2013-06-17, 23:13 | Link #1481 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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Look at SimCity. That game had trouble marked all over it yet it still ending up selling over 1.6 million units. |
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2013-06-18, 02:44 | Link #1483 | |
~Night of Gales~
Author
Join Date: Dec 2005
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The challenge comes after.
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2013-06-18, 02:52 | Link #1484 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Not to mention 1.6 million units of Xbox1 is not enough to cover the production costs of a AAA game. A new Halo selling 1.6 million would be a miserable failure. Halo 3 sold 8.1 million copies.
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2013-06-18, 03:07 | Link #1485 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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And do note that the Avalanche quote talks about driver issues, not development tools. And he also goes on to say the exact same thing I did: he's expecting Microsoft to have great dev tools. Ease of coding will not be an argument to get games on the PS4 when compared to the XB1, that much I can bet on for the following 2 to 3 years (from then on who knows? Maybe Sony will buy someone who makes good devtools eventually).
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2013-06-18, 03:26 | Link #1486 | |
~Night of Gales~
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Join Date: Dec 2005
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Let's make some assumptions. Assume 50% of all Halo 3 buyers are die-hard fans, (unlikely ) who will definitely buy an XB1 just to play the next Halo. That would be 4 million units. Throw in a few other franchises, it would come to around 5-6 million. After that... what? Microsoft's 1st-party studios isn't as strong as it used to be, whereas Sony own studios seem to be doing very well, as some of them have separate teams for different games now. 3rd party exclusives can only last for so long. We saw that happen in the previous gen. And ultimately, the less that the XB1 sells, the less bargaining or value their exclusivity deal can offer to 3rd parties. The merit of being an XBox exclusive would lose a lot of shine if there's insufficient install bases to move sales. From a non-gaming perspective... TV stuff. Google TV failed. Cheaper alternatives failed. There is no proven market for a $499 media box. And there's no way Apple & Google will allow Microsoft to win in that space, nevermind cable companies. NFL. I don't know about America, but I've never felt that the market for "exclusive content only available in whatever" is a big one. It's only the die-hards that would crave for things like this, just like exclusive DLC items, etc. NFL will never offer something truly special and unprecedented only for XB1, without charging them insane amounts of money. Skype. TwitchTV. Bing. Internet Explorer. Windows apps. The idea of 'on-screen multitasking with voice and gesture' just kills me. Literally everyone in the media industry is talking about the '2nd screen' via smartphones & tablets, and that feels way more efficient and realistic in real-life use compared to gesturing and talking to your TV to do it. Kinect. I've no doubt it's an excellent piece of hardware... Only 30 million bought it for the 360, and I suspect at least 5-10 million were bought for non-gaming purposes. Games with gesture controls have not shown any success. No 3rd party AAA games use them outside voice recognition. And there's one huge problem, that I can't believe Microsoft failed to recognise... Kinect supports SIX languages. SIX. No wonder Poland didn't enter the launch list, Kinect doesn't recognise Polish. And many other languages.
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2013-06-18, 03:48 | Link #1488 |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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I had to laugh a little a Cerny saying that the number one thing developers asked for on PS4 was unified memory... I seem to recall the PS3's "256MB system, 256MB graphics" divide caused devs a lot of headache relative to the 360s 512MB unified + high speed cache approach.
I also seem to recall that the 360's high speed cache was designed to be enough to offload specific high bandwidth functions from main memory, and I imagine MS is taking the same approach here. I suspect that MS's smaller GPU is due to having to fit the cache on chip so I do think SOny has the better design, but it's worth taking some of these statements with a grain of salt. My big question is whether Kinect can track to the finger as opposed to just arm level. If it does, it could make for some interesting "controller+" scenarios. You know how Ryse is primarily controller based but you can signal troops with gestures? If you get it to the level where it can track fingers, you could probably implement something like the spellcasting via drawing runes systems in PC games like Arx Fatalis or The Void, except without the clunkiness of trying to draw with a mouse. (It occurs to me the Wii U could also support such a control scheme. So yes, there actually is an area where PS4 is the weakest link too. Wouldn't bet on most devs caring though.)
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2013-06-18, 04:30 | Link #1489 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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2013-06-18, 06:54 | Link #1490 |
Bearly Legal
Join Date: Jun 2004
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I don't think tools would be much concern for this generation. The biggest issue down the line would be memory usage when games start using higher resolution textures. Also cloud computing could play a key difference later on as developer offload calculations to servers especially for multiplayer games.
Though issues like this probably wouldn't surface till very much later. Immediate issue would be indie dev's access to the platform. So far, Sony have been doing an incredible job at it and its starting to look better than Steam in lights of the recent Greenlight program controversy.
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2013-06-18, 08:51 | Link #1491 | |
(ノಠ益ಠ)ノ彡┻━┻
Moderator
Join Date: Mar 2006
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When both the PS4 and One hit their software droughts after the holidays, it will be indies that help fill in those big budget software gaps. The PS4 is far better positioned than the One is, in that regard.
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2013-06-18, 10:41 | Link #1492 | ||||||
Senior Member
Join Date: Dec 2005
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Many of these features either won't work or have no appeal outside of the U.S. It's pretty clear why Microsoft decided to include them, but it's perplexing why they bet the farm on them. Sony has way more internal development teams to begin with, so their drought should be less of a factor to begin with.
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2013-06-18, 13:24 | Link #1494 | |
Lets be reality
Join Date: May 2007
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PS4 launch lineup is fine.
Assassin's Creed IV: Black Flag Battlefield 4 Call of Duty: Ghosts DC Universe Online Diablo 3 DriveClub FIFA 14 Just Dance 2014 Killzone: Shadow Fall Knack LEGO Marvel Super Heroes Madden NFL 25 NBA 2K14 NBA Live 14 PlanetSide 2 Skylanders: Swap Force Vicarious Visions Warframe Watch Dogs Yes a lot of ports/crossgen games but if you're going to buy a ps4 than you should obviously be getting them for said platform. 1080p, 60fps Assassin's Creed IV is clearly superior to last gens versions... Quote:
Ps4 Flops - 1.84 t/f CU - 18 ROP - 32 Ram reserved for OS - 1gb Xbone Flops - 1.2 CU - 12 ROP - 16 Ram reserved for OS - 3gb 10% of the GPU power is reserved for the OS as well on Xbone, and if the clockspeed downgrade rumor ends up true... lol. |
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2013-06-18, 14:04 | Link #1496 |
(ノಠ益ಠ)ノ彡┻━┻
Moderator
Join Date: Mar 2006
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Oh lord, that is hilarious. Talk about a double standard. I'm surprised the bill is a bipartisan effort.
Still, not good for MS. Even if the bill is DOA, this just shows how far into the public psyche the machine has become, and not for good reasons.
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2013-06-18, 14:08 | Link #1497 |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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Eh, good point, but I think the limited vertical height would get in the way. The comparison honestly reminds me of how my 15 inch Macbook Pro owning friend complains about the touchpad on my (11.6 inch) Thinkpad X120E every time he tried to show me something on the Thinkpad.
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2013-06-18, 16:55 | Link #1498 | |
Senior Member
Join Date: Dec 2005
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http://www.theverge.com/2013/5/21/43...x-one-hands-on Spoiler:
One of the suggestions i mentioned before would have been adding a glove peripheral that would have allowed the kinect to track your fingers. That would expanded on the kinect's ability allowing to use any kind of hand gesture as controls. Really forget drawing runes, imagine if you could cast spells with different hand signs. This would have created even more options for games. The other suggestion was a navi controller which also would have expanded on kinect's playablity. Kinect is not a bad idea, but its been stupid for MS to not think about how else the device might be used and figure out how to actually play games with it. Also the idea of casting spells via drawing runs was kinda of done in Okami on the PS2
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Last edited by Slayerx; 2013-06-18 at 18:06. |
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2013-06-18, 22:56 | Link #1500 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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From another forum:
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