2013-11-11, 14:30 | Link #82 |
Senior Member
Join Date: Sep 2008
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Personaly I allways get freeze on map Siege of Shanghai ;/ did not happen in beta... any other map no problem but only that one map freezes at the very beggining or few minutes after entering the map
I suffer from the B console button bug (died few times becouse of that bug)... on 2 maps im getting annoying sound bugs.... the voice disappears completly for few sec (gets cut off) then it returns with some glitches and echos in the background... and so on hope they fix it soon as its annoying as hell battlepacks well I have nothing against them but I reached max level of unlocks on a gun and its sad that I just cant unlock other scopes and stuff becouse battlepacks are needed >_> and they drop random stuff to weps... generally I got lots of unlocks to weapons I dont use at all... I would be glad if some stuff we could unlock in normal way "from kills" while battlepacks might open that sooner For now im just hoping they could fix some map problems and maybe the damn B console button bug |
2013-11-11, 14:45 | Link #84 | ||
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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One of the biggest reasons of people being hurt is that Battlefield 4 is forcing you to play the Campaign, despite it being a multiplayer game, to unlock weapons for the Multiplayer. Nevertheless, I love playing Battlefield 4. I already made my review of it in the previous page. Battlefield 4 is addictive and there is a ton of replay into it that I will be satisfied for 2 whole years with it. There is a little biased in me judging the game because I love story and Battlefield didn't deliver one. Other than that, I love the game, it is a game of the year candidate. You really should. The story is pretty good, gameplay mechanics are still the same but it is more refined and polish. Seldom you will find yourself in gliches. Multiplayer is heavily focus into the player than previous generation. There is more emphasis in team work as well. Despite the hate it receive online and youtube, tens of million enjoy the game so much that they would not even bother respond to those criticism. If you are used to being the only player that can get the job done in multiplayer and hates teammates ruining the game, Call of Duty does that for you. It is a pick up and go game, you do not need competent teammates to play it. I would give Call of Duty Ghosts a review, however, there seems to be no thread for it. |
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2013-11-11, 15:35 | Link #85 | |
Operation sneaky sneaks
IT Support
Join Date: Aug 2012
Location: Hic et ubique
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2013-11-11, 15:50 | Link #86 | |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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The only thing I hate about the Campaign is that I wish they could allow us to customized our starting weapon before each level. THe difficulty is harder this time around, the enemy A.I. is extremely good and if you do not have good aim, do not bother trying to play veteran (I beaten the campaign on Veteran at the same time collected all 18 Rorke files) you will die so many times. Last edited by ReaperxKingx; 2013-11-11 at 16:07. |
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2013-11-11, 17:10 | Link #87 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Not gonna lie, but I seriously was considering getting it (the last CoD I bought was Modern Warfare 1 lolz), but then school life hit me =/.
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2013-11-11, 17:18 | Link #88 | |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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Frostbite 2/3 was practically DICE's attempt to catch up to the heavyweight engines out there such as CryEngine 2/3, with a welcome boost from DICE's patented Destruction system. Whereas the guys at IW and Treyarch worked hard to make IW Engine super smooth for COD's (AFAIK, IWE wasn't licensed for use any other studio/game) fast and furious gameplay, the programmers at DICE were working on things such as occlusion, tesselation, bokeh effects and lens flares, HBAO and whatnot...and making sure Frostbite 3 can be used by other EA-published games (NFS: The Run, etc). So, no, I don't think "GPU workout" immediately makes one think of COD - quite the opposite. Anyway, I'm haunting Paracel Storm TDM maps ATM (I'm busy grinding the mickey out of the M416) and I just had my first game freeze (which occurred when quitting during the after-action report - something that was already present in the Beta but I hoped DICE had eliminated). And...I'm still mightily annoyed by sniper campers on maps like Flood Zone and Lancang Dam. >_>
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2013-11-11, 18:10 | Link #89 | |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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2013-11-11, 19:46 | Link #90 | |
MSN, FNP-C
Join Date: Apr 2010
Location: Ontario, CA
Age: 34
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Loving my LSAT with FLIR, R2 Suppressor, and Folding Grip (all from the battlepacks ). I can forsee the FLIR getting nerfed in the near future haha...so OP.
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2013-11-12, 19:55 | Link #91 |
WE ARE.... PENN STATE....
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Made Rank 5 tonight and unlocked the M416. I'm set for quite some time. I'm finding it fairly easy to kill at range with rifles...
I'm really liking the more destructible environment. Things can change in a hurry if walls fall down or wooden barriers are shot up. That said, a pistol should not so completely destroy a concrete barrier...
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2013-11-12, 20:16 | Link #92 |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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My only complaint against the LSAT is that you still face the movement penalty of the Light Machine guns. I mean the LSAT is the next generation light machine gun and it is half the weight of M249 SAW. I want at least a bit of realism in games.
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2013-11-18, 12:43 | Link #96 | |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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You add in a horrible story telling that felt like it was written like a fan fiction then forcefully added multiplayer weapons in single player then it doesn't take much for people to criticize. I miss the old Battlefield on the PS2. Where you can switch from any players. You got no sense of identity, however you got many ways to play the Campaign. It also make sense, if you want to use a tank, switch to a soldier using a tank or helicopter and so on. In battlefield 4, a Marine somehow can pilot drive a tank. Then we play a Marine whose Mission is that if failed, USA and China goes to war. A Grunt is handed that responsibility, a mission to prevent war REALLY!!!! I do not know who writes the story, but a story and mission of that size, you have to play a Tier 1 Special Force Soldier like a Seal Team 6, DEVGRU, 24th Special Tactics Squadron, Army Rangers, or Delta Force. No way in the world a grunt will be given a mission of that size. I hope in Battlefield 5, they will smarten up and do some real research in the Military. If you have a story involving a prevention against war, you better place us in the body of a Special Mission Unit or commonly known as Tier 1 Special Forces Soldier. |
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2013-11-18, 13:34 | Link #97 |
Banned
Join Date: Nov 2010
Location: Dai Korai Teikoku
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The fact that you consider members of the Marine Special Operations Regiment or the United States Marine Corps Special Operations Capable Forces to be mere grunts seem to indicate you're not completely understanding the story.
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2013-11-18, 14:23 | Link #98 |
Sleepy Lurker
Graphic Designer
Join Date: Jul 2006
Location: Nun'yabiznehz
Age: 38
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If they're part of Marine Force Recon (part of the aforementioned USMC-SOCF) then it's not implausible. The undercover mission in Shanghai, however, is more of a DEVGRU-style mission, but it's always possible that with the Russia-US conflict some rules got relaxed and Tombstone was cleared to go into a hot zone in civilian clothing.
I however do find some things from the SP campaign unrealistic, such as how the USS Titan carrier (since when did the USN name its nuclear aircraft carriers after mythological beings instead of presidents and politicians? USS Enterprise set aside, of course) survived relatively intact (structurally speaking) but only two survivors were found. I know the ship was boarded and the corridors were packed with bodies, but the extreme mortality rate gnaws at me. Also - Chang's ship in the final mission suspiciously looks like an American LCS ship - namely the Independence class. The only difference I could spot was the main mast, which looks like a cross when viewed from above. Unless, of course, the Chinese have their own trimaran. And how did the USS Valkyrie land M1s on the beach without LCACs, huh? Did they fly off from the helicopter carrier to the shoreline? But then again, take a look at how other FPS and military sim games deviate from reality. COD:MW2 had tripod-mounted Gatling guns and Predators that seemingly can reload their Hellfire payloads like a gunslinger can reload his derringer, MW3 had M1 Abrams with M134s (note: in Iraq, some vehicle crews DID replace their pintle-mounted M240s and M2HBs with M134s, but I've never heard of that job being done on a M1, only Humvees and MRAPs) and a Mil Mi-24 Hind with remote-controlled nose cannon (even though there is room for a gunner in the cockpit), ARMA3 features the cancelled RAH-66 Comanche stealth helicopter, etc, etc. And both BF4 and COD have weird door-breaching charges. If you've watched Zero Dark Thirty or the bonus disk of Black Hawk Down (which shows how the cast went to boot camp in both Fort Bragg and Fort Benning), you should know that SOFs use C4 bricks or even explosive-lined duct tape to open locked doors. I don't know where these big square thingies with handles come from. Oh, did I also mention the missiles you must guide with a joystick? I'd like to meet the (hypothetical/fictional) engineer who devised that to give him a piece of my mind. And in the BF4 MP, what is with the remote-controlled M224 mortar? And these motion sensor balls? The MP-APS? Puh-lease... Anyway... BF4 multi is either very fulfilling or extremely irritating: - TDM is a joke. 100 tickets on official servers? Really? - Why did they reduce heatseeker damage on fighter planes? They practically halved the amount of damage a double salvo does. And why can I, most of the time, only launch ONE missile instead of two like in BF3? It's as if it's reloading them one by one instead of simultaneously. - Snipers everywhere. Not funny. - Freezes on most maps, with sound loop. Not funny at all. - Sometimes I drop out of a match WITHOUT any error/kick/disconnect message. WTF? - Levolution not much of a game-changer in most Conquest matches I've played - either because neither side had the time to trigger the events or because they just didn't have much impact on my team. - DDOS attacks. Yay. I missed my rubberbanding days. - Missing points. In one match I get promoted, but the change doesn't carry over to Battlelog. I have to wait until the NEXT match to win more points, refill the progress bar and re-trigger the promotion message. - WTF is with the Ultimax U-100? Even when aiming down the sights, with a grip and a scope it's bucking like a stallion that's just been stung by a wasp. Got killed too many times to count because the darn thing just doesn't want to land at least 40% of my bullets on target. - Netcode is worse than on BF3: I get killed around corners, or shot through walls I shouldn't been seen or hit through. At least on BF3 I could understand why I got killed. On BF4 it's another matter. It's just like the bending bullet trajectory from that movie, Wanted (with A. Jolie). - Game-crashing while riding a vehicle. I'm getting used to it. Oh yeah, I am. - DICE stupidly making the China Rising gun and gadget assignments prematurely available (though some might think it's a good thing), but NOT visible on Battlelog. The code behind the assignments is buggy as hell - see here: Spoiler:
The criteria involving an "in a round" clause mean that you have to do all of them within the same round (the ribbons, OTOH, can be unlocked over the course of several matches)...but DICE/EA's servers won't register their completion unless you have the ribbon condition already fulfilled...otherwise, you'll have to do them over again. Diabolical, right? Anyway, I have the L96, MTAR and L85 already unlocked. Since I don't have the mortar yet and no anti-vehicle warfare ribbon (cf. earlier grievance) on my meagerly-populated award wall, so the MP7 and RPK-74M will have to wait. I hope that when China Rising is released they won't void the unlocks...I'd hate to redo the Open Fire assignment all over again. (grievances, cont'd) - The respawn system, especially in TDM/Dominion, routinely makes all Virgin Mary statues cry tears of blood around the world. It causes so many spawnkills most players end up slashing their wrists in front of their PC/console. - Spotting system being very whimsical - sometimes it does deign detect an enemy you can see clear as day, sometimes not. - You need a miracle to get the melee ribbon. With the commander mode it's almost impossible to surprise enemies from behind (that is, if the enemy side DOES have a commander), unless you come across a group of utterly clueless snipers who have their eyes glued to their scopes and their ears stuffed with cotton. - Most boat drivers STOP to bombard their targets with the onboard cannon/missile launcher...thus leaving the gunners vulnerable to snipers. And it seems they don't care about the chat system. - Revives? MIA. Med packs? Kinda MIA. Ammo packs. Sorta MIA, too. And Battlefield is celebrated for being a teamwork-promoting game. Jesus H. Christ. OTOH, I like how some of the fighters seemed more maneuverable. I had fun with them on Rogue Transmission...that is, when other players weren't camping their spawn icons out or when I wasn't colliding with the radiotelescope while pursuing a target.
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Last edited by Renegade334; 2013-11-19 at 04:03. |
2013-11-18, 15:02 | Link #99 | |
Emperor of the Expected
Join Date: Mar 2012
Location: Florida
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Despite the usage of them being Special Forces, they appear to be regular Marines. Special Forces on assignment are inform of what they are doing and for what purpose. Throughout the game, the Marines were not informed as a whole causing somewhat a chemistry issue on the team. CIA agent unwilling to share information. The Marines during the ship sequence had issues with swimming and diving, if they were MARSOC, they underwent the Phase 1 of training which is a 10 week basic course involving the standard training along with swimming and diving. Then there is the advance training involving USMC Combatant Diver Course. In the opening mission, PAC, despite the MARSOC 10 week training in Phase 1 including combat medical training, failed to realize the severity of Dun's injuries and thought Dun died instead of realizing he was in shock. I am trying hard to believe that we were MARSOC during that entire campaign especially the sequences where Irish has difficulty flying (MARSOC undergo U.S. Army Airborne School) and PAC commenting on music in a killzone. As well having issues of stealing enemy speed baots to go back onto their ship. If DICE was trying to humanized the allies we are playing with, they must have forgotten that MARSOC undergo assessment and selection, and then screening before they are selected. The story of Battlefield 4 is very cliche, it is a scenario that is seen multiple times in Hollywood movies. However, it is executed very poorly. Last edited by ReaperxKingx; 2013-11-18 at 15:13. |
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2013-11-19, 08:27 | Link #100 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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So I'm currently in a RHIB sailing off into the dull gray yonder. My thoughts so far:
In a word, underwhelmed. There appears to be nothing so far that has really made me go "Oh shit!" like the earthquake in BF3, or "OMGOMGOMG" like Going Hunting or Thunder Run. BF4 and COD: Ghosts are definitely weak offerings this year; Black Ops 2 was still the better shooter in terms of fun and storyline. I do find the squad portrayal in BF4 to be a bit strange: they're being sent to do Tier 1 operator shit, which is not the tasking of Marines, even Force Recon or MARSOC. As has been mentioned, this is Delta/Team Six shit. Tombstone have so far been spending the story kept more or less in the dark, go here do this, and Recker doesn't really sell the illusion that you're playing a leader character. Black Ops 2 was a bit more successful at disguising Section's role as the player following the story - it did a pretty good attempt, IMO, at pretending that you as Section were in a significant leadership position. The gunplay is good, yes, and Battlefield was always about the online MP, but I still find the campaign to be disappointing so far. Or maybe I'm just jaded.
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