2008-09-03, 15:06 | Link #1461 | |||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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2008-09-03, 15:22 | Link #1462 | |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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Besides; Hayate + METEOR system. Don't even try to tell me you don't want to see how much ass she could kick with one of those things strapped to her back.
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2008-09-03, 15:37 | Link #1463 | |
Too much Caffine
Join Date: Jul 2008
Location: Under your Bed
Age: 40
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Spoiler for hayate:
I want to see ALL 3 Aces kick ass in one of these. Just think on how many they can 'befriend' with one of these bad boy on. |
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2008-09-03, 15:47 | Link #1464 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Putting Hayate in one of those would make one wonder if its Hayate doing the blasting, or the thing she's in. So no, I don't really want to see that. |
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2008-09-03, 15:51 | Link #1465 |
Lurker on the threshold
Join Date: Aug 2007
Location: France
Age: 46
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The discussion on the use of fighters in SF space battle depend alot on writers fiat, we can see them in "Legend of Galactic Heroes" because the author want to use "close" engagements, on the other spectrum you will find "Banner of the Star" or "the Culture" settings where a fighter doesnt have a place.
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2008-09-03, 15:58 | Link #1466 | |
Too much Caffine
Join Date: Jul 2008
Location: Under your Bed
Age: 40
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BTW Ive watched Sky Girls and Strike Witches as well and they Don't have the beam spamming that Nanoha has, But interesting to see though |
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2008-09-03, 23:53 | Link #1467 |
~ I Do ~
Author
Join Date: Apr 2007
Location: In the XV-8A Spartan "00"
Age: 38
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Exactly what I meant in armed transports and gunboats. The snubbers' job falls to the mages, but when they need more spell penetration, their escorts and transports can go shooty on the harder targets. Like a tooled up Devilfish and Hammerhead Gunship supporting Firewarriors or several equivalent configurations in 40K.
Need proper handling though, to involve all of TSAB's possible arsenal and yet not lose the magical girl bits. In that aspect, fan material who have a significant mecha fan pop not surprisingly tends to go heavy on machinery, and I'm no exception, but I believe I'm close to the proper level.
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2008-09-04, 00:27 | Link #1468 |
Once and Current Subber
Join Date: Dec 2005
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Like I said, it all depends on what the writers would decide.
Keep in mind that the unique element of Nanoha-type technology is a certain amount of autonomy and AI-assisted control. Even down to the grunt level, it's a lot harder to dodge a Nanoha-type homing attack than a normal bomb, missile, or shell. It's perfectly reasonable that they've got the same capabilities on up the line. Therefore, dismissing a theoretical capital ship's armament as "too unresponsive to hit small fighters" strikes me as somewhat counterintuitive. If anything, you'd expect them to be extremely good at that sort of thing. Also, keep in mind that the timing of your historical analogy is important. You mention carrier battles in WW2 - indeed, this is a good example of why carrier air power is important. However, if you pick, say, 1927 for your date instead, you can easily see why admirals still believed the battleship to be queen of the seas. Bombers existed, torpedo planes existed, carriers existed... but the associated technologies that let fighters find and effectively attack naval units, by and large, didn't exist. Part of it was technological, part of it was evolving the correct doctrines for carrier air operations, part of it was that major naval vessels (even in WW2) weren't designed with the role of air defense in mind, and didn't have adequate anti-air armament. Does that mean fighters don't make any sense in Nanoha? No, not as such. But it's an imperfect fit at best. Nanoha places significant emphasis on the abilities of individual mages and there's not a good booster technology - even cartridges don't make Subaru a "threat" to Nanoha, and there's not really anything that could. Thus, a fighter with an inferior mage pilot would be overwhelmingly reliant on the technological systems as opposed to the magical ones - and that cuts against the Nanoha-verse grain. Also, think about the utter carnage an S-rank fighter pilot would cause pitted against swarms of lousy mages in fighters. (Hell... would the S-ranker even need a vessel?) Finally, if carrier vessels were an important part of the TSAB military, we might expect at least an off-hand reference to them. Naval aviation pilots are an elite in the navy; we've got lots of elites running around in Nanoha, but they're not fighter jocks. Or rather, they are, but -without fighters-... |
2008-09-04, 00:53 | Link #1469 |
Too much Caffine
Join Date: Jul 2008
Location: Under your Bed
Age: 40
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I have to agree with Mages taking the role of Fighters. Look at the last few episodes of StrikerS when they were attacking the Cradle the only aircraft that you see, besides the Arthra (or is it Asura), are Helicopters. No fighters could be seen, you would think that if they had them they would use them.
On that note, Fighters would still be useful to the TSAB. Mainly because not everyone who's part of the TSA is a mage. It definitely make non-mages more useful even allowing them to be on par, with the TSA's Technology, with their mage comrades. *Crap, there was suppose to be more but it 2am in the morning and Im out. most likly it will be covered latter so...* * SWEET DREAMS * |
2008-09-04, 11:17 | Link #1470 | |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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Also the TSA's big thing is that none of their weapons can be used by people who aren't trained mages; I think snubfighters that non-mages can use would qualify as mass-based weapons, even if they were powered by artificial linker cores or something of the like.
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2008-09-04, 12:47 | Link #1471 | |
Too much Caffine
Join Date: Jul 2008
Location: Under your Bed
Age: 40
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Spoiler for Yes I can Say 'Mecha Musume' :
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2008-09-04, 13:47 | Link #1472 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2008-09-10, 04:20 | Link #1475 | |||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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That's how I believe Barrier Jackets work as well. It generates a Barrier and Field surrounding the body that can halt most conventional attacks. In fact, the generating part is already canon. Quote:
Though in regards to the hitting the wall, I rather use Barrier Jackets. Auto Barriers seem to be a common safety feature, used for things like riding motorbikes as well. |
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2008-09-10, 05:10 | Link #1476 | |
The Interstellar Medium
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Join Date: May 2008
Location: [SWE]
Age: 34
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Just for..future reference >_>
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2008-09-10, 05:30 | Link #1477 | |||
Senior Member
Join Date: Jul 2007
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Of course, if they actually gave us a way to clock the bullet... but your source is Sound only... Quote:
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Remember the things that save you in impacts - distance and time. |
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2008-09-10, 05:53 | Link #1478 | ||||
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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By the way, I have a question that has bothered me for a while, you seem to wave around SoD as some sort of flag of logic, if you'll pardon my wording, that is used for objective reasoning. And yet, SoD is 100% subjective, as the SoD limits of one person may be a lot lower then the next. Ah, my mistake, I meant that it worked that way in that it is a field that blocks attacks, and yet doesn't have any limits in grabbing objects. As I recall, this was one of the biggest problems with this. Quote:
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That doesn't seem to bother any of the castmembers that much though. They pretty much against or even through concrete with zero distance between them and the concrete when they hit. |
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2008-09-10, 07:09 | Link #1479 | |||||
Senior Member
Join Date: Jul 2007
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I can measure a scene and clock it at say 70m/s, and you, using the same scene, should get about the same result. If we don't at least one of us screwed up the clocking procedure. Now, SoD means we take this as data, and so we can't nullify it by claiming some Law of Animation. So we can, at least in principle, agree on this by using this method. Of course, reality isn't quite that pretty, but you get the idea. Quote:
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2008-09-10, 09:21 | Link #1480 | |||
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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