AnimeSuki Forums

Register Forum Rules FAQ Members List Social Groups Search Today's Posts Mark Forums Read

Go Back   AnimeSuki Forum > Anime Related Topics > Visual Novels, Mobage & Anime Spin-Off Games

Notices

Reply
 
Thread Tools
Old 2019-01-10, 05:03   Link #2241
shmaster
オンドリャァァァ!!!
 
 
Join Date: May 2009
I do have Athena.

Now I think about it. Normal damage cap seems to be the least favorable.
The main use in fire is for 10's ability 4. But usually none solo raids ends so fast I don't have the chance to use it anyway.
While in long raids like Akasha I use my water team instead.

So this really just leaves ougi cap up and ability cap up...
shmaster is offline   Reply With Quote
Old 2019-01-10, 07:12   Link #2242
Klashikari
阿賀野型3番艦、矢矧 Lv168
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 32
Normal damage cap is actually serviceable for Fire, considering capping autos isn't exactly hard and some characters like Shiva are even more obsene with that. And it might be exploited by Zeta 5*, assuming she is good that is.

Ability damage cap up is only good if you abuse Athena, which isn't exactly the best character for short fight.
It may be useful for Kubira due to her abi 2 being auto activated quite frequently on the long run, but there isn't really any other light spear character that benefits a lot from abi cap up. Naoise and Zeta only has damaging ability, and the CD for both abilities is 6 turns.
So unless you really want to focus on Athena damage output alone, I wouldn't bother with abi dmg.
__________________

Last edited by Klashikari; 2019-01-10 at 07:26.
Klashikari is offline   Reply With Quote
Old 2019-01-10, 22:15   Link #2243
Forsaken_Infinity
Senior Member
 
 
Join Date: Dec 2009
Location: United States of America
Age: 27
Song herself has a strong nuke too which used to be like half Light's damage (with other half being Lucio's nuke lol) just last year in UBHL.

It sounds like he plays magna for both so I am not too sure that straight up atk cap helps all that much, especially for Fire. Any fight that doesn't activate your enmity nicely becomes a major PITA. On the other hand, Fire chars in general have tons of nuke. You'd likely still want to run Esser here and there as well and she brings in tons of skill damage -- I don't think the additional damage for her ult from an atk cap makes up for the skill damage she brings for Magna. Fire grid can abuse ability cap hard with multiple Ushumgals too. Athena's just a nice bonus. But ability cap is kind of wasted if you have another Ultima weapon with ability cap as at least my main use for ability cap is leeching and Arcarum.

If you don't want ability cap then I would just go with Ougi cap or even chain burst cap which is very underestimated. It makes more sense for Fire than Light due to Anila but Light does have Amira too.
__________________
Forsaken_Infinity is offline   Reply With Quote
Old 2019-01-11, 02:24   Link #2244
shmaster
オンドリャァァァ!!!
 
 
Join Date: May 2009
Yeah, Magna on both.
Not enough Ixaba or Eden, despite having both Agnis and Zeus.

But I guess Zeta is worth considering? If the FLB is good, then a that's 3 person with normal damage burst... hmm...

But currently leaning ougi cap up at the moment. Fire has high ougi rotation in the first place. While light has Noise, who boosts too much ougi damage that it feels like a waste without more cap up.
shmaster is offline   Reply With Quote
Old 2019-01-11, 12:05   Link #2245
Klashikari
阿賀野型3番艦、矢矧 Lv168
*Graphic Designer
*Moderator
 
 
Join Date: Mar 2006
Location: Belgium, Brussels
Age: 32
My point wasn't "Light and Fire don't benefit from ability damage" but rather "light and fire spear teams don't benefit that much from ability damage".
You obviously don't need characters to match the weapon prof for the cap up skill, but I consider it as a requirement to have 3 characters of that prof (2 if none of them are the MC, since they need that the least generally speaking).

From my perspective, ability damage cap up works best with a Omega Sword instead of a Omega Lance, because the former has vastly more characters matching the weapon prof with noteworthy nukes.
Meanwhile, with Lance, it is kind of a mixed bag: Athena becomes incredibly busted against AOE bosses and the likes, but other spear users like Shiva don't really have a noteworthy damage ability, and while Essel could be counted there, I have hard time to believe she would be used alongside Athena, to the detriment to either Shiva or Anila (assuming you have all of them, of course). But your mileage may vary greatly depending of the composition I guess.
Same goes with Light, where Kubira has a semi auto spam ability, but no other spear user will benefit a lot from that. Only a non spear user like Sorn would benefit from it.

That said, Ougi cap up seems to be the most reasonable choice for the Omega Spear in term of impact and character "coverage" so to speak. I mentioned normal damage as serviceable, but not exactly the best choice in general.
I'm still disregarding Chain Burst completely because most of the time, you don't want to have a full chain burst since you generally want firing off ougi asap (be it for racing or ougi effect).
In a nutshell: Ougi > Normal >= Abi >>> Chain burst for the omega spear imo.
__________________
Klashikari is offline   Reply With Quote
Old 2019-01-12, 02:19   Link #2246
Forsaken_Infinity
Senior Member
 
 
Join Date: Dec 2009
Location: United States of America
Age: 27
Quote:
Originally Posted by Klashikari View Post
I'm still disregarding Chain Burst completely because most of the time, you don't want to have a full chain burst since you generally want firing off ougi asap (be it for racing or ougi effect).
In a nutshell: Ougi > Normal >= Abi >>> Chain burst for the omega spear imo.
Agreed with everything else but the point of chain burst cap is actually not to have a full chain burst! You want 2 bursts more often than anything else with a CB cap. The lockout of full chain is indeed awful. But even before that, if you compare x2 chain burst damage vs x4 chain burst damage then it becomes clear that you generally want 2 chains most of the time if you want to maximize damage even without considering cap up and ougi effects and lockout. It's 1.16m cap for x2 vs 1.685m for x4. There is a multiplier for the damage too but you almost always hit the cap. Chain burst cap up on ultima keys is much stronger than ougi cap (50 % cap up vs 15 %) so frequent 2 chain bursts gain a very high value with it. Some charge bar gain mashing setup like Fire's with Anila and Light's with Amira are perfect for this key as the fact that you are firing off ougis a lot and usually get 2-3 burst just as a matter of fact makes it very good. You might not be hitting the new ougi caps with magna grids for these elements but you are almost certainly hitting the CB cap so CB cap up is even more sensible for magna for these two eles in particular.

On another note I am trying to theorycraft a bhl dark racing lineup now with FS and it seems to me like I just want nobody but six. So start with MC, H. Lady Grey and Six. Use death to kill off H. Lady Grey after she gives six echoes (just go next raid if six dies instead lol). But how to get rid of MC :| On the one hand BT with parazonium sounds a nice support for Six with some decent damage here and there. But on the other this is all about hard atk button mash and MC is getting in the way at that point. Not sure if RuneSlayer is a good option as I didn't play it enough ...

Any ideas?
__________________
Forsaken_Infinity is offline   Reply With Quote
Old 2019-01-12, 03:15   Link #2247
shmaster
オンドリャァァァ!!!
 
 
Join Date: May 2009
6 alone, as in to reduce the load time for button smashing?

Event then, I am not sure that's enough to out compete the fire lords or light lords.
Especially light lords doesn't need to click any ability at all and can hit 75% echo automatically with Black Cat MC alone.
6 still has to face click time lose to get all his buff on and all the set up to make him stay alone.
Light lords will be all trigger happy while you are doing that.
shmaster is offline   Reply With Quote
Old 2019-01-12, 03:29   Link #2248
Forsaken_Infinity
Senior Member
 
 
Join Date: Dec 2009
Location: United States of America
Age: 27
Yeah other eles are probably going to be better. This is really more of an Akasha Axe and Ultima Claw thing I suppose. If we are doing six alone then it doesn't matter what grid we run at all tbh. Might even be best to do a mix of magna and primal corts so he TA's more often heh. FS does help him get online faster though.

Light usually runs other chars too for bhl because they bring enough to the table. Dark chars are kinda awkward for this FS version despite being great attackers for regular use / gisla version. I guess in the end you'd just run Six and Olivia with H. Grey and BT MC with like six FS or something and forget about Akasha axe.
__________________
Forsaken_Infinity is offline   Reply With Quote
Old 2019-01-15, 10:33   Link #2249
Kuroageha
Mystic Musician
 
 
Join Date: Jul 2015
Ougi and auto cap are the ones that matter.

Skill isn't bad but isn't efficient and chain burst is an outright joke.
__________________
満天を見よ! そして、彼の七星を刮目せよ!
Kuroageha is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 13:12.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
We use Silk.