2006-09-30, 22:25 | Link #41 | |
Administrator
Join Date: Dec 2003
Age: 41
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Last edited by relentlessflame; 2006-09-30 at 22:50. Reason: Correction on price point - can't find an official source |
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2006-09-30, 23:02 | Link #42 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Man, you don't even understand that the Zelda franchise and FF (and traditional JRPGs) are two very different things. This is like comparing Contra with Quake or Gran Turismo with F-Zero. FF series is traditional JRPG fare. Zelda is action adventure in fantasy setting with a slight RPG twist. Big differences all around. Anywho, we can tell you like FF series more, which is fine, but don't directly compare them, they play in different leagues, so to speak. Its like Half Life 2 and Halo 2 are in the same genre; Zelda and FF are not. And why all the hype for FF XIII? Geez, its way off in the distance. Granted, I'll probably get a PS3 over X360 and want to at least check out FF XIII, but we have the great looking FF XII coming out at the end of October. Have people forgotten about this gem? I have my copy of the special edition of FF XII on reserve.
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2006-09-30, 23:14 | Link #43 | |
I hear voices
Join Date: Dec 2005
Location: Chicago, IL
Age: 37
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2006-10-01, 06:52 | Link #45 | |
The Terror of Death
Join Date: Dec 2005
Location: Land of igloos
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As for demongod's post...ugh. I was considering replying to that, but I don't see how I need to add anything further to what Lebron basically said. I think my IQ dropped some from reading that post... |
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2006-10-01, 07:56 | Link #46 | |
Just Married, Oct. 28th!
Join Date: May 2003
Age: 45
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Hmmm, somewhere I had heard that the Classic pad was coming with the bundle. I looked and could not find confirmation now, in fact I coudln't find any credible listing of what came bundled with the North American version, so I concede that point for the time being. However, I like that the Classic pad connects to the Wiimote. I did not know that, and lamented that it was a wired controller. This is a great compromise, in that the wireless part of it doesn't add to the cost, since it uses the Wiimote wireless. On the other hand, I'm torn on the layout. It's basically what the Dual Shock is, an SNES pad with two poorly placed analogue sticks. At the same time, the pad will mainly be used for SNES and NES games, so the placement of the D-pad is more important, so the lackluster positioning of the analogue sticks isn't neccessarily a bad thing. I'll stick to my Gamecube controllers for N64 and Gamecube games, though.
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2006-10-01, 12:09 | Link #47 | |
Champion of Obscurity
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FF is getting ruined. |
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2006-10-01, 13:24 | Link #48 | |||||||||
Bishoujo Game Enthusiast
Join Date: Nov 2004
Location: Belgium
Age: 38
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2006-10-01, 14:36 | Link #50 |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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If you play an RPG to play a game, you're playing the wrong kind of game. Of all the genres of games I have EVER played, the RPG has by far the LEAST hands-on play. FPSs, flight action games, etc... ALL have more gameplay than RPGs which are 1/3rd running around, 1/3rd clicking fighting commands in a menu, and 1/3rd watching cinematics.
The reason I don't like these puzzles is that they completely ruin the flow of the fact that I'm in a world being told a story, and the villain just decided to put these SOLVABLE puzzles throughout his castle, and left the key to his secret chambers lying around somewhere behind a dungeon door! I mean come the hell on, if you had to make an impregnable fortress, why not make the puzzles impossible, or simply just inundate it with all sorts of brutal traps or monsters? Puzzles add nothing to the story, which is everything in an RPG. They are just distractions for the sake of gameplay, and while I don't mind puzzles in a puzzle game, they do not belong in a game which is supposed to tell a story. In FFX, those little cloister of trials or whatever the hell you went through with Tidus while everyone else was waiting outside just screamed "WTF" to me. Why was Tidus doing those puzzles and not going with the rest of the party? Because he's some hooligan that feels like playing in the temples? Come on. And actually, if I am being told a VISUAL STORY, I want the VISUALS to be PLEASING. Yuna is not somebody to jack off to. FFS she's barely even legal. But she is aesthetically pleasing. Ditto Tifa. LoZ provides NOTHING that makes an RPG good. Typical kill-big-badguy story, inundate with puzzles and distractions for lack of a good story, and then pride yourself on making a good game. Frankly, if I want "gameplay", I'll go and play an FPS or a flying shooter game. But if I want to be told a story, I'll play an RPG, and in an RPG, the less I have to do of pressing attack, and clicking on target monster, the better. This is why I think FFX is far better than FF7 is, since FFX had FAR better instruments to tell a story, even though said story was arguably worse. FF7 to me focused more on gameplay, FFX more on story. If RPG tells bad story, RPG sucks.
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2006-10-01, 14:42 | Link #51 |
I hear voices
Join Date: Dec 2005
Location: Chicago, IL
Age: 37
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you do realize true RPGS are suppose to allow you to create your own story, right? Create your own character and ablities, right? Just letting you know, you seem to be confused on the defintion of a true RPG is.
Last edited by Lebron; 2006-10-01 at 15:02. |
2006-10-01, 15:01 | Link #52 |
I hear voices
Join Date: Dec 2005
Location: Chicago, IL
Age: 37
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So the LOZ sucks, eh?
http://www.gamerankings.com/itemrank...asp?rankings=y Highest Rated Game, Ever. Why don't you go look up the ratings for your FF games. Not trying to knock FF, but saying LOZ sucks, is just retarded. Pretty much shows you have no idea WTF your talking about. Not to mention that Zelda:TP has won many of awards at various game shows, and is one of the most hyped games coming out in '06. |
2006-10-01, 17:36 | Link #53 | |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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2006-10-01, 18:31 | Link #54 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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FF has had ups and downs since FF 7, IMO. I never got into FF 8, I tried twice and gave up both times. FF 9 I personally loved. FF 7 was great for its time but started bringing the series in a bit of a bad direction. I never got into FF X. FF XI shouldn't have been FF XI; they should have just made FF XI "FF Online" and should have kept FF XI as a true successor, which is what FF XII is. Anywho, I've missed out on FF X, which several people have told me was a hard play through (and some told me they loved it, yes), so I'm ready for FF XII. I know the battle system is a big departure from past FF games, but I'm glad to see a change. And the game looks really good. Great graphics and an interesting world that is mostly a fantasy setting. I'm looking forward to it, and I'm sure it'll be one of the last great PS2 games.
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2006-10-01, 19:09 | Link #55 | |||||||
The Terror of Death
Join Date: Dec 2005
Location: Land of igloos
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Granted, puzzles in those places don't exactly make sense either. But then, what part of "regular" RPGs make sense either? Running into invisible enemies (random encounters)? Drinking a potion to recover health or magic? Being brought back to life after death? Or the fact that the all-powerful antagonist will choose not to simply snuff you out at the beginning of the game, instead sending his minions after you starting with the weakest guy until finally his right-hand man is defeated as well, and then you're super-powered up and can take him out. Don't get me wrong, I'm a huge RPG fan and so that means I love the genre despite all this, but your fixation on puzzles being a bad thing in games is...stupid. Quote:
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I won't deny that a bad story hurts an RPG moreso than a game of a different genre like an FPS game or a platformer, but gameplay still plays a part. Ignoring gameplay is just dumb...well, I guess that's why you don't care about it. |
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2006-10-01, 21:04 | Link #57 | |
~Night of Gales~
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Join Date: Dec 2005
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Anyway, you'll understand when you play it. It'll be very tedious in the beginning of the game, I'll say that first. Back on the topic of nex-gen, I'd prefer to ignore Demongod. There's little substance to be revoked. |
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2006-10-01, 21:23 | Link #58 |
Gundam Boobs and Boom FTW
Join Date: Dec 2005
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Quite a few things about RPGs don't make sense, and in actuality, I like LoZ's battle system more as it makes more sense (EG you see who's coming to jump you and don't fight a zillion invisible enemies), and what I meant by LoZ having "impregnable fortresses" is basically the temples in which you had to go into one room, solve puzzle X, just to get to another room to solve puzzle Y, get a key, go back into the room in which you solved puzzle X, put in the key, solve more puzzles, etc...I mean if whichever bad guy didn't want you to get through the damn temple, why not just throw away the keys or whatever?
As for why big bad guy doesn't come to snuff you out? They usually have more important things to do at the current moment. And it's not always the same bad guy, which is why games that are you vs. them (with no other parties involved) are the most pernicious. In FF7, Sephiroth in fact DID confront the party several times, but actually instead had the party do his bidding (LOL!). As for action RPGs being more gameplay oriented, that's absolute bullshit. It just means that instead of random encounters and *load battle screen* battles with menus, you fight everything in real time. Have you ever played Seiken Densetsu 3 for the super nintendo (post chrono trigger, never made it to america, go look it up for emulator)? That was an action RPG every bit as much as LoZ was, yet it told a perfectly good story, rather than just ZOMG LET'S GO KILL BIG BADGUY. As for gameplay, one of the reasons that FFX appealed to me was something that most people cried FOUL over: the LACK of gameplay, percentagewise, compared to the cutscenes/CGs. I didn't have to solve a zillion puzzles, fight through a million random encounters just to progress through the story. Yes, gameplay is important, but in a single-player videogame, what fun is it to mash buttons without having a reason for mashing the buttons? When it's in the middle of the school year and you don't have much time to play, and you have to choose between a few games, is it better to play through a good story or through a mindless game? FF's more story-centric themes rather than gameplay themes make it focus more on the story-telling elements and developing the characters, rather than say "here is our hero link. Watch link run. Watch link jump," which has been just about every single LoZ game I've seen. No doubt, some people think that LoZ is a great series of games, but when you're going around mindlessly hack and slashing from one enemy to the next, and the only thing that comes out of an NPC's mouth is information, it sorta gets mundane. RPGs to me are interactive stories, not so much games with stories behind them. And as graphics get better and better, games WILL become more like movies, rather than the "take your character and kill everything in sight" games that we've been progressing from since day 1. And frankly, the games on the PS3 will do that better than any others.
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2006-10-01, 21:27 | Link #59 | ||
The Terror of Death
Join Date: Dec 2005
Location: Land of igloos
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Anyways, as to not have this post be completely off-topic, guess I'll add my $0.02 (I was trying to avoid doing so, but meh). Spoiler for Xbox 360:
Spoiler for PlayStation 3:
Spoiler for Wii:
Used spoiler tags because I'm so long-winded. Overall, I'm going to be purchasing a Wii (almost guaranteed to get one at launch) and a PS3 (eventually, when there are good games out) for sure...the Xbox 360's kind of a gray area. I'm more inclined to go where the games are, rather than side with a particular company. Quote:
Edit: Ah yes...I found the link to what I was talking about. Here it is (second last paragraph of the article): http://www.gamespot.com/news/6157573.html "The controller (pictured above right) used for playing classic games on the Wii will be sold separately for 1,800 yen (around $15). However, for a limited time, consumers who purchase a 5,000 point Wii-point card will receive a classic controller for free. The 5,000 point card will retail for 5,000 yen ($42.50), and 3,000-point (3,000 yen/$25.50), and 1,000-point (1,000 yen/$8.50) cards will also be available. No direct US pricing for Wii point cards was available as of press time." Here's the picture they were referring to: Last edited by Dark`; 2006-10-01 at 21:48. |
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2006-10-01, 21:42 | Link #60 | |
The Terror of Death
Join Date: Dec 2005
Location: Land of igloos
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After playing through what I thought to be a great RPG (Xenosaga), I was/am terribly disappointed by Xenosaga II...of which I'm only still playing through so I can have save data to use with Xenosaga III. While it's true that all the hype for FFXII can certainly lead to its downfall, I'm still cautiously optimistic. Honestly, Xenosaga II is probably the first RPG I've played that I dislike playing. I have played and enjoyed FF, FFIV, FFVI, FFVII, the ever hated (by quite a few people I notice...) FFVIII, FFIX, FFX, FFX-2 (didn't live up to the standards set by FFX, but it was still a decent and light-hearted game)...and that's only mentioning the Final Fantasy series. I played FFXI as well, but got sick of it when I hit the mid-60s...too much of a chore after that. But I did enjoy it while it lasted. My point is...well, I guess my standards tend to be a lot lower than that of other people? I played the demo that came with DQVIII and while it didn't blow me away, I didn't think it was nearly as bad as some people claimed it to be. I mean, I don't expect it to totally knock my socks off while playing it, but I do think I'll get an enjoyable experience out of it. Cautiously optimistic you could say. |
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