2008-07-16, 12:58 | Link #2762 | |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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2008-07-16, 13:00 | Link #2763 |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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Know what? I dont care. I have taken much worse from the tournament pricks in shoryuken.com, I never demanded an apology. Why should I bend for you when others did not?
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2008-07-16, 13:15 | Link #2766 |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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No need; I finished arguing when Sheba offered up an explanation of what I'm doing wrong. Post edits took place at bad times and Sheba must've posted and logged off before he saw that I edited out a rather rude comment and left the post the way it appears now. If he'll just explain what he means so I can go about working on it I'll drop the matter entirely.
I said I'd take legitimate complaints more seriously than groundless insults and I meant it. Sheba, would you care to provide that explanation so we can go back to being relatively civil to each other?
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2008-07-16, 17:46 | Link #2767 |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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You know what, I've come to a decision.
Alex's status as a half-familiar leaves him with a body that is all but saturated with magic, which leads to him having a higher-than-normal affinity for magical energy manipulation and allows him to learn to use kanka in a few months rather than years. Basically it just allows him to have magical potential on par with the other Aces and then be able to use kanka to keep up with them after the cartridge system is introduced. All other effects are just personality quirks and the like, not actual powers, so there shouldn't be any balance issues, or at least none that I can see.
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2008-07-16, 19:08 | Link #2768 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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Is there any real point to him being half familliar? Because seriously if not, you may as well drop it. Franz was supposed to retain Unlimited Blade Works but I dropped that because there wasn't any real point in him having it.
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2008-07-16, 20:19 | Link #2769 |
Black Dragon
Graphic Designer
Join Date: Dec 2007
Location: In the Netherrealm, thinking who to betray next...
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Nanoha, Rise of Techno_Union Spoiler for Intro:
Spoiler for Preview:
Full Download link: http://www.badongo.com/file/10430223 PD: In this number makes debut Dr. Faust Enjoy!
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2008-07-16, 20:21 | Link #2770 |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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Then I remembered AARON SMASH...
And has gone to write a slice of life bit to check if I still has the writing groove: Spoiler for A slice of life part 1:
Depending on the reception, I may or may not continue it. And I realized one thing, dialogues were never my forte. So my stories tend to kinda look like a spaghetti western by Sergio Leone.
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2008-07-16, 20:51 | Link #2771 | |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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2008-07-16, 20:53 | Link #2772 | |
The Dang-meister
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Having a useless status is just that, useless.
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2008-07-16, 23:14 | Link #2773 | |
Residential Nutcase
Join Date: Jun 2007
Location: Outer Cadia
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Btw Coma, if anything, being half familiar imo would leave Alex with LESS mana instead because part of his natural mana (I am assuming half), produced by the human half, should be going to be used to support his familiar half. While he might be stronger physically, I seriously doubt he would be that powerful magically. And before you go on the kanka route read the next part below. As for the Kanka idea, my personal idea (anyone is free to disagree) is that magic/linked mana IS kanka or at least the concept is. Reason is due to the two conflicting information about mana from the dvd booklets since there there is an entry talking about mana from the atmosphere but the entry on loading foods seem to indicate its from the body. (TK, I know you disagree on this point). If I remember correctly, magic in Negima is from the atmosphere and ki from the bod. You might ask how is this applicable to the crap I mentioned above? Magic in Nanoha has to be linked to be used and assuming that the two entries about mana is correct and not conflicting, I think the linker core links energy from atmosphere and energy from the body to form magic aka kanka. If my idea is correct, which I seriously doubt and I can bet many people (probably TK, Ark and Jimmy to mention a few offhand ) can find the flaws in my admittedly crazy idea, it would make your Alex less unique, no? |
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2008-07-16, 23:58 | Link #2774 | |||
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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Spoiler for IS: Silver Retriever:
The working definition that I have going right now is that magic in Negima refers to linked mana and ki is the energy of the body. Kanka is a hybrid energy created by pumping mana directly into one's ki flows in such a way that the two energy sources mix and turn into a new type of energy. The limitations of this energy are akin to the limitations placed on straight-up ki in Comacanon, namely it can't be projected more than a few meters away from the body (except in special circumstances; Asuna stacks a kanka blast on top of a magic cancellation effect during the battle at the Magic World gate, and Comacanon Asuna can probably pull the same thing off), and using it for extended periods wears out the linker core. Higher ranked knights don't need to worry about the second limit so much as knights with weaker linker cores; Signum, when she was still alive, could hold this technique for hours at a time without even noticing the strain on her LC, but her artificial body doesn't have ki flows so no kanka for her after the BoD assimilates her.
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2008-07-17, 00:59 | Link #2775 | |
illusion control
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Not that I can understand why a character needs to stand out. My characters don't really stand out much in this thread, even if they're unique enough in my mind. Taken in Nanoha-verse terms, they're pretty commonplace. Should I be working on making my characters stand out more? |
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2008-07-17, 01:12 | Link #2776 | |
The Resurrector
Author
Join Date: Sep 2007
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*rubs temples at the amount of rage going on*
Seriously, people ... Ah, I'm too lazy to even comment. Quote:
Right now, you're bordering Alex as a "all-good-and-no-bad" character, which leaves little to be desired for approval. I don't mind him being a half-familiar and stuff like that, but try to make him more normal than he is right now. Thanks. And no, I don't see why familiars need to be physically stronger than anyone. Arf and Zafira (if he's classified as a familiar and not guardian beast) look just as normal as any other human mages. Arf has been near-death before in Season 1, and Zafira in StrikerS. Why Alex should be above them, I don't know. |
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2008-07-17, 01:24 | Link #2777 | ||
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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For one thing, Alex is sort of an Idiot Hero in that he doesn't like to spend a lot of time deliberating and worrying about things and prefers to jump headfirst into everything he does, consequences be damned. He has traces of Hot Blood in him but it's not his defining feature like it is with, say, anyone from TTGL. His fighting style is a nod to Kyuubi Naruto in that he fights at short-to-middle range with much less skill than you would expect from a hand-to-hand fighter (at first; this doesn't last after Eva gets her hands on him after Classic) but he comes at you like a runaway freight train and he doesn't stop until you're down for the count. His inability to use the cartridge system (his device is too delicate to be able to handle frequent and sudden power surges) forces him to learn to trigger the magic/ki fusion in his ki flows during A's while Nanoha and Fate are getting device upgrades. Like the other Aces, he's also essentially a nice guy who's pretty easy to make friends with (assuming you don't have a plot device standing between you and him...), doesn't worry about much, doesn't take too many things seriously, etc. One could easily imagine him as having a kansai dialect, since he pretty much matches the stereotype to a T.
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2008-07-17, 01:57 | Link #2778 | ||
illusion control
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Honesty compels me to admit that I probably won't remember anything much about Alex after a while, perhaps not even his name, but I'll probably have that little niggling at the back of my mind which goes "wasn't there a character using magic and ki at the same time?" In my view, that's unique enough. In fact, personally speaking the kanka is more memorable than the half-familiar thing. Quote:
Generally the easiest way I know of to make the character "unique" enough is to vary his personality from the others. Make it something that's explainable in a short sentence or phrase, even if it's a gross overgeneralization or exaggeration. Even if he has the same powers, the difference in personalities might mean differences in how they're used: Alex is the sort to charge in first and plan later, so even if he has the same style as Fate, he's not as likely to worry about positioning and such. If we're looking at powers, then we can steal a page from standard adventuring archetypes: the Ace trio is heavily oriented towards nuking and large ranged blasts, which suggests an immediate use for a tank-type. (Zafira would probably fill this role, but he always gets shafted. Arf too, although she gets less and less screentime as the series went on.) Or you can go for a mezzer-type, with binds and status effects. Or a barrier-type (Yuuno, poor guy). So on and so forth. I like the D&D 4E classification of roles, but it's probably too esoteric for this discussion. But I have to say that I really like it for a handy guideline. - One thing I've heard about regarding Character Flaws comes from creating characters in a game system which includes a Flaw or Disadvantage portion for extra character points. As a caveat, it's not a rule of any sort; at most, it's a very rough and insubstantial guideline, and everyone's free to ignore it. (In fact, not all, or even a majority, of DMs follow it.) Flaws are used in two senses: to give the characters plot hooks for the DM to build upon for the Character Backstory, and to give the players extra build points to bring their characters up to par. The rule of thumb when picking a Flaw is: "if this did not give me any points, would I still take the Flaw?" In other words, is the Flaw something that makes sense for the character, or is it something that's taken for the points? Note that the latter is not inherently "bad": something apparently random and unrelated can turn out to be a significant plot point in the future. Putting it into character creation terms out of pen-and-paper RPGs: when listing the flaws for a character to show that she is not a Mary Sue (or whatever), are these flaws thrown in just to defeat Mary Sue Litmus Tests? Or do they have a reason to be there in the backstory? Considering that most OC creators here aren't working with point-buy systems (I think I'm the only one, really), the trick isn't to load the character with enough Tragic Backstory or Personality Flaws to offset the Amazing Power they get; it's whether one can justify that Amazing Power in an interesting manner, without having to resort to "but they've got Angst!" |
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2008-07-17, 01:58 | Link #2779 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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2008-07-17, 02:03 | Link #2780 | |||
Residential Nutcase
Join Date: Jun 2007
Location: Outer Cadia
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With Goose, he made a good first impression so even when he isn't as ... err... impressive as before (sorry as well Goose), I still have a positive perception of him (Although when he goes Abare mode, it does test my limits ) Quote:
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Currently there are only 2 OCs imo that even deserved to be called an Ace. One would be Keroko because he inserted her (Damn you Keroko for making me start to think of you as a girl even when i know you're a guy) very seemlessly into canon. The other would be Aurion. Main reason would be Hayaurion, 'nuff said |
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hayaurion, kaonland, keroland, khrack, original content |
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