2011-08-16, 06:09 | Link #923 |
Assistant Professor
Join Date: Jul 2011
Age: 48
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Spoiler:
Puts on tin-foil hat Spoiler for Don't open if you don't want to listen to a madman's ramblings:
Grr, won't get the music till next week. Ah well, I'm mostly rested from visual novels for now. (it's currently a very bloated industry, saturated by two parts mediocrity and one part sex)
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Last edited by Balzac; 2011-08-16 at 06:24. |
2011-08-25, 01:45 | Link #925 |
Senior Member
Join Date: Feb 2009
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copy paste from my blog
According to the latest issue of Push!!, Rewrite sold 24,424 copies. Only. How depressing. History of KEY games + sales 1999 Kanon 156,046 (console figures included) 2000 Air 168,233 (console figures included) 2004 Clannad 100,560 (console figures included) 2007 Little Busters 40,500 (consoles numbers about 90,000) 2008 Little Busters EX 36,836 2011 Rewrite 24,424 (wut?) |
2011-08-25, 01:50 | Link #926 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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There were a tad too many factors that weren't in favor for Rewrites sales sadly (and that's completely unrelated to its writing or story).
I personally wasn't expecting anything higher than 30K, but it is still sort of... "okay" if you look how things were rough.
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2011-08-25, 09:10 | Link #927 | |
はりゃほれうまうーっ!
Join Date: Nov 2007
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I always thought the all ages thing was more of an artistic thing than a selling point to younger fans. Looking at EX and LB, it looks like 18+ doesn't really hurt the sales at all. I would usually expect a sequel to sell less than the original, 90% of the original seems to be a strong figure. Anyone who played Clannad or LB probably wasn't that far away from 18 anyway. I doubt any 13 yr olds would scream at their parents to get them a galge for the PC. When I went off about the 2nd OP earlier, I was trying to say that it looked like a bad idea to create a battle galge aimed at teens and pre-teens when you're a company whose fan-base are on the whole, mostly eroge players who don't care about the age-limit. (I must say after playing, this game was much more adult from a psychological perspective than most 18+ games, it was very thought-provoking. There are a lot of feelings of confusion, anger, and regret, that I consider more adult than ero scenes or grotesque violence. It made me think as much as Final Fantasy 7 back when I played that game 14 years ago, when I was very young. Actually I might say Rewrite is the closest thing to FF VII in feel than any other game/anime/novel and vice versa.) Too bad though, with the amount of perceived advertising, along with Key Loyalists, fans of the new authors, and hype from the battle scenes everyone else created, I thought sales would be a lot better. I guess chances of getting a sequel are rather bleak now. Despite the bad things I said about the last routes of the game, most of the first available routes had some golden moments in them, and I feel like each route ended just a little bit earlier than I would have liked, a sequel/spin-off is something I hope for. Those sales numbers aren't exactly good news. |
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2011-08-25, 09:23 | Link #928 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Comparing Anime BD and Eroge/galge is a very very bad idea. Audience and context are arguably different.
The reasons you have mentioned are actually the very same that are factors that made the game not as successful as it could be. The sales are actually not that bad considering all the factors against it.
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2011-08-25, 12:51 | Link #929 | ||
Senior Member
Join Date: Jul 2009
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Anyway, some things to consider: a) the VN market has gone on a downward spiral over the last 5-6 years. It's no longer what it used to be, so we can't expect the same level of sales b) PCNEWS used to track sales, but they went bankrupt in early 2007. Any new numbers are provided by different companies, and they may not be fully comparable c) By estimation, a typical galge customer plays for only five years. Beyond, the success of future games depends on how well they've attracted new customers d) Since LB, there's a reputation that Jun Maeda can still write, but the rest of Key sucks |
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2011-08-25, 13:22 | Link #930 |
天界の異端審問官
Join Date: Apr 2011
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I feel like I'm missing something here. Not going against your reasoning, just trying to understand - I'm far from being an expert in this kind of stuff. Wouldn't a R rated game appeal only to... well, 20+ aged people since we're talking about Japan? Doesn't that exclude the huge part of the videogame market that are the teenagers? Yet, eroges actually sell more that all-ages games? Does that mean that the majority of players are 18-20 years old or more? Or is it for some other, completely different reason?
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2011-08-25, 13:28 | Link #931 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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You hardly see any japanese VN reader in their teens. Not saying it is that rare, but VN are in general for a very small niche market, vastly consisting of your usual "otaku" public.
This is also the reason that the major portions of VN sold in the market are actually eroge, sharing the high school romance setup a lot of times. The ero appeal is always a sizable selling factor, that and the fact that it also "imply" themes involved can be mature (not saying an all ages VN cannot be mature, but you probably understood what I meant). Even if the ero can be removed most of the time, without hurting the plot, well...
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2011-08-25, 19:11 | Link #933 | |
はりゃほれうまうーっ!
Join Date: Nov 2007
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It's still the same demographic, are you trying to tell me Eroge/galge players are more stingy than Anime BD watchers after the quake? As for the economy, I'm pretty sure they expected Rewrite to do a lot better than Kud Wafter which came out last year and did a respectable ~22k for an even more niche spin-off (Sales figure rom Aaerul's site). I'd have to check the credits when I have more freetime, but I'm pretty sure the staff for Rewrite are humongous when compared to that of KW (Making Rewrite not that profitable off of copies sold alone). The sales numbers for Rewrite seem disappointing to me no matter how you try to spin it. Maybe they can make up for it by selling a ton of merchandise though? Ahaha, new Lucia pic I haven't seen before: Spoiler for Pic for space:
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2011-08-25, 20:32 | Link #934 | |
panchi~
Join Date: Nov 2010
Location: Glasgow, Scotland
Age: 34
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Visual novel playing is far far more niche a hobby than anime watching. Seriously.
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2011-08-25, 22:25 | Link #936 | ||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Galge/Eroge in general are -much- more niche than any non erotic anime series ever. Regardless its age limitation or the brand, it is definitely not the same consumers. Quote:
-Kud Wafter had a better momentum, considering the titles released at the same period compared to Rewrite (june 2011 had more release in that regard) -Kud Wafter is a spin off of an already established franchise, which means people have a better idea what to expect. -Kud Wafter is cheaper by a huge margin. Regardless how short it is compared to rewrite, the fact its price tag is nearly 50% lower than Rewrite makes it easier to buy it. -Kud Wafter is far more traditional in presentation than Rewrite, and it is quite a given when you compare how both games were portrayed during their respective marketing process. -Loli sell. True story. Even if Rewrite is a flagship title, it doesn't mean it should completely outclass a spin off, especially when the conditions regarding that spin off are way more favorable than the main title itself. I still have Terra left for me, but right now, I have nearly no spare time for VN whatsoever, and I'm trying to sort things out before I can indulge myself.
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2011-08-26, 01:37 | Link #937 | |
はりゃほれうまうーっ!
Join Date: Nov 2007
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Yes, I'll give you 6000¥ vs 9000¥ retail might help sales. But I strongly disagree about it having other favorable conditions. Rewrite has it's own loli as well as six other strongly developed routes which captures a much wider audience than just the lolicon (As well as still luring the lolicon with Shizuru). With all of it's routes and quests Rewrite is a HUGE game compared to Kud Wafter, which justifies the larger price. Being a spinoff does not guarantee sells, anyone who played LB and didn't care much for Kud will already know that the game is not for them. Likely the only people who will buy the game are those who played LB and liked Kud, almost guaranteeing that the sales will only be a fraction of LB. With the new authors who span from other genres, as well as a "base" staff from Key, Rewrite should have had more mass appeal. My point is, people have money to spend on eroge/galge if they want to. With them branching out to do other things, the expectation was for them to grab a wider audience and do better sales. The fact that they can do as many sales with a smaller staff and one writer aimed at an audience of eroge players who are interested only in loli, must make them think twice about what happened with Rewrite. Yes, KW is at a lower price, but I'm still guessing KW at this point is much more profitable if we only count revenue from copies sold (I'll bet a whole lot more of merchandise sells when you have 6 main heroines vs 1 and a few side characters.) A near 50% drop in sales for the flagship title has much more problems than just economic factors. I'll say it again, it's not like the quake targetted only eroge players. I doubt 15,000 eroge players said I'm not going to buy Rewrite because of the quake. IMO it definitely looks like other reasons. Klashikari, didn't you skip most of Akane's route and drop Terra's route to play Noble Works? That's not quite a ringing endorsement, eh? Despite it's length, I think most people would continue to play if they found it interesting even if they didn't think they didn't have the time to "Indulge" in it to it's fullest. Even if you think what you're going to read is fun anyway, the fact that you put it on hold says that there's something "Different", about this galge... no? To completely ignore that and say there's nothing wrong with the writing or story seems very short sighted to me, especially when you found problems with the writing yourself personally. |
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2011-08-26, 01:58 | Link #938 | ||||||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Why would a mainstream shounen series have more audience % than a harem romance equally targeted to the same gender and age range? Demographic isn't only about age and gender, it also involves the type of audience, and how certain things are more prone to attract the general public or niche fanbase. For instance, with your own criteria, OreImo and Naruto has the same targeted demographic, yet their sales are completely on a different league (and don't tell me it is because of writing difference...). It is the genre that shifts dramatically the targeted demographic. Quote:
Anime fans may not be eroge players, while a huge chunk of eroge players do follow anime series in general. From this perspective, the former spend on -less stuff- than the latter who have more things on their plate. That's also gross generalization but it gives you the idea how the groups aren't exactly sharing the same basis of expenses whatsoever. Quote:
Of course, I do not pretend that people will buy KW only for that, but there is a certain portion of the audience getting more reason with just that factor. Quote:
A lot of people were wondering if Key wasn't shifting genre too dramatically, and the absolute fact there is no data about it before playing it aside of premises and setup don't help. Kud Wafter has arguably a better appeal because of LB, even if there are people who wouldn't dig in (like me). Quote:
Truth that I don't have much liking towards Akane's route, and? What does it has anything to do here? Moreso: there is no reason my own take of the VN has any impact or any relevancy to the game popularity or strengths whatsoever. I don't represent a majority whatsoever, and I rarely read a VN in its entierety in a single run, especially past a certain length (heck, Noble Works is arguably shorter than Rewrite and I only read 2 of the 5 routes despite I enjoy it as well). I do enjoy things at my own pace, and there are extremely rare cases where I actually read everything within a week or something. Quote:
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2011-08-26, 03:15 | Link #939 | ||||||
はりゃほれうまうーっ!
Join Date: Nov 2007
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All of you bastards better have bought Rewrite, it's like 10x easier to import because it's not ero. Ironically I feel like I got slapped in the face with the Japan only warning. Meh I feel like Rewrite should have done a lot more than Kud Wafter, I'd like to believe it was only economic factors but it's naive IMO. Quote:
Well, I think Key's hope was that they would grab a whole lot more fans than just the usual crowd with the genre shift game, even though I had my reservations, I still expected sales to be better, but I was weary of what new kind of game they were making, and if they had tried too hard to attract the shonen 18- crowd. Ultimately, I don't think they writers did much at all to attract the 18- crowd, although they did make something very different and... unique. At least compared to the things I played. More than anything with the tag "Moe", it reminds me of FF VII, Xenogears, I think this game would have fared better as an RPG. Maybe that hurt the game since it's supposed to be a galge about the heroine's. Meh, I don't even know what I'm talking about now. They did something strange and it doesn't seem to have paid off. They lost buyers instead of gaining more. Whatever the factors are, worse sales are just bad. Personally I'm unsatisfied with the story, I didn't have a problem with the game up until the opening day of sales though and a month after that too. Perhaps those who wait awhile to get the game are getting put off by the more extreme reviews. Is it just the economy? Is it just the quake? It would be nice to believe it was if you were Key or really liked Rewrite, but I think it's more than that. Quote:
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Edit: If you care about the semantics of demographic and because you guys make me want to be petty: (From wiki, which despite what your professors will say is almost always quite true. At least this should prove that I'm not insane, which I feel like when talking to most of you. Note, I am not telling you it's ok to quote wiki for your thesis.) "Demographics are the statistical characteristics of a population. These types of data are used widely in sociology (and especially in the subfield of demography), public policy, and marketing. Commonly examined demographics include gender, race, age, disabilities, mobility, home ownership, employment status, and even location. Demographic trends describe the changes in demographics in a population over time (for example, the average age of a population may increase or decrease over time). Both distributions and trends of values within a demographic variable are of interest. Marketers typically combine several variables to define a demographic profile. A demographic profile (often shortened to "a demographic") provides enough information about the typical member of this group to create a mental picture of this hypothetical aggregate. For example, a marketer might speak of the single, female, middle-class, age 18 to 24, college educated demographic. Marketing researchers typically have two objectives in this regard: first to determine what segments or subgroups exist in the overall population; and secondly to create a clear and complete picture of the characteristics of a typical member of each of these segments. Once these profiles are constructed, they can be used to develop a marketing strategy and marketing plan. The five types of demographics for marketing are age, gender, income level, race and ethnicity." If I ever hear someone talk about the visual novel or anime watching demographic, that will be a first. Last edited by Ceral; 2011-08-26 at 07:30. Reason: grammar |
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2011-08-26, 04:34 | Link #940 | |||||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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And I don't think it is that hard to import eroge anyway (I do have Little Busters! EX first press release, and that really didn't take any effort, except paypal abuse). As I said though, too much factors were against Rewrite, even some of those who made me buy it, despite barely playing the trials. Economic factors are also in the equation, but critics etc are generally not that much of issue, unless it is a true kusoge or kamige. Initial release date is the major key moment for a product sales in Japan, especially with such hobbies, and having less people interested from the bat hurts -a lot-. This is even more true for console and PC games. This is why marketing (ads, trials etc) are the key point of it. Even if Key had a decent marketing direction, it was hindered by 2 majors issues: ["chuuni" content] [Maeda absent in the party]. Quote:
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I didn't use demographics first, I used "audience and context". To which you responded with "demographic", so I felt to oblidge and use the same word. But even on the demographic level, I really can't put OreImo in +18, and mentions of eroge and some adult themes hardly switch it into "seinen".
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bishoujo, hinoue itaru, key, maeda jun, romeo tanaka, ryukishi07, visual novel |
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