2016-06-11, 13:25 | Link #242 | |
beyond
Join Date: Jun 2006
Location: in the club
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Dude must have bought a wired jaw with the backer money then
From a recent interview: Quote:
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2016-06-11, 14:15 | Link #243 | |
User of the "Fast Draw"
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Not that I feel much sympathy since they were the ones who set them. Will be glad to just have the game and put this nonsense behind me. No more kickstarting for a good while.
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2016-06-11, 14:25 | Link #244 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Some stretch goals are easy; the various modes are just a rehash of already existing content (save the online one, which is immensely more arduous to accomplish), the making-of documentary is a simple task, as is the OST. Everything else, however, is a lot of extra work: even assuming you got the various sprites ready and physics/collision mechanics set, making two more stages with bosses (one of which is a Call stage) sets the project back by quite a bit. I don't know what impact the mass cross-platforming may have had, but it's a game eventually available on PC, Mac, Linux, PS360, Wii U, PS4, Xone, PSVita AND 3DS!
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2016-06-11, 14:51 | Link #245 | |
Senior Member
Join Date: Mar 2010
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2016-06-21, 03:43 | Link #250 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Enemies never go for pure life kills in platformers, they go for the flinch into spikes, lava, the dreaded off-screen, etc. Of course, that is frustrating and more a Castlevania policy than Megaman...but IIRC it's always there. Frame rate problems are a huge issue, did not see that one coming.
Brief power-ups sound good, but I can't comment without actually having played the game. I can comment on Megaman's sub-weapons though: in this clip, we see Beck spamming buster shots of the lowest level at a boss. What's wrong with that? There's no invincibility time for the boss after each shot. I finished Maverick hunter X recently, where every boss required a particular weapon (and platforming strategy) to beat with more ease. Some had shields, others turned invisible, others flew around...you get the point. I imagine that being able to cheese a boss by spamming A would make the game very underwhelming. As for the levels themselves...they can't be tedious while having no platforming issues due to Beck's mobility. I just take it the reviewer was looking for something else in that department. |
2016-06-21, 12:35 | Link #251 |
Senior Member
Join Date: Oct 2012
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https://twitter.com/etdragonpunch/st...17940396130304
https://twitter.com/megaloltaku/stat...26498135216128 I hope no one got the Wii U version. There are other problems as well. PSN backer codes don't work right away, it breaks its own steam library page, its comes up as malware on some pcs, the frame rate chugs at as much as a flashing light. Just looks terrible all around. I was planning on getting it, but now I'm even afraid to do that. http://kotaku.com/the-mighty-no-9-ki...ssy-1782334573 (More problems) http://gameranx.com/updates/id/60596...-9-launch-day/ (A comprehensive list) https://twitter.com/Wario64/status/745160051694800898 http://kotaku.com/mighty-no-9-s-desi...ble-1782382706 So apparently the "better than nothing" comment was not something Inafune said, but his translator which in itself is pretty bad. Considering most people won't realize that. Last edited by MCAL; 2016-06-21 at 20:15. |
2016-06-21, 20:46 | Link #254 |
User of the "Fast Draw"
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Well after some hours waiting for the psn codes to work....finally got it working.
It's a decent game. Is a shame they didn't include more powers like was originally considered using the more basic enemies. Still, the enemy powers are pretty fun. That Brandish sword is pretty fun to just swing wildly . Can be fun to cycle through different abilities. Some of the stages can drive me nuts with how perfectly you have to maneuver or avoid instant death. I don't mind having to improve what I'm doing over time....but some parts can get annoying. It's basically what I expected after the demos. At times the shooting and dashing around can be pretty fun. Does feel like some things could have been more polished. But was nice to see some things come through with this game like with the Call stage. So yeah, I don't think giving it a 6/10 is unreasonable. It's pretty average. They did some things well and it certainly did turn into a game. For someone who isn't that big into the Megaman style games it is a solid ride.
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2016-06-21, 23:58 | Link #255 |
beyond
Join Date: Jun 2006
Location: in the club
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Just finished watching the livestream for the release. Some things to note:
- Cherry picking and fabricating questions during a live chat while being dodgy on real concerns like Red Ash. Maybe Inafune should run for office - Ben should add mortician to his resume, since he basically dug Comcept's grave with his off-handed remarks. What's even more offensive than the "better than nothing" comment was how he exclaimed he wasn't getting his "2-D fill" (apparently his radar has a weaker signal than a busted cell phone to have missed games like Shantae and Shovel Knight). - That poor pizza being ignored. Maybe it's time for Capcom to remake Yo! Noid
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2016-06-22, 01:06 | Link #256 | |
User of the "Fast Draw"
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But now? There is way too much bad blood to have a live stream for this thing. I didn't even bother to watch, but can presume at least half of the chat was filled with negative comments or questions they didn't want to recognize.
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