2013-01-25, 16:31 | Link #82 | ||
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Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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2013-01-26, 04:19 | Link #83 | |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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I can see the idea behind having smaller cities and having them interact more with each other on a detailed level making for a smoother experience rather than one super city. It would have probably been a lot more accepted if they didn't have the always online requirement. If the towns are close enough together, than maybe it will look like a nice big city on region play, but I don't think they butt up next to each other sadly.
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2013-01-26, 20:38 | Link #85 | ||
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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2013-01-31, 23:30 | Link #86 |
On a mission
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Wtf? You'd think things would get bigger and better.
Sim City 4 had cities that were large, and you could have a ton of them in a region. And really, no size was ever good enough since we don't always want to pack our cities like sardines. You want to add parks and tress and stuff without worrying about running out tiles. Anyhow, since we were talking about a functioning rail system, and I reinstalled Sim City 4 to find a small town already setup from a previous game, well... The population is only 19k but 3500 people use the rail. Not too shabby considering it only runs along the corners.
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2013-02-01, 05:32 | Link #87 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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I was never able to put my aesthetics in action when playing SimCity. I keep making the same zone formula over and over again. I can no longer go bankrupt, but always felt like there should've been more I could do. And I never could make a functioning train network, and highways for that matter. Buses and Subways are easier to build and manage so I always relied on them instead.
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2013-02-02, 11:55 | Link #88 |
On a mission
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Well train networks work really well, but they also take up a lot of space. They're usually not worth the effort since you can mostly get by with just buses which actually make you money. If you have hilly terrain, this gets really annoying. The best way to do a train network is to put some at the start and just link it to a subway. Or just replace it with a subway eventually.
Rule of thumb is create transit hubs every few blocks. So bus stop, train station and parking lot could go all together. Transit works best if people are easily able to switch from one to the other. Highways aren't too bad if you use avenues a lot, since you can link avenues directly onto highways. As long as you have roads running aside them so people can actaully get out, it shouldn't be a problem. Onramps have been a pain in every sim game though. The main problem with highways is that they're quite expensive and don't really work until you have a developed region, so trying to build one will involve a lot of old city demolition. :S Still when set up, they are the best form of traonsportation... though rather ugly and polluting if used too excessively. Most of the time I don't really go for big highway systems unless I have some suburb bordering regions.
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2013-02-02, 19:36 | Link #89 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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I think though it forces the players to decide what they want the city to specialize in rather than make a MegaCity that has everything. So in other words we'd be making 1 city that'd be a gambling town, another simply as residential, and maybe one as a tourist and they're all linked together. That's how I'm seeing it as even when building in giant regions in SimCity 4 I ended up making almost every city the same. |
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2013-02-03, 03:00 | Link #90 |
On a mission
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The reason why a lot of people ended up building generalist cities despite the Region system in Sim City 4 was because 1.) it's too easy 2.) It's too boring.
I mean in theory it sounds fun to develop an industrial center or a suburb but it gets extremely monotonous and really serves as little more than a novelty. It's really going to be an extension of whatever you were making. Forcing people into this boredom isn't a good thing. It seems like games these days tend to want to steer the players way too much.
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2013-02-03, 04:45 | Link #91 |
18782+18782=37564
Join Date: Sep 2010
Location: InterWebs
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Cities XL had a good system to ensure that no city can ever be a generalist city, imo. Every city will have to focus on one or two resources to produce and trade almost exclusively, and import most other necessities or risk severe bankruptcy.
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2013-02-13, 17:10 | Link #92 |
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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Knowing that... roads can be... literally "drawn" on the landscape. Layouts like in this video are 100% inevitable.
LOL Yet. Reaching the end of that video -- after seeing all the comical layouts -- I'll be hesitating on my purchase as well.
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Last edited by Kyuu; 2013-02-13 at 17:22. |
2013-02-14, 04:37 | Link #95 | |
=^^=
Join Date: Aug 2007
Location: 42° 10' N (Latitude) 87° 33' W (Longitude)
Age: 45
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On top of that, I have an issue of zone density directly linked with street density. If every road has to be a 3-lane road in order to produce a very dense city... that's not... as "realistic".
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2013-02-14, 04:41 | Link #96 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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One thing that's for sure. Their "anti-piracy measure" worked in the sense that they butchered the game so bad, I wouldn't even play it for free. My Simcity 4 is a superior game, so why should I waste time playing this Simcity Online?
They lost a sale. And with any luck, that also means the hacked game would have low pirate rates because no one would want to waste the bandwidth.
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