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***y translator
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[PC/PSP] Seinarukana: The Spirit of Eternity Sword 2
Mod Note:
This thread continues a conversation that started in the What Ero-games are your favorites at the moment? thread. ----- ![]() ![]() ![]() Repacking tools seem to be working fine, so I'm pretty serious about translating this. I'm only planning on doing the battle system for now, and hopefully spark some interest for a full translation some time in the far far future ![]() Anyway, I'm horrible at messing around with fonts, so I could really use some help from any experienced image editors / typesetters. Another translator or fifty would also help ![]() Quote:
![]() We need a Seinarukana thread in here...
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Last edited by selkirk; 2008-10-10 at 09:11. |
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Link #2 |
Huh?
Join Date: Nov 2004
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@selkirk:
You're a pretty busy person... Prism Ark, Nanoha and Seinarukana... well, good luck on *all* of your endeavors. If you even manage to pull off any of those, lots of otaku would probably be pledging their firstborn to you. ![]() And for a moment there, I wondering why Narukana was left behind in lvls.... not much for being "warrior material"? P.S. You can probably ask relentless about that thread... or you can simply combine all your current TL threads into one uber "selkirk's TL Thread of Wonder". ![]() |
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Link #3 | |
見習い魔剣使い
Join Date: May 2006
Location: 大陸の片隅
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Anyways, after fooling around with Seinarukana for quite some time, I've figured out something: no matter how hard you wanna change the character's stats, you can't. Well, except for IP, Mana and Max HP. The attack and defense stats are strictly locked. And here I was thinking I could have fun with it. ![]()
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Last edited by Hemisphere; 2007-12-20 at 09:43. |
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Link #5 | |
湯音カワユス~
![]() Join Date: Dec 2004
Location: Canada
Age: 37
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![]() Narukana's lvl thing is hinted in my last post: during the second (or subsequent) playthrough, characters join the party with their endgame stats from the first (or last) playthrough. For example, at the end of the first playthrough, most characters should be around lv30 (which is the cap for the first playthrough). So all characters will carry that level over to the next playthrough. This isn't much of a problem for characters like Nozomu or Nozomi, who are the initial party members. In hard mode, 30 levels are added to every enemy (so enemies who used to be level 1 are now level 31). So you're basically starting the game with lv30 party members against lv31 enemies. The problem comes in for members who join the party later in the game. By then, the level of your party and enemies could be in the 40s or even 50s, while the rejoined member is still stuck at lv30. Until you could pull that character back up to speed (which might take a lot of time and mana, especially if the level gap is wide), that character is pretty much useless (not to mention they're still using their now-outdated skillsets from the first playthrough). Narukana is the last member to join the party, so the problem is the biggest with her. I guess the first playthrough was the only time where she gets to run all over the place and obliterate everything in her path? ![]() |
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Link #6 | |
***y translator
![]() Join Date: Jan 2006
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Quote:
![]() ![]() Subaru on the other hand was pretty good in normal, but is deadweight in Hard.
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Link #7 | |
見習い魔剣使い
Join Date: May 2006
Location: 大陸の片隅
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Her skills are just so...so...pain-inducing. Also, I don't remember Narukana-sama being that slow, as she was faster than my Nozomu and Nozomi, if I remember correctly.
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Link #8 |
Bishoujo Lover!
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Narukana's IP is 23/24 if I remember correctly so yes, she is fastest that Nozomu (17) and Nozomi (19?). Though, the fastest character would be Sorluska with +30 IP. Thanks to his high IP and that % Material attack I was able to clear the map really fast in the Hard and Very Hard modes.
By the way, I had this bug while playing. The stats of my characters, while in battle, would never be higher than 500% even though, when you are in the map, the status screen indicates +500% the stats. Did anyone had this same problem?
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Link #9 | |
***y translator
![]() Join Date: Jan 2006
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Hmmm, add Jatzieta as another who isn't pulling her weight in Hard mode. Maybe I just never got her skills... I use her as an force Attacker now, since her support skills are kinda sub-par now. Oh, and slow as in slower than AR Katima and Zetsu/Sorlusca/Naya with a level 10 Sands of Time ![]() ![]() One porblem with Seinarukaa though, is the (low number of) choices in the ADV parts. IIRC, in the Satsuki route I only made 8 or 9 choices, and three of those were "inside" or "outside". ![]()
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Last edited by selkirk; 2007-12-20 at 20:14. |
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Link #10 |
NO ESCAPE FROM NYAAA
![]() Join Date: Jan 2004
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I haven't started Seinarukana yet, but I took one look at a walkthrough for the game and my mind went spinning. How do you decide which heroine you want to go for? Is there a set order in which you have to complete the game?
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見習い魔剣使い
Join Date: May 2006
Location: 大陸の片隅
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You get affection points for the girls if: You choose their option in ADV mode (+1) They get the MVP while they're in Nozomu's party (+1) They fight the Boss while in Nozomu's party (+1) You choose a girl in the Izumo shrine sub-path (+2) Narukana-sama's path is only available on the second playthrough. If you choose to hold her hand, then you will be able to get her route, and her route alone. It's pretty much a guaranteed thing. Quote:
Jatzieta is quite powerful. Seriously. Naya beats her at damage-dealing, though. Salles, Nozomu and Nozomi are SLOW. The reason as to why there aren't much choices is because affection is also affected by battle actions, not choices alone. See above. Hey, at least in Narukana-sama's route, you don't have to make 'those' choices! Quote:
EDIT: Disregard what the battle stats show you. The stats are still there, and I've just finished testing it. Disregard the 500% limit in battle, its nonexistent. Test was done using SSG and Level 1 Nozomu, fresh out of New Game. Stats were maxed, but in battle, he only did 1627 damage, even though the stats while in the world map showed his attacks beyond 999%, and his battle stats as up to 500%.
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Last edited by Hemisphere; 2007-12-20 at 23:05. |
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Link #12 | |
***y translator
![]() Join Date: Jan 2006
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Naya has a huge advantage in that she starts with 3 support mana, for an instant Flame Shower. I still used Jatzieta a lot in Normal, but so far her normal skill set isn't really doing enough damage, and for some reason I still haven't gotten the Permanent Wills to upgrade her... ![]()
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Link #13 |
見習い魔剣使い
Join Date: May 2006
Location: 大陸の片隅
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Now I get what you mean.
It's been a while since I've played Seinarukana, but I'm sure that I had a good set-up with Narukana-sama, I just can't remember what it is. Three turns of kicking ass then using her 6 Mana spell to incinerate everybody in one turn, that is if anybody's still left alive. Then again, I didn't really need to use it until the Golems came around, but considering the availability of Narukana-sama during that time... True, Naya has a lead against Jatzieta. I'm just...not particularly adamant at using Red characters, though, stemming from my EnA 1 days. I just use them to tank the support skills from enemy Red Minions, use their Support Skills to burn up the Attacker, and that's it. Here's a question: did anyone have a problem against the boss in Ruptna's world the first time you fight him?
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Link #14 |
Bishoujo Lover!
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The Huge Samurai, right?
I got killed the first time >.> I just thought Satsuki's Vanisher (Energ Leak) could stop his Haidora Set Up Spell (Summons his Saint Beast) but, of course, I was wrong and my whole party got killed when that thing appeared. In my second try I came up with a little strategy. And used Ruputna, Jatzieta and Nozomu. With that party only Nozomu recieved damage whenever I changed him to the Defender Position and only because I used Inspire at the beggining of the fight.
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Link #15 | |
見習い魔剣使い
Join Date: May 2006
Location: 大陸の片隅
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He does get annoying later on, though, when he camps in a town. For the sake of documentation, I'm at the start of Chapter 2 all over again, but...man, I can't wait to get to the awesomeness that are Katima and Ruputna! Mainly Ruputna, because I just like her so much! Next to Narukana-sama, that is.
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Link #16 |
Bishoujo Lover!
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Ruputna es great the first time you get her but, when you go into the Hard and Very Hard mode where all enemies have like +30000HP her skills lack the power to break through the defender or to kill an enemy in one/two turns.
Katima is a lot better. She's fast, have some useful Support Skill and Deadly Attack Skill that can defeat a enemy in one turn. Her early Defense Skills suck but, she gets some good ones later. However, my favorite is Naya. Her Route Permanent Wills are AWESOME. Her Route Defense skill has 800 M and 9999 F Plus, it's a リディネス that increases Defense, Attack and Force by 50% three times for the rest of the battle. That's a +150% for those three. Add to it the fact that all this bonuses will affect the Attacker and the Supporter if they get hit while she is defending.
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Link #17 |
見習い魔剣使い
Join Date: May 2006
Location: 大陸の片隅
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Yep, it's the ones with M/F+% damage skills that really pull through in Super Hard mode.
Then again, aside from skills completion, there really isn't much incentive for people to try out the harder difficulties. I've actually finished the game, though on Ruputna's route, but that was when I didn't understand a thing. XD My replay now is much better.
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Link #18 |
Banned
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The character who caught my eye on the Homepage is Euphoria the Everlasting. Does she have a route?
I haven't started Seinarukana either, but I plan to once I finish Kichiku-Oh Rance and then Aselia. It looks like a game that focuses more on the gameplay than on the ADV portions, something I wish Prism Ark would do more often. |
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Link #19 | |
見習い魔剣使い
Join Date: May 2006
Location: 大陸の片隅
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The gameplay of Seinarukana is okay, but I wouldn't say that it focuses more on it than on the ADV. I'd say that Sengoku Rance would be that type of eroge, instead of Seinarukana. On a sidenote, Katima going "haa haa" over Chibi Monobe is...hilarious. Oh, and apparently, you can mess around with the stats. Only, there's a limit to the "maximum" stat value that you can put in. Also, the 500% stat limit in battle is still something that should be disregarded.
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Last edited by Hemisphere; 2007-12-23 at 11:46. |
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Banned
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Tags |
battle action, ero-game, eroge, fantasy, rpg, visual novel |
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