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Old 2009-07-29, 04:02   Link #17981
CanadaAotS
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euuuugh, goto? Terrible :v

I have a copy of the script myself, I also come from a programming background. Haven't yet looked at it, but if I see anything that smells of goto, I may have to kill it with fire. haha
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Old 2009-07-29, 04:15   Link #17982
DJ_RockmanX
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Now the programmers outnumber the volunteer artists.

And we really need to get the interactions in Waste of Time properly balanced. Here's calling for more editjobs.
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Old 2009-07-29, 04:26   Link #17983
besieger
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Probably takes much less time if you just run a Python script to add quotation marks at the beginning and the end of the lines, and add the greentext later yourself, as I have no idea where they go.
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Old 2009-07-29, 08:23   Link #17984
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Quote:
Originally Posted by DJ_RockmanX View Post
And we really need to get the interactions in Waste of Time properly balanced. Here's calling for more editjobs.
I'd offer to help, but I don't really see anything wrong with it...

nyoro~n
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Old 2009-07-29, 12:42   Link #17985
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Quote:
Originally Posted by CanadaAotS View Post
euuuugh, goto? Terrible :v

I have a copy of the script myself, I also come from a programming background. Haven't yet looked at it, but if I see anything that smells of goto, I may have to kill it with fire. haha
Actually, all scenes transitions work with go to. I see no problem with it, really. It is easy to follow.
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Old 2009-07-29, 12:48   Link #17986
Tyabann
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Originally Posted by Heatth View Post
Actually, all scenes transitions work with go to. I see no problem with it, really. It is easy to follow.
But... I'm not even a programmer, but even I know that using goto is terrible coding.

...You sure you guys okay?
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Old 2009-07-29, 13:21   Link #17987
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Quote:
Originally Posted by Kaisos Erranon View Post
But... I'm not even a programmer, but even I know that using goto is terrible coding.

...You sure you guys okay?
Well, most programs are not visual novels. Ii is only that way for the change between scenes. Like that:

Spoiler for exemple:

(the "jump totalunreasonable" is unnecessery on that exemple)
The other option is:
Spoiler for another exemple:


Both work well, but I think the jump(go to) is easier to follow. And smaller, use less lines(the jump exemple only used 11, while the call use 16). When the scenes have a common point to back, like the first few days, the call work well. However, as the flowchart becomes more and more complex, it is harder to follow.

Anyway, the point is the jump can be bad programing in most cases, but not really here, as no problem happen.

Last edited by Heatth; 2009-07-29 at 14:17.
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Old 2009-07-29, 14:19   Link #17988
swtrooper42
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Alright, I'm back from touring around Washington DC and back in the game.

Looks like we've reached 900 pages and almost 18,000 posts while I was gone. Plus Kaisos wrote some pretty amusing scenes. Looks like our luckless heroine is about to fall down the rabbit hole. Hopefully she doesn't land on her head.

Quote:
Originally Posted by Kaisos Erranon View Post
Yeah, some kind of dojo thing would be useful.
I immediately visualize a corner done by a complaining Taniguchi(M) and an informative yet snarky Kunikida(M) with other minor characters and some "special guests" inbetween. Now we just need a cleaver name.

But how often would we have bad ends? Currently we just have the lack of points ends planned out.
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Last edited by swtrooper42; 2009-07-29 at 14:31.
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Old 2009-07-29, 14:28   Link #17989
Kogetsu Shirogane
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Quote:
Originally Posted by swtrooper42 View Post
Looks like our luckless heroine is about to fall down the rabbit hole. Hopefully she doesn't land on her head.
From what I understand, falling down the rabbit hole is a lot like falling down stairs. At worst, she'll end up with a broken arm for a few months.

Quote:
But often would we have bad ends? Currently we just have the lack of points ends planned out.
I'm pretty sure it was said early on that almost every end is a bad end... don't quote me on that, though.
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... so you think you're a king now...
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Old 2009-07-29, 14:48   Link #17990
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Quote:
Originally Posted by Kogetsu Shirogane View Post
I'm pretty sure it was said early on that almost every end is a bad end... don't quote me on that, though.
Well, the only end I know is the main end or a route and hardly could be called "good end". It is not really bad, but if this one is that way I can oly imagine the others

Besides, isn't the point of the game be dark and ungsting? So Bad Ends must be very common.
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Old 2009-07-29, 15:18   Link #17991
bhl88
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Where will this be sold if the project is completed?

And the good end will probably be when Kyon wakes up before the day that the Endless 8 is about to end. And Haruhi will end that loop.

Or

Kyon wakes up:

Kyon: It's just a dream...
*something stirs in the blankets, Kyon removes the blankets*
Kyon: HARUHI?!
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Old 2009-07-29, 16:03   Link #17992
Tyabann
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Originally Posted by bhl88 View Post
Where will this be sold if the project is completed?
Can't be sold, it uses copyrighted characters.

We're not doing this to make money here.

We're doing this because ART.

Quote:
Originally Posted by bhl88 View Post
And the good end will probably be when Kyon wakes up before the day that the Endless 8 is about to end. And Haruhi will end that loop.

Or

Kyon wakes up:

Kyon: It's just a dream...
*something stirs in the blankets, Kyon removes the blankets*
Kyon: HARUHI?!
No, nothing like that at all.

Remember that this is based around the consequences of E8, and not the events of it.

Quote:
Originally Posted by swtrooper42 View Post
But how often would we have bad ends? Currently we just have the lack of points ends planned out.
Once in a while you'll be offered certain choices that are obviously dangerous.

Picking the wrong choice will get you killed. It's pretty simple.

Sometimes picking certain flags will auto-set you on the fast track to a bad end. It depends.

Succeeding in VNs is about experimenting with flags. Or, failing that, using a walkthrough.
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Old 2009-07-29, 16:10   Link #17993
Kogetsu Shirogane
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Quote:
Originally Posted by Kaisos Erranon View Post
Once in a while you'll be offered certain choices that are obviously dangerous.

Picking the wrong choice will get you killed. It's pretty simple.
Like running. Running is bad. You mustn't run away.
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... so you think you're a king now...
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Old 2009-07-29, 16:13   Link #17994
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If Fate/Stay Night has taught me anything, it's that you must always choose the suicidal stupid option, always attack, and never back down no matter how outclassed you are.

And running away gets you a swift and incredibly painful death.
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Old 2009-07-29, 16:15   Link #17995
Kogetsu Shirogane
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Quote:
Originally Posted by swtrooper42 View Post
If Fate/Stay Night has taught me anything, it's that you must always choose the suicidal stupid option, always attack, and never back down no matter how outclassed you are.

And running away gets you a swift and incredibly painful death.
Kyon isn't much of a fighter... if someone's trying to kill him, he's probably better off talking his way out of it.

*e*

... I was going to do something if I got the 18,000th reply, but I forgot what it was...
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... so you think you're a king now...
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Old 2009-07-29, 16:16   Link #17996
Tyabann
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Originally Posted by Kogetsu Shirogane View Post
Like running. Running is bad. You mustn't run away.
Quote:
Originally Posted by swtrooper42 View Post
If Fate/Stay Night has taught me anything, it's that you must always choose the suicidal stupid option, always attack, and never back down no matter how outclassed you are.

And running away gets you a swift and incredibly painful death.
This is stupid thinking and I want to subvert this.

Shirou only wins because lolIamtheboneofmysword hax.

Kyon is a completely normal if fairly agile human. All he's really good at is dodging and throwing chairs.

...Yeah, him getting into a fight is a bad idea.


Edit: Hey, congrats to swtrooper who got post 18000!

IT'S DOUBLE NINE THOUSAAAAAAAND
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Old 2009-07-29, 16:19   Link #17997
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Oh yeah, that.
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... so you think you're a king now...
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Old 2009-07-29, 16:28   Link #17998
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If I knew it was that I would have attempted to post something more impressive.
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Old 2009-07-29, 16:30   Link #17999
Tyabann
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If I knew it was that I would have attempted to post something more impressive.
I don't know, "Running away gets you a swift and incredibly painful death" is pretty epic.
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Old 2009-07-29, 17:14   Link #18000
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I don't know, "Running away gets you a swift and incredibly painful death" is pretty epic.
Sounds more like a moral.
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