2013-04-15, 23:23 | Link #1 | |
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Join Date: Oct 2007
Location: Philippines
Age: 47
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Crytek CEO says Graphics are "60% of the game"
http://www.x360magazine.com/general/...0-of-the-game/
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A very good and memorable game need not to possess much eye-candy, and personally, I hate upgrade hell.
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2013-04-15, 23:28 | Link #2 |
blinded by blood
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I'll just leave this here:
http://www.notenoughshaders.com/2012...all-of-gaming/ Crytek's CEO is part of the problem--the huge, huge problem that may end up killing the gaming industry.
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2013-04-15, 23:37 | Link #4 | |
勇者
Join Date: Dec 2006
Location: Tesla Leicht Institute
Age: 34
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2013-04-15, 23:39 | Link #5 |
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Join Date: Oct 2007
Location: Philippines
Age: 47
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I bet my left lung that handhelds and smartphones will be more profitable and cost-effective to develop games for them than consoles.
I think most people will want to play games that are genuinely entertaining than to play a game of "keeping up with the Joneses" by measuring how much graphical penor one has. Also, I've seen some games that demanded so much high-end hardware, played once and then uninstalled. (In one forum, there was this guy who was said to have bought a US$5000 gaming PC for the sake of playing Crysis at maximum settings, and now he uses it to browse Facebook.)
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2013-04-16, 00:01 | Link #9 | |
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Join Date: Oct 2007
Location: Philippines
Age: 47
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Quote:
About the only large game that's installed in my PC is Skyrim, but I need not to push my system to the graphical limit just to enjoy it because what mattered more was gameplay and customizable/user-generated content. Oh, just to note, the Crytek guy seem to have forgotten that the gaming industry is on a very hard downturn -- it's almost 1983 again -- with companies shutting down, merging, or reallocating resources, and in turn, the PC industry is also facing some losses over the years as the popularity of smartphones and tablets are outselling desktops and laptops, so they're forced to concentrate on gaming hardware, which they still think as most profitable.
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Last edited by sa547; 2013-04-16 at 00:19. |
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2013-04-16, 00:12 | Link #10 |
Hiding Under Your Bed
Join Date: May 2008
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The issue is that "video game" encompasses a far larger spectrum than it used to. Most hugely successful "indie" games with shoestring budgets might be pushing the industry, but personally, I don't find those types of games remotely compelling (Minecraft, etc).
So, the argument that because "games" like those are what's "popular", that's where the industry should be headed, isn't one I particularly share. I've never held the opinion that popularity necessarily correlates to quality/enjoyment/whatever metric one wants to use, because popularity-as a metric-without secondary variables (price, for instance), seems far too ambiguous to base any conclusions off of. So, while graphics alone certainly aren't going to sell me on a video game, I think the greater spirit of what he's saying, which is essentially a dis on indie/small house games, I tend to agree with, even as I personally also dislike Crysis.
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2013-04-16, 00:18 | Link #13 | |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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I know Jim can be pretty polarizing, but he does have a good point this time I think. I'm sure the whole situation could be summed up with an apt analogy involving quicksand, and trying to force things to hard.
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2013-04-16, 01:12 | Link #15 |
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Join Date: Apr 2011
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I work at a Gamestop, I can't pitch an RPG to anyone because the first thing they say is ''Wow the graphics are shit, I'm not playing that''. ''I just wanna kill shit you know? I hate it when games just talk to me and talk to me''. Ect.
To this day I have never once been able to talk about an RPG or other ''non mainstream brainwash game'' whatever you want to say to a customer, with the exception of Dark Souls and Persona and Persona is already popular and speaks for itself, Dark Souls hides it's story and doesn't talk to you that much so you don't NEED to worry about the story if you don't want, ect. I know my Gamestop isn't the center of the world, but it's pretty heartwrenching to have a little less than 10 people reserve Tales of Graces F, and then have so many Call of Duty black ops II reserves that the line exceeds throughout the entire store into the streets on the midnight release and is even worse the next day. |
2013-04-16, 01:23 | Link #17 |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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That probably comes down to one part marketing (BlOps2 probably had at least 10x the amount of Tales), and one part... demographic? People want instant satisfaction these days, it's why RPG's have become more... action-y over the years. People born the last 15-ish years, don't have the patience (or imagination) to pick away at stuff like older gamers. Pretty good reason for that would be a comparison to how we live these days and how abundant things are compared to days of yore. Another part would be how guns and military 'pr0n' are quite mainstream and are generally hero worshiped in some places.
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2013-04-16, 01:31 | Link #18 |
blinded by blood
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The trend for RPGs becoming more actiony is more a case of technology marching on. Back in the 80s and 90s, MMOs tended to be turn-based and lots and lots of dice rolls because that's all the tech could handle.
Now we've got physics engines and nice graphics engines, so we can do more action-oriented RPGs where the player feels much more immersed and invested into the game when they can physically dodge an attack rather than watching a dice roll come up.
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2013-04-16, 01:39 | Link #19 | |
Obey the Darkly Cute ...
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Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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2013-04-16, 01:44 | Link #20 | |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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