the side and kicked the door open. After a few seconds he rotated into the entryway and swepth the room left to right.
"Nothing," he muttered. "Just a private office."
"In the back or on one of the upper floors," Hayate responded. "Probably bolting out a back door."
'CRASH!'
Crash swung the MFR up as Hayate threw up a shield. Above, a shraptnel cloud of glass issued forth from a second story window and rained down on them. It bounced harmlessly off Hayate's shield, and just as harmlessly off Crash's armor. But glass wasn't the only projectile raining on them. Hayate jumped backwards as an office filing cabinet crashed into the ground where she'd been standing, erupting in a cloud of papers as the concrete proved its superior strength.
Crash spun around to make sure Hayate was okay.
"Someone doesn't like us very much," he chuckled after a moment.
And then something else landed in the pile of papers. Crash and Hayate both looked down at it. A small cylinder.
"What is-" Crash began.
'POP!'
Crash's hud reacted instantly to filter the violent flash. His helmet speakers managed to only blare the sound instead of recieving it full force. Hayate's world in turn, went silent, and white as the item worked as intended. Expecting a sudden violent attack, Crash fell back and stood between the Lt. Col. and the building the attack had come from, even as more shattering sounded around him. After a moment, no further attack came. Only silence. As Hayate attempted to blink away the after-image burned into her vision, Crash sighed a little inwardly, visions of Vita and Graf Eisen using his head for a golf ball banished back to the nightmare realms where they belonged.
"Heads up everyone," he opened over the wide communications. "We got someone using flashbangs over here, they're probably covering their retreat with them, anything that looks like a small cylinder land near you, cover your eyes."
After recieving a positive response from the rest, he turned to Hayate.
"You okay?"
Hayate shook her head a little more, then looked at him confused.
"WHAT?!"
Why did Aces seem to end up temporarily deaf around him today?
"ARE YOU, OKAY?"
"BARBQUE TODAY?" she asked. "WHAT ARE YOU TALKING ABOUT?"
Crash sighed and leaned his head on the nearby brick wall of the office. Knowing she would be deaf for a moment, but otherwise okay, he opened a direct channel to Roland.
"Banshee One to Deep Sky... Dammit Will, why'd you pair me with the Lt. Clown?" he grumbled.
"Because it's a good compliment," Roland's voice crackled back. "You two go well together."
"I hope that's not the attempted girlfriend joke you were pulling this morning," Crash responded.
"Not this time," Roland came back. "She's a double S mage, but I've checked her record. She's a glass canon, no close combat. You're good for close defense if things go south."
Crash stood up and turned to Hayate, noting the glass all the way across the street, and the scattering papers. "Why not Signum or Vita? Aren't they her guards anyway, AND more skilled?"
"AMF," was Roland's response. "Your close combat ability relies on mechanical strength rather than magic, which is good in that blanket field. Keep that in mind. Besides, I also wanted to keep competativeness down to a minimum."
"Right..." Crash responded deadpan. "Banshee One out."
Hayate looked alert again.
"You okay?" he asked.
"Yeah," she responded. "I take it Bar-B-Que wasn't the topic the first time around?"
"No..." Crash responded. "I only ate two hours ago..."
"Looks like this guy doesn't want us to find him again," Hayate nodded to the filing cabinet and scortch where the small flashbang had gone off, changing subjects on a dime.
"I was expecting us to get jumped," Crash admitted. "It's what I would have done here."
"Same," Hayate responded. "But I guess this guy doesn't think he can take on two mages even under AMF, or partially blind."
"Or he realized I wasn't blinded and stopped short," Crash responded. "He's probably still in there."
"Hayate? HAYATE!?" Vita's voice was coming from around the corner of the building behind them. "Hayate?"
"Keep an eye on the bottom floor," Hayate instructed him.
Crash decided Vita must be coming to make sure herself that Hayate was in decent shape, and whether or not she'd fullfill her earlier threat. Deciding to just stay out of sight, Crash looked back to the office.
"Got it," he nodded.
Hayate turned and walked away towards Vita's calls. Crash carefully walked into the office entrance, looking around carefully. Something was nagging the back of his mind as he did so.
"Easy there," he muttered. "It's just knowing you're in potential live combat..."
Hayate rounded the corner of the building, looking down a side alley where Vita's voice had come from. Where was that girl? Just a pile of trash cans.
"Vita?" she called. Stepping forward a few paces towards a side door.
Crash heard the call in the distance, what was wrong with this picture, he felt a chill down his spine like a horror movie.
Hayate felt a similar shudder as suddenly she felt her magic weaken and her dark wings vanished.
'Wha?'
'click'
Crash's hud flickered, and suddenly the field density counter skyrocketed. A second later the radio erupted.
"Whoa, the AMF just got stronger he-"
"-Stay sharp, there may be-"
"-ammit! I amost fell into that cooling tower!"
"Don't let it faze you."
Crash froze in mid step. Vita was over the cooling tower? That's right, she was with Fate, investigating the power plant's external area. Crash found himself spinning on his heal even as the pieces suddenly clicked into place. That second crash of glass... He looked at the street from the door, the glass across the street was too far away from the window the filing cabinet came out of, he looked up the building and saw the second floor window there violently shattered as well. If Vita wasn't here then...
"HAYATE!" he shouted, comm open wide. "IT'S A TRAP!"
'BOOM!'
If Crash had still been in the office, he's probably have been killed by the massive explosion that ripped it to shreds. Luckly, at the entrance, he was thrown across the street into the ground floor window of the shop.
"EXPLOSION IN SOUTHEAST QUADRANT!" Roland thundered over the radio. "Drop everything and Converge!"
Hayate spun around at the sound of the blast. Along side her, the door suddenly blew outwards in a cloud of debris as something came through it. She managed to dive forward just enough to get out of the way. She then stood up, concentraiting to get flying, but suddenly found the AMF even stronger than before. Spinning around, she saw the man they'd been persuing barreling down on her. He had a frame like living tank, now that she got a good look at him. Holding her rod, Schwertkreuz, in front of her, she prepared to take him on as he raised his arm.
'CRACK!'
Hayate didn't expect the delivery to be so fast, or strong, and was hurled clear of the alley and landed painfully without any protection from her barrier jacket. Schwertkeuz went skidding off to the side.
Crash pushed himself up from the floor of Debris as he checked his HUD was still online. An Admiral Lindy plush doll gave away that he'd crashed into a toy shop.
"Arc-en-ciel... FIRE!"
Crash cocked one eye as he shoved the doll away and stood up. He saw Hayate trying to get to her feet as the man they'd been persuing bore down on her. As the man gave Hayate a kick that was obviously not buffered by jacket defense, Crash found himself tearing out of the shop at a full sprint, tucking the Multiform Rifle over his shoulder on a minor thought over the AMF and charged.
"HEY ASSHOLE! PICK ON A LINEBACKER YOUR OWN SIZE!"
The man's head spun, and Crash idly noticed the AMF field density spike as he tore into him. But as he reached his target, the man swung his arm around and slugged him straight on. Crash was completely surprised at the strength as he was hurled right back into the toy shop, smashing a support pillar and causing a section of the floors above to cave in on him.
"Arc-en-cial... FIRE!"
'Hello again Admiral.' Crash didn't wait around though, and opened a comm even as he started to dig his way clear of the debris.
"BANSHEE ONE TO DEEP SKY!" he roared over every channel. "LONGARCH IS IN SERIOUS TROUBLE OVER HERE! I NEED BACKUP DO YOU COPY?"
Managing to get a hole to see through, he saw the superhuman grab Hayate by the shoulders and throw her forcefully towards the debris of the office building across the street as Roland came back hard and fast.
"DEEP SKY HERE! HANG IN THERE BANSHEE ONE! NEW ASSETS ARE BEING VECTORED TO YOUR POSITION NOW!"
New assets?
"HURRY UP WILL YA?! THIS AIN'T A PICNIC!"
Hayate found herself coughing up blood after being thrown. This... thing couldn't be human. She tried to stand up, but the figure loomed up over her and grabbed her again, this time by the throat, lifting her off the ground, and holding her in the air. She could see the Deep Sky cruising overhead trying to observe the blast area.
"Drop a transfer on those coordinets and I mean NOW!" Roland barked into his communication screen.
"Keep your pants on General," a harsh voice responded.
Crash was almost free, but he wouldn't be free fast enough. The guy looked like he was getting ready to finish Hayate off. He felt a twinge of panic as he snarled into his mic again.
"WHERE'S MY DAMN BACKUP!!!?"
"There," the voice responded. "Transfer commencing."
Roland flipped the channel and barked a new advisory.
"STANDBY! ENFORCER COMING DOWN NOW!"
'THUMP! THUMP!'
Crash paused as he heard the sound, someone was coming in fast.
Hayate was losing it. As this thing held her up, it was slowely squeezing her neck harder, slowely depriving her brain of blood flow. The corners of her vision were starting to go black as she continued to stair helplessly at the sky. At the borders of conciousness, the brain can do some pretty weird things. Hayate found herself thinking about having the late General Regius dressed up like Zangief from Street Fighter. A strange thought, no stranger than the appearance of halucinations, like the bright star in the sky. A star that was quickly glowing brighter as her vision grew darker. Was this the famed tunnel of light one saw just before death? There was a flash, and even an angel was coming for her. Somewhere in the last shreds of conciousness, her logic kicked in.
An angel with a battle axe? Her mind reasserted its will enough to hear Roland snap over her radio link.
"THANATOS ONE! ENGAGING!"
Spoiler for Combat BGM:
Combat BGM
Lynn's Descent:
'BAM!!!!"
Crash's head jolted up from his digging at the thunderous explosive sound. The concrete around Hayate's position was shattered, the superhuman monstrosity was falling backwards... missing an arm. Hayate had dropped to the ground, the arm sparking uselessly to the side. Sparking? A cyborg? No, no blood, a ROBOT! In the center of the crater, was someone new, wearing a white barrier jacket, silvery hair, and standing crouched with a battle axe in her grip. She looked up as the android regained its balance quickly, then let go of her axe and brought that hand around. Crash briefly noticed something on the back of the hand flash, and the bot was hurled backwards by a concussion of air.
As she stood, she spun around and held her hand out at Hayate, saying something quick and hard to hear. There was another flash from the back of her hand and Hayate was envoloped in a green barrier.
Hayate coughed a few times as the barrier shot up around her. Whatever this woman had just hit with, hit her attacker hard. She looked at the severed robotic arm next to her, now completely dead, and quickly grabbed it up, immediately regretting the sudden motion as no doubt, several broken ribs protested in unison.
"Engagement successful," the woman stated. "Medical assistance to this position immediately."
The robot looked up as it recovered its footing.
- DAMAGE ASSESSMENT: 18%
- RIGHT ARM SEVERED, FUNCTIONALITY COMPROMISED
- SECONDARY OBJECTIVE: FAILED
- THREAT TYPE: COMBAT MAGE
- HOSTILE THREAT ASSESSMENT: MEDIUM
- CHANCES OF SUCCESSFUL COMBAT: 78%
- ACTION: TERMINATE
Spinning around, it ripped a steel reinforcing rod out of the concrete, leaving just a head of concrete on the end and brandished it in its one arm.
"Target still active," the woman stated, tightening her grip on her Axe, then shot forward rather suddenly, surprising Hyate with the motion.
"HYAAA!!!!"
She reached the attacker in under a second and came down with her axe, the robot blocked overhead with its makeshift sledgehammer. She quickly drew back and returned with a fast swipe. The Robot managed to block again. A loud clang anounced the impact that easily proved to be quite a formidable matchup of strength. The robot retaliated, striking back, and the woman parried the blow, sliding back a few feet. Gritting her teeth, she planted her feet and drove into the android a third time, this time spinning off the counter-move and coming around hard. There was a flash as the axe connected and the makeshift rebar sledgehammer snapped in two right out of its hands.
Using the momentary opening as the robot threw its weapon asside, she stepped in and brought her arm into its chest, then grit her teeth and jabbed the base of her axe into the spot, driving it back before she came around and up with the bladed end.
'CRACK!'
The android was flung into the air and backwards to smash a nearby car utterly in its impact. A moment later, Crash finally managed to dig his way out of the rubble enough to smash his way out, lifting a section of conrete up as he did so.
"Have a piece!" he shouted, and took a heavy step, hurling the entire slab of reinforced conrete. It smashed into the car and crumbled into a pile of rubble and rebar. A moment later however, a fist smashed its way out and a moment later, the robot broke free and stood up, walking forwards in a menacing fashon. The Woman brandished her axe and prepared for round two.
"HEEEEEEEEEEEYAAAAAAAA!!!!"
The robot lept asside as vita joined the fray, Graf Eisen coming down hard to crater the concrete where it had been a moment before. She came about with a snarl of rage and took another swing. The robot managed to Catch Graf Eisen, surprising Vita before it grabbed ahold and started to swing her. As it let go, Signum landed hard next to it and took a shot of her own, Levantin flaming from a recent cartridge load. The robot barely avoided having its head taken off as the blade struck its good shoulder, iliciting a flurry of sparks as it spun away from the slash and jumped backwards onto the remains of the car. It looked up and prepared to fight off more opponents when there was a series of clicks above.
[DRIVE IGNITION]
"Limiters released," Roland advised over the radio. "Engage hostile."
Nanoha brought Raising Heart in front of her, spell circles forming benieth her. Fate duplicated this action a few meters away. The robot paused and quickly looked from mage to mage as they assembled in front of it.
- TARGET COUNT: 2 AGRESSORS, 3 COMBAT MAGES, 1 COMBAT EXOSKELETON, 1 ARTILLERY MAGE
- THREAT ASSESSMENT: VERY HIGH
- CHANCE OF SUCCESSFUL COMBAT: 5%
- ACTION: RETREAT
"I'll be back..."
Suddenly, it raised its arm in the air, Crash noticed the small cylinder it was holding as something popped off to the side.
"EYES!" he warned, but too late.
'POP!'
The flash and bang disoriented everyone in the vicinity save for Crash, who was unfortunately, out of position to persue as the machine bolted, when the effect wore off, the robot was nowhere to be seen.
"DAMMIT!" Vita snarled, smashing a piece of rubble casually with Graf Eisen. "It got away!"
"Deep Sky, can you track it somehow?" Nanoha asked into the radio.
"Negetive," Roland came back. "Too much AMF interference as before. Let's finish locating and disabling those generators. I kept a log of all searched locations so you can start where you left off."
"Roger that," Nanoha responded, then turned to the newcomer. "And thank you for the help, you are?"
The woman snapped to attention, holding her Axe straight along side and bringing forth an unprecidented air of proffessionalism as she returned the gaze sternly.
"Captain Lynn A. Bardou," she began. "Callsign Thanatos One. Third Fleet, Seventh Armada, Special Weapons And Tactics Unit, Shock Enforcers."
Nanoha and Fate froze.
"Admiral Mishima's new Shock Enforcers?" Fate asked. Lynn nodded curtly. Fate and Nanoha shared a glance before breaking into smiles again. Crash would have scratched his own head in confusion, but there was this helmet in the way.
"We should get Lt. Col. Yagami to immediate attention," Lynn continued, turning abruptly and walking over to where Hayate had managed to get back on her feet. "She's lucky to be alive after a run in with Zed."
"Zed?" Nanoha asked. Lynn nodded, then began to break it down for them.
Crash watched as the group quickly broke into a rapid exchange of information with the newcomer. Combat talk just wasn't his thing. A moment later he noticed Vita wander over to him, Graf Eisen slung idly over her shoulder. Crash inwardly thought he was going to recieve her previous threat, but she simply gave him a wry smirk.
"Nice call on the trap," she nodded. "Even if it was far too late."
Crash sighed, the voice filter of his helmet making it blatently obvious as he crossed his arms in front of his chest.
"I should have realized it the moment I heard your voice calling Hayate rather than using a radio, but I was a little preocupied with your threat to think about it right away."
Vita glanced at him.
"My voice?"
"Yeah," Crash nodded. "Probably that Robot the whole time. I only realized it was a decoy because you started swearing about that cooling tower on the radio when the AMF amped up."
Vita looked at him silently before nodding in understanding. After a moment, she gave him an uncharacteristic gentle pat on the shoulder plates of his armor.
"If its any consolation, I know I tend to be more vicious sounding than I am half the time. But don't be too hard on yourself. If the forwards can keep up with things, an experienced test pilot should pick it up quickly enough."
Crash smiled behind his faceplate, shifting his stance slightly.
"Arc-en-ciel... FIRE!"
They both looked down.
"Arc-en-ciel... FIRE!"
Crash lifted his armored foot up, revealing the Lindy doll that had survived both of his impacts. He reached down and picked it up, turning to Hayate.
"She's still this popular even after retiring to a desk job?"
Hayate shrugged. Crash dusted the doll off, managing to stop it's constant voice action after finding the button and unsticking it. After a moment, he paused and looked at Vita.
"I told Fox I'd bring her back a souvenir."
Vita resisted the urg to laugh outright.
**End chapter here: Start next chapter with Roland asking a question about Zed 01, give recap of followup and return to discussion on Zed 01. (Remember 'Terminator' movie recognition from Roland.)**
Last edited by AdmiralTigerclaw; 2008-04-11 at 01:03.
@Comartemis: Perhaps you don't know this, but in this thread, no comment doesn't equate a green light. By this thread's comparison, HAXX/canon-busting usually lasts a few days minimum, a week if deemed improbable. For a short time-frame of mere six hours, you already began to assume that the IS is HAXX-free.
Well, for starters, I think that there's some flaw in your description. IS doesn't run on Linker Cores, it runs more like on your Energizer batteries. If they do, then they'd be under the detrimental effect of AMF already, which defeats their purpose. Second, having multi-elemental affinity is allowable only with GOOD enough background story, and we have yet to know who this Rock is (even though I do know, but how does he come into equation). Thirdly, there are plenty of elements available, barring the typical ice, fire, lightning; if Zero's given this specialty, and attacked by several elemental types at once, does he gain the ability to use all three, or none? What about elements that cancel out one another, and non-elemental attacks?
Meh, I'd keep snubfighters out of the bureau's hands just to maintain balance in the multiverse; if the Arthra is just your typical vessel, then that means they've probably got wave motion guns outfitted on every vessel in the whole damn fleet. I say give them one critical weakness that they can't or won't recognize for whatever reason to keep them from getting too insanely overpowered. As it is, the bureau could obliterate just about any fleet I can think of off the top of my head with a single barrage, given an equal number of ships.
TK would beg to differ and I'd agree with him; both of us have discussed the matter, and have concluded that the TSAB ships wouldn't be as effective against BC-304Daedalus. Because the Daedie is awesome and kicked more ass than even Thor, Supreme Commander of the Asgard Fleet, did. Especiallly when she got the Asgard beam weapons. Basically Daedalus, faced with a TSAB warship, has this dilema: "Do I beamspam them with my fast-firing beam cannons, or do I just teleport a nuke into their ship and detonate it?"
Besides, the TSAB won't be having much military power for long. There's a threat they attempt to counter which doesn't work, and when this threat hits a certain Non-Administered World, the only thing that saves this particular world is pure unadulterated badass. XD
Quote:
Also, since nobody's commented on Rainbow Spectrum, I'm assuming it's hack-free.
*Waits for someone to shoot it down*
Be patient. For some strange reason known only to god, those of us who make up the Haxbusters lead very busy lives, which means most busting is done intermittently throughout the week and mostly done on the weekends.
Be patient, and we'll get to it.
__________________
One must forgive one's enemies, but not before they are hanged.Heinrich Heine.
... I don't know what possessed me to finally write this, but DAMN do I feel good doing so, even though it may not be my best work.
And now, without further ado...
[B][COLOR="Red"][FONT="Comic Sans MS"][I][CENTER]"Super Hero Time!
That was fun, having the Belkarangers finally start things under your wings.
Quote:
Originally Posted by Comartemis
Powers
Most of Zero’s power can be attributed to his construction; Wily’s technique of crafting Zero using biomechanical parts allowed him to artificially strengthen Zero’s body to the point where his strength and endurance is indistinguishable from any other cyborg. Despite being labeled as a combat cyborg, however, only about 10% of Zero’s body is actually mechanical; almost all of it is composed of strengthened biological components, making Zero much closer in structure to a homunculus than to a true cyborg.
Fine and all but..
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The mechanical 10% of Zero’s body is composed almost entirely of circuitry and biometal laced throughout his body to reinforce his muscular and skeletal systems. The entire setup is connected directly to Zero’s linker core, allowing him to divert power from his core to reinforce his body without casting spells. The upper limits of Zero’s strength and endurance are unknown as of this time, but Zero has been known to casually lift and throw Type-3 Gadgets with one hand. Zero rarely uses this prodigious strength in battle, however (because altering his physical attributes screws up his fighting style), and remains “merely” as strong as a typical cyborg unless the situation calls for heavy lifting or extreme force.
Limits of strength are a no-go. Especially after the details about his body. Also considering that as far as we know the linker core doesn't exist in a corporeal form in the body, how does the system link up to it?
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Zero remains a self-taught mage with many holes in his education. His usage of the Ancient Belka system is equally self-taught, something Zero picked up from sparring with Signum and Vita.
I doubt Fate picked up any of the AB system even after being Signum's sparring partner for a decade, let alone Zero who did so for mere weeks. Even for a cyborg, Zero should not have the ability to just pick up skills such as a magic system, learning holes accounted. He might be able to understand it but he's not learning any of it through sparring unless his mind operates like a computer/machine.
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Offensive Abilities Inherent Equipment: Beam Sabers
Zero’s signature weapons. The designs of these weapons are based on zamber-type melee weapons such as Fate Testarossa’s Riot Zamber. Zero uses these weapons more than any other in his arsenal, and he is highly skilled with them.
I doubt he would have the access to equipment and material to create the sabers even after his rehab. It would be fine just letting it be found in Willy's lab.
And the considerations for his IS, which PF had mentioned out earlier. Definitely needs re-working.
Quote:
Originally Posted by AdmiralTigerclaw
Yare yare... so much crack, and so little time for it all. (And I have more free time than I know what to do with.)
I shot ahead and wrote up scene/sequence 6-C, near loss of Longarch, the introduction of Zed 01, and the introduction of Lynn.
I lol'd several times with the humor stashed in between. Nice read overall.
Though Vita not being at Hayate's side and showing concern after the latter being injured to that extent is definitely off. And Hayate came off quite well, managing to speak even after being thrown around by Zed,coughing blood and suffering cracked ribs. Hardly injuries to take lightly imo.
__________________
"Are you afraid of change? Or are you afraid to change?"
Name: Krika Kristel Age: 15 Gender: Female Birthday: Unknown Hair: Blonde and tied in twin ponytails Eyes: Color shifting from Blue, Red and Pink. A condition known as Voluntary Chroma-phase- the ability to change eye color and visual reception at well. Build: Fine buld for a lady... Height / Weight: Unknown Home World: Ordered Space. Unknown Administrated Planet. Magic System: Neo-Velkan Magic Color: Pink Mage Rank: A, but Link Capacity has been noted at B+ Miltary Rank: AX Tier 2. True Rank Unknown. Threat Rank: AA Affiliation: AX. TSABS Silvana Attack Force B "Eriana".
Personality:
Type: Silent Tsundere. Does not show either Tsun or Dere sides easily. But with the proper coaxing, she can enter the 'dere-dere-dere-dere-dere-dere-dere' mode- she will become so sensitive to any praise, touches of affection and the like that she'll... *static*
What she once was: Geeky Iincho- guess who unwrapped the geeky outer covering to reveal the bishoujo within...
Habits:
Says 'Desu~' while glaring.
Loves leaping around, regardless of clothing- skirts and so.
Hates Noodle-based foods.
In Battle: With her magical alignment, she is basically a melee fighter, and with what little force she can pump out, she can only do simple shielding and ranged shots- her device basically amplifying the miniscule amount of power into an amount that can deal minimal damage, especially in ranged attacks. she has to carefully use her cartridges for fear of device jam- a common problem for devices with CVK systems in tests.
Spoiler for Equipment:
(In my New Standard of Equipment- to be based in my Nanoha MMO idea 'Lyrical Phase'. Stats to be placed in or not- placed in later.)
Device: Fei-Yen
Device Type: ARPRMD - Advanced Reactive Process Resolution Magical Device, an experimental type of Intelligent Device, whose AI can process at much faster speed and at less energy than the common ID AI. This device has been specially been created for as a response for the new kinds of threats- even before the incidents of StrikerS. The cartridge system this device has incorportated in is of a special design, code number CVK-811, utilizing a lighter grade of cartridge (10 grains in ballistic equivalent as opposed to the 'standard' 30-50 grain equivalent of CVK-792 - 810 series, though some cartridges, like the ones used by Kyla's vulcan in launcher mode, coded CVK/SD-790/001 are of 60 grain equivalent- high power yet costly in cooldown and cost), this simply adds boost to whatever little amplified magic she can pump out with her device- enough to deal some significant damage, but at the cost of the evenual jamming of the mechanisim if not careful- the system's cooling system (almost all SD/ID/AD) is dependent on magic flow (well there is an air cooling system for 'heat' in general, but 'magical heat' requires force flushing) and with her being the bare minimum, the tendency factor has been increased hundredfold. As for the Creator and origins of this device, it is a complete mystery at the moment.
Description: A pair of white high-tech Katars
Spoiler for Images:
Normal Form:
Bowgun Form A: Left and Right Hand
Bowgun Form B: Right Hand only, Requires 4 cartridges to Activate.
No image available.
Angel Cleaver: Requires 8 cartridges (4 each side) to Activate.
Barrier Jacket Concept Image:
Spoiler for Pic:
More Coverage, Less Armor and More Cloth.
Spoiler for Skills: Incomplete as of this moment:
Offensive Skills:
Sonic Blow: Executed with the device in Normal form- both hands. Based from the RO skill of the same name, it is a 10 hit (as opposed to the 8 of the original) fast combo of stabs and/or slashes, with the last hit a pushback. Stun tendency is also high.
Beam Darts: Executed with the device in Bowgun form A- both hands. fires multiple beam shots that are pinpricks due to the sheer negligibility of the user's magic pool, but can quickly wear down the defensive integrity (defense gauge) of the target, making the target easily damaged by other forms of attack. It also confuses the target and oftentimes, irritates it. Beam Arrow and Bolt can be Chained, following usage guidlines in preventing jamming.
Beam Arrow: Executed with the device in Bowgun form A/B- Right hand. Uses one cartridge to fire off a beam arrow, with light armor piercing and with no capability to pierce or go thru any magical barrier, shield or field- AMF type A can easliy dispel this one. Can be spammed, but with the threat of the cartridge loader jamming due to the minimal heat exchange. Can take down unarmored or lightly armored units, cause medium, non fatal damage to medium armored units (Police Kevlar or light Army Armor) and no damage to full or heavy armor (full ceramic armor and the like).
Beam Bolt: Executed with the device in Bowgun form B- Right hand. Uses two catridges to fire off a heavier beam bolt, with medium armor piercing and with capability to pierce or pass thru weak barriers, fields and shields- AMF type A reduces this by 50%. Can only be shot once every 30 seconds, for if 3-4 bolts are fired in succession, the cartridge loader will jam- it cannot be chained with Beam Arrow for the same reason. Can take down and pass thru unarmored or lightly armored units, cause heavy, sometimes fatal damage to medium armored units (Police Kevlar or light Army Armor) and medium, non fatal damage to full or heavy armor (full ceramic armor and the like) and will not work against tank grade or angel armor.
Wind Slice: Executed in either Normal or Angel Cleaver Form, it is simply a projection of sharp air into 4 blades.
Crasei-Resida: Ancient MC for 'Combat Dance' It is simply a melee skill to deal with multiple enemies all around, hitting, blocking and evading. When executed properly, it looks like a properly executed dance.
Deep Clout: Executed in either Normal or Angel Cleaver Form, a deep dual hit that skims a short distance from the hit.
Pressure Bomb: Executed in either Normal or Angel Cleaver Form, a tumbling Melee attack that also shatters the ground around the target.
Soul Breaker: Can only be executed under Angel Cleaver form. Her most powerful attack, based on the RO SinX skill of the same name. and contrary to its name, it does not destroy souls or deal mass damage on targets. In fact, for it to even deal damage on a target, it has to have at least one of the following characteristics:
- Tough Defense, in any manner, may it be tough armor, shielding, fields and the like.
- High Concentration of energy stored/flowing, may be be batteries, linker cores or such.
If the target has none of these characteristics, either the damage will be negligible or in some cases, nonexistent. And after each shot, she has to reactivate the Angel Cleaver as the energy blades of the mode is used up in the attack, manifesting as the pinkish-crimson crecents of energy- very taxing to her linker core.
Defensive Skills:
Beam Hoplon: Executed with the Device in Normal or Bowgun Form- Left hand. Deploys a simple energy shield, with only a slight tinge of her magic in it, blocks most melee and ranged attacks due to the sheer size of it, which is as large as the wielder herself. Defends well against slashing (typically swords) and impact (maces, clubs, hammers) attacks, medium rate for piercing (Spears, daggers, throwing knives, any kinetic projectile) and neutral energy attacks (lasers etc), and weak against fragmentation (explosions) and elemental attacks.
Refraction Barrier: A wide area barrier with a similar property to a lens, which can disperse or concentrate any magic beam that passes in the barrier area.
Reeeaaally busy at the moment, deadlines are coming in and we need to get stuff done now.
Anyway, Rebuilt of Uomo is coming along nicely. I overhauled his apearance, and am searching for more source material of the image that I thought fit him perfectly. Not to mention the source shares some of his characteristics as well... I also changed his personallity to be less me and more Uomo (then again, he was like that from the beginning. Hence why I couldn't write with him) I'm now down to his past, which is the real stumbleblock. I need to find a good way to explain how and why he is with LEGION even though the TSAB most likely knows of his existence, being a Type-0.
Reeeaaally busy at the moment, deadlines are coming in and we need to get stuff done now.
Anyway, Rebuilt of Uomo is coming along nicely. I overhauled his apearance, and am searching for more source material of the image that I thought fit him perfectly. Not to mention the source shares some of his characteristics as well... I also changed his personallity to be less me and more Uomo (then again, he was like that from the beginning. Hence why I couldn't write with him) I'm now down to his past, which is the real stumbleblock. I need to find a good way to explain how and why he is with LEGION even though the TSAB most likely knows of his existence, being a Type-0.
He was even on TSAB radar? How does an operative of IBA be that prominent, especially since the High Council worked with Jail and not Skane?
Personally I thought Uomo was LEGION's avatar/hero unit sent to assist Jail while LEGION slept. This makes that concern kinda moot no?
You can't be a Type-0 and not be on the radar, to an extent. I don't know about the numbers, but Type-0 need maintenance at least, which would make it a rather obvious fact that the TSAB knows about his being a Sentoukijin, as the mechanics would have to know about this to work with him.
Also, making him a Type-0 opens up another pile of trouble. Such as 'where did he come from?' assuming that the base which Quint busted was the only one that produced Type-0, that would mean he would have been 'rescued' by the TSAB, which means they definetely know about him being a Sentoukijin.
If Skane had somehow got his hands on Uomo before the TSAB could (Uomo was born somewhere around the same time as Subaru) that would leave me to explain how the TSAB accepted a Sentoukijin that mysteriously disapeared at a surprisingly young age and now suddenly re-apeared...
As you can see, lots of trouble fitting him into canon, link him with Skane, and still make people go 'Yeah, that could actually have happened'
You can't be a Type-0 and not be on the radar, to an extent. I don't know about the numbers, but Type-0 need maintenance at least, which would make it a rather obvious fact that the TSAB knows about his being a Sentoukijin, as the mechanics would have to know about this to work with him.
Also, making him a Type-0 opens up another pile of trouble. Such as 'where did he come from?' assuming that the base which Quint busted was the only one that produced Type-0, that would mean he would have been 'rescued' by the TSAB, which means they definetely know about him being a Sentoukijin.
If Skane had somehow got his hands on Uomo before the TSAB could (Uomo was born somewhere around the same time as Subaru) that would leave me to explain how the TSAB accepted a Sentoukijin that mysteriously disapeared at a surprisingly young age and now suddenly re-apeared...
As you can see, lots of trouble fitting him into canon, link him with Skane, and still make people go 'Yeah, that could actually have happened'
But that's where the fun is.
This is completely not what I had in mind. I thought Uomo was a sentokijin made by Skane using LEGION, the original Type-0 spinoff, as a basis. A Cyborg Commando of sorts. At no point in my Khrack was Uomo known to TSAB, and I don't see why he should for him to work. In fact, being known is akin to jumping into an Ion Canon blast.
Unless...
...this means he was part of the Black Guard like you wanted right?
And I don't thinking jumping into the firezone of an Ion Canon is fun. Unless I got a grand theory to disrupt the ions.
In fact, being known is akin to jumping into an Ion Canon blast.
Kha, this is me we're talking about.
'sides. The Canon isn't firing yet, after all, was it ever stated that Ginga and Subaru where the only ones rescued? The only ones taken in by Quint, yes, but the only ones rescued? Whatever happened to all those cosy little babies we saw? We know that Ginga and Subaru weren't the only Sentoukijin.
Quote:
Originally Posted by Kha
This is completely not what I had in mind. I thought Uomo was a sentokijin made by Skane using LEGION, the original Type-0 spinoff, as a basis. A Cyborg Commando of sorts. At no point in my Khrack was Uomo known to TSAB, and I don't see why he should for him to work.
That was not my idea. My idea is that Uomo is a Type-0 of the LEGION line. This of course leaves me with much explanations to do, but I much prefer that above the former.
Quote:
Originally Posted by Kha
Unless...
...this means he was part of the Black Guard like you wanted right?
Eh? No, no, not at all. I don't see how that would make him part of the Black Guard.
Quote:
Originally Posted by Kha
And I don't thinking jumping into the firezone of an Ion Canon is fun. Unless I got a grand theory to disrupt the ions.
I've been jumping into the firezone of Ion Canons since I created Keroko. I did so again when I created Tesla, and again I placed myself in a potentional hazard zone with Syn. As long as you play your cards right, you can make your characters intergration sound realistic.
'sides. The Canon isn't firing yet, after all, was it ever stated that Ginga and Subaru where the only ones rescued? The only ones taken in by Quint, yes, but the only ones rescued? Whatever happened to all those cosy little babies we saw? We know that Ginga and Subaru weren't the only Sentoukijin.
That was not my idea. My idea is that Uomo is a Type-0 of the LEGION line. This of course leaves me with much explanations to do, but I much prefer that above the former.
Eh? No, no, not at all. I don't see how that would make him part of the Black Guard.
I've been jumping into the firezone of Ion Canons since I created Keroko. I did so again when I created Tesla, and again I placed myself in a potentional hazard zone with Syn. As long as you play your cards right, you can make your characters intergration sound realistic.
Oh so we're not trying to dodge like I dodge Ion Canon while drawing evidence of existence by insinuation, but integrate wholesale like Keroko. That means your idea does work, but yes despite the added leeway, you need more justifications for it to work.
Which also means I'm gonna have to wait for you to finish before I plan my next move. Which then means you must complete Rebuilt of Uomo for [Justice]!!! ()
Oh so we're not trying to dodge like I dodge Ion Canon while drawing evidence of existence by insinuation, but integrate wholesale like Keroko. That means your idea does work, but yes despite the added leeway, you need more justifications for it to work.
I know, and that's where the fun is for me.
Quote:
Originally Posted by Kha
Which also means I'm gonna have to wait for you to finish before I plan my next move. Which then means you must complete Rebuilt of Uomo for [Justice]!!! ()
Perhaps you don't know this, but in this thread, no comment doesn't equate a green light.
No, I knew, but I got impatient when nobody answered right away.
Quote:
IS doesn't run on Linker Cores, it runs more like on your Energizer batteries. If they do, then they'd be under the detrimental effect of AMF already, which defeats their purpose.
Now I'm getting conflicting opinions: IS comes from genetics like Keroko said, and isn't subject to the AMFs. That said, Rainbow Spectrum is the weakest point in Zero's bio.
Quote:
if Zero's given this specialty, and attacked by several elemental types at once, does he gain the ability to use all three, or none?
It says in the bio that he can only control one at a time.
Quote:
Also considering that as far as we know the linker core doesn't exist in a corporeal form in the body, how does the system link up to it?
Same way the devices do when they tap the core for an autocast spell.
Quote:
He might be able to understand it but he's not learning any of it through sparring unless his mind operates like a computer/machine.
How convenient, then, that he has one plugged into his head.
Quote:
It would be fine just letting it be found in Willy's lab.
I mentioned this in his powers entry; most of his equipment comes from Wily's lab. The beam sabers, as Zero's default equipment, are the exception; Zero was outfitted with those right from the start.
__________________
Kill the Darkfic.
Burn the Angst.
Purge the Bad End.
Now I'm getting conflicting opinions: IS comes from genetics like Keroko said, and isn't subject to the AMFs. That said, Rainbow Spectrum is the weakest point in Zero's bio.
Yes the IS does originate from genetics but you misunderstood. The energy to power an IS obviously does not come from a linker core, otherwise the Numbers ISes would be fizzling out under AMF.
Quote:
Same way the devices do when they tap the core for an autocast spell.
Point to me one device that has been shown to be connected to a linker core by circuitry.
Quote:
How convenient, then, that he has one plugged into his head.
And the limits of it? What can it do and what can it not do?
Quote:
I mentioned this in his powers entry; most of his equipment comes from Wily's lab. The beam sabers, as Zero's default equipment, are the exception; Zero was outfitted with those right from the start.
The impression given is that Zero copied them off Fate with the reference there.
__________________
"Are you afraid of change? Or are you afraid to change?"
Yare yare... so much crack, and so little time for it all. (And I have more free time than I know what to do with.)
I shot ahead and wrote up scene/sequence 6-C, near loss of Longarch, the introduction of Zed 01, and the introduction of Lynn.
Spoiler for LARGE:
Sequence 6-C: Ambush.
Reader's perspective and Tactical Synopsis leading up to 6-C from 6-A and B:
Spoiler for Breakdown:
The Aces, transported by General Roland on board the Deep Sky, have deployed to the city of Selene in the southern hemisphere of Mid-Childa in response to a sudden attack on the power plant there. Upon arrival in the AO, they discover the power plant and surrounding (evacuated) city blocks are covered in a moderate blanket AMF. Enough to pretty much make 'grunt' mages useless, and enough to foul up sensors. Surface investigation is launched and the activity seems to already have ended. During the investigation, they discover an area on the southern side of the plant has been blown out and excavated, showing a bunker room below the actual plant structure, currently empty, and a single pod-like object about the size of a man. A dedicated AMF field generator. They shut it down, but find the field is still active, though weaker, and sensors still cannot locate anything. Roland Orders them to split up into pairs (No soloing, just to be safe) to locate the remaining AMFs. Pairing is ordered as Strong/Weak Complementary Pairs. And a Wide Area Search Spell from Nanoha (Pairs are: Nanoha/Signum Fate/Vita Crash/Hayate. Shamal remains onboard Deep Sky with Roland.)
During the search, H/C pair locates an unidentified person ducking into a building outside the power plant and give chase.
That breakdown, ATC, reminds me of a briefing screen from a certain game, accompanied by the following music: