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Old 2017-01-08, 11:41   Link #721
Psyco Diver
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Join Date: Feb 2014
Check out ichase, he has a bunch of 'basics' videos that are really good, he's a bit dry though

Try http://www.wotlabs.net/
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Old 2017-01-08, 12:07   Link #722
Bonta Kun
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Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
Quote:
Originally Posted by KanbeKotori View Post
I've been watching Flamu's video for now but his commentary doesn't really help me much.

I have problems with aiming and such.

Btw any players in Wotlabs.com playing in Asia server? Cos I'm in Japan...........

EDIT: Somehow http://wotlabs.com is not the page............. .___.
Leading a target takes time to get used to but your in a Kagerou so not the best boat to be using your guns on, more torpedo boat that gun boat.
Got be sneaky with your torps by using islands to your advantage.
Also knowing when to use smokes is pretty vital to DDs as well.

If your more inclined to use guns rather than torps, I'd suggest going with US or RU DDs.

or strap yourself into a big ass BB
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Old 2017-01-08, 15:19   Link #723
KanbeKotori
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Join Date: Jul 2013
Quote:
Originally Posted by Bonta Kun View Post
Leading a target takes time to get used to but your in a Kagerou so not the best boat to be using your guns on, more torpedo boat that gun boat.
Got be sneaky with your torps by using islands to your advantage.
Also knowing when to use smokes is pretty vital to DDs as well.

If your more inclined to use guns rather than torps, I'd suggest going with US or RU DDs.

or strap yourself into a big ass BB
For some reason I fare worse with bigger ships. My friend told me CAs are beginner friendly but I have worse results on it ironically.

I don't like gunboat style hence I didn't go USN DD from the start but with WG nerfing IJN DDs left and right and with the upcoming patch almost making IJN DDs unplayable, I can't have fun torping people. The main reason why I chose IJN DDs because of the powerful torps. I like to shoot stuff from far without being detected. Not to mention IJN DDs have one of the best concealment stat as well.

But dealing enough damage is what I suck at so at T8 I lose money most of the time. Trying not to suck yet somehow I'm innately bad at games.
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Old 2017-01-14, 21:26   Link #724
Psyco Diver
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Join Date: Feb 2014
I got the Graf Spree last night, that last mission grind was rough for me, the first 3 were so easy I didn't even need to run anything special XP wise but man the last leg WG just trolled me with bad RNG and even worse teams, it really made it into a true grind for me.

I just finished the Bayern grind, I liked her and I may buy her back at a later time, I did run allot of 100% XP camos on her this last week though and in the beginning to grind out all the modules but here are my stats
42 battles
71% winrate
49% survival (worst of most of my BBs, I think because I was aggressive)
Average XP 1085
Average damage 65184
Accuracy 30%

I feelings on her is she is allot like the New Mexico and Colorado, tough ship that handles good for what it is, decent speed with good punch. Where she isn't like them is the guns are derpy and are completely unreliable beyond 14km, both in penetration and in accuracy. Her AA is really lacking unless you go AA build, the New Mexico is much better at defending it self it seems with normal top hull and standard BFT and AFT captain skills. She is also weak against determined DDs, her secondaries will scare away allot of them but the guns are to derpy to hit them reliably and the secondaries are not accurate enough to kill them unless their on low health. That said her secondaries are amazing and I've gotten more "close quarters" awards than any other ship.

A see allot of complaints about this ship, but she is a true brawler in every sense of the word and thats where she needs to be, up supporting the cruisers and punching other ships in their faces
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Old 2017-01-15, 00:15   Link #725
YF19EX
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Join Date: Oct 2011
Location: Bad Chicken! Mess You Up!
Well today, I bought three more boxes and got Pringles! She can dance on a pin with a rudder shift time of under 5 seconds from center. Her Citadel is much harder to hit than other German cruisers and can take more damage that ones 2 tiers above her with her 45k hp pool. Torpedoes are short range but she has like 8 per side.

Its hard to play moderately with Pringles. You want to get right into the action especially with the inferno her main guns can do. The crazy rudder shift with hydro has me torpedobeat like a sir. The typical 203mm AP is only good on broadside ships. Been running lot more HE today and in the Scharnhorst as well and doing pretty effective damage. Does not have the alpha damage of a AP burst, but more overall effective versatile damage to all ships. I am interested to see how the AP/HE combo would be on this ship.

I am on the last leg of the Graf Spee missions. I can mainly play on weekends so that's why I am late to finish. Probably won't really get to the Christmas Convoy Missions.

Edit:

Ok, I have played around with the Atago, switching out the concealment module for steering gears 2. Holy crap, I thought the Pringles could dance on a pin, Tago can do it on a microscopic level. Center to lock is about 3.6 seconds and unlike Pringles, does not lose much speed in turn. She still holds 28kts in a full turn. On the North Map, I kept the enemy team away from the west passage by torpedo spamming the entire area with the starboard to port torpedo dance and kept that up the entire game. We had them pinned against the big island in the center.

Last edited by YF19EX; 2017-01-15 at 23:57.
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Old 2017-01-18, 21:57   Link #726
Psyco Diver
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Sigh I don't know what to do with all my captains now, I have like 12 ships, all with captains with over 10 points, couple at 14, now I don't know how to build them. I have some ideas but sigh
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Old 2017-01-18, 22:11   Link #727
Xero8420
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Join Date: Dec 2009
Location: A disclosed area off coast Ryuku Islands
Age: 25
Reorganized Soviet/Russian DD line and new sub-branch announced:
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  • Podvoisky appeared to be a proto-Gnevny dated 1929
  • Minsk (slightly upgraded Leningrad) be the first DL
  • Kiev relocated to Tier IX
  • the 1st DD line reorganized as DL line
  • Consequently, Ognevoy relocated to Tier VIII in the new sub-branch
  • Pr. 40N - Grozovoy is the postwar large DD and the direct development from Pr. 35 - Udaloy
  • The three other postwar DDs announced earlier would expect to release within this year as the 3rd DD line

Meet the Russian Kitakami - Okhotnik. It was said that this kind of configuration did exist on a modified Novik-series DD or a small cruiser.
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Old 2017-01-28, 13:13   Link #728
Psyco Diver
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Join Date: Feb 2014
New season of Ranked is coming and is focusing on Tier 7 ships and using Epicenter mode, here are my picks so far that I'm using:

Schornhurst: I expect so see allot of these out there, its a good slid ship and luckily most players I run into are HE spammers and are easy to deal with. I have a good captain ready for her that will be shared with her sister, its set up for secondaries with manual secondaries being the cherry on top

Gneisenau: I plan to run her also even though she shares the same captain with her sister, a little more balanced load out which does well in Random, I'll see how she does in Ranked

Colorado: I think this will be ideal for her, she doesn't have to flex across the map so her speed won't be a hindrance, I'm going to bring her AA build back though because I expect to see CVs and because of the map choice I don't expect the regular range to be a issue. I believe she will have the tanking ability to stay in the fight along with the pleasurable 16" guns to deal the pain out

Mahan: I think she will shine, I put APHE skill on her and it works wonderfully for me, to me she will be one of the finest DD choices since the Russian DD lacks good concealment although the IJN crowd does get a nice torp wall option

Pensacola: I know I know, but I like her and she is really good at deleting cruisers with her dank AP and the fact they love sailing broadside to me, depending on the meta I may or may not take her out
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Old 2017-01-29, 01:32   Link #729
Xero8420
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Join Date: Dec 2009
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Age: 25
Correction: Podvoisky turned out to be a prototype for Leningrad before the design got finalized a few years later. Has a similar 3-propeller with same propulsion power, similar 5-guns setting but armed with Svetlana's ageing 130mm/55 B-7 guns (which frankly wasn't suitable for a DD, and the 130mm/50 B-13 gun was developed in response for Leningrad), two triple torpedo tubes instead of quadruple tubes with weaker torpedoes, inferior AA weapons and overall much lighter than Leningrad.
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Old 2017-02-26, 20:40   Link #730
Psyco Diver
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Took a couple week break, tried getting back into it last night but was plain frustrating. I might put some time in Coop for a bit
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Old 2017-02-27, 10:58   Link #731
demonix
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Location: Hayes, Middx UK
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The intelligence of certain players really has to be called into question since I've had several levels of potato teams from those who lemming train all the way to one cap point leaving no support for those trying to actually try to cap the other points to complete idiots in destroyers who launch torpedoes ahead of friendly ships like one moron in a Mahan I encountered who decided to just launch a YOLO spread of torpedoes ahead of my ship which left me (after I burned my repair to stop the flooding) with a little over 600 health (it was a loss and I lost money because wargaming doesn't compensate players for damage caused by friendly fire even though they penalise players for damage caused even if its caused by another ship ramming yours).
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Old 2017-02-28, 22:49   Link #732
Psyco Diver
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I decided to take up CVing in Coop, that is some seriously hard stuff, I got allot of respect for good CV captains
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Old 2017-04-05, 03:36   Link #733
Renegade334
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Join Date: Jul 2006
Location: Permanent retirement from raws-hunting
Age: 31
Any tip on the best way to play the Cleveland? That thing feels like an HE magnet, so much so I've pretty much nixed any idea of acting as destroyer escort for early/fast captures. I'd stick to cruisers and BBs if I could, but the flight profile of her main armament (no upgrades unlocked yet, so take it as stock config.) kinda deters me from playing long-range engagements.

Well, in the meantime, I'll be grinding my other ships (Furutaka, Kongou, North Carolina) and premiums for the $ they constantly require.
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Old 2017-04-05, 12:22   Link #734
Psyco Diver
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I have nothing for you, I didn't get along with her either, I ended up running XP flags and XP camos to get through her as fast as I could, what's strange is I love the Pensicola and got her pre-buff which is the opposite of most players that love the Cleveland but hate the Pensicola
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Old 2017-04-05, 14:20   Link #735
Renegade334
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Age: 31
The Cleveland has a very nice propensity for citadel hits (when switching to AP rather than the HE most people advise to rely on) with the big broadsides it can unleash on destroyers and even some cruisers, but bloody hell, is it a giant bull's-eye that everyone just gangs on, like it's the order of the day or something. It also galls me a bit that acquiring it means losing torpedo capability, which is a very nice thing to have when dogfighting for a cap point or just keeping those little annoyances at bay.

For now I'll just stick with my own team's cruisers and affect a medium-range posture rather than going up close and personal; pushing behind destroyers for early caps just runs me through the wringer (and sometimes to an early, watery grave) and I'm not very enthused by the idea of staying close to BBs for the sake of having fire support (in exchange for my better AA coverage) - it doesn't feel very rewarding.

Anyway, I just got Hull B and I'll see what this step-up translates to on the battlefield. Next stop is that main turret upgrade for faster ROF and getting enough money for a rudder shift upgrade (the North Carolina hull B, Furutaka B and Cleveland B almost completely wiped out my in-game bank, so I have some grinding to do).
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Old 2017-04-09, 15:36   Link #736
Renegade334
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Join Date: Jul 2006
Location: Permanent retirement from raws-hunting
Age: 31
Any tips for the Fus˘? I unlocked it a couple days ago and limped (read: mostly free-XP'ed) to Hull B but, for some reason I cannot fathom, this ship keeps denying me armor penetrations and damage, no matter what I do. I free-XP'ed (again) the propulsion upgrade; that might help me a bit get around faster and not lag behind like a US dreadnought with a nationality crisis, but those twelve guns just seem anemic. I thought the Kongo was bad (even decent RB victories in it didn't seem to yield appreciable amounts of XP), but this one makes me wonder just what other horrors are in store for me on the way to the Holy Grail Yamato.

OTOH, I'm absolutely delighted by the North Carolina. That thing just hits its opponents like a speeding freight train (so well I even decided to purchase the Alabama premium ship for extra rewards and better resilience to torpedoes) when they stupidly expose their flanks, although:
1. You need to forget everything about the Standard-class-type gameplay (New Mexico, Colorado) and learn how to fight bow-first, with only a teenie weenie bit of angling to reveal the rear triple turret.
2. You need a team that doesn't suck and collapse all around you, leaving you to be surrounded or flanked (which is a recipe for distaster, knowing the WWII-era US BBs with the "all or nothing" armor scheme have squishy sides).

Anyway, the NC's ability to just wreck its enemies (thanks to this ship, I'm scoring a lot more citadel hits these days, which is very rewarding) with ease leaves me wanting for more in the IJN BB line, but that Fus˘ just doesn't seem like it wants to cooperate. It's got twelve guns, which I try to use in full as much as possible even at the risk of overangling and exposing too much of my flank to the enemy, but...either dispersion is not on my side or I barely get 1K-2K dmg for a full broadside. I know it's easy to lay the blame on RNG, but I'm starting to wonder. Did I miss a memo on how to make this ship really work?
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Old 2017-04-09, 18:34   Link #737
Psyco Diver
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What range are you engaging at usually? Any replays by any chance?
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Old 2017-04-10, 02:38   Link #738
Renegade334
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Join Date: Jul 2006
Location: Permanent retirement from raws-hunting
Age: 31
Quote:
Originally Posted by Psyco Diver View Post
What range are you engaging at usually? Any replays by any chance?
No replays, I'm afraid. I deleted that .exe and restored preferences.xml back to its original state some time ago.

I usually engage from 10 to 19km, using the target's waterline as reference for my crosshairs. I try not to get too close because the Fus˘'s turret traverse speed is quite measly and I'm not keen on letting the smaller units, even cruisers, get too close to me. I try to stick with other BBs if possible, but until yesterday that 21kt limit was kinda causing me to lag behind along with the US BBs.
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Old 2017-04-21, 06:12   Link #739
Renegade334
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Join Date: Jul 2006
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Age: 31
I'd like to sound the waters here: if anyone has Tier IX-X BBs, how much do you usually make, financially, per match? If possible, please specify victory/loss, premium/regular account, gross/net numbers.


After some serious North Carolina grinding, I unlocked the Iowa and used the remainder of my free XP to get to hull B. I'm still lacking the money to purchase the actual upgrade, though. I went into a match and almost had a heart attack looking at the servicing costs. It feels as if, unless you're doing really well (and right now my Iowa is a bit handicapped because it hasn't received its best engine module, and the rudder shift reduction only comes with Hull C) most of your rewards will be gobbled up by these operational expenses.

I have a feeling I'll be grinding my Atago and Scharnhorst like crazy just to make up for the high-tier financial deficits (that Iowa Hull B costs 3.5M alone, and the two remaining upgrades [concealment + rudder shift] are 5M, total). T_T
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Old 2017-04-22, 20:09   Link #740
Bonta Kun
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Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
My T9-10 games tend to vary quite abit but I am on prem, so for the most part I will make credits.
But having played my Iowa without prem(altho that was long time ago and before the credit gain changes) I did lose a fair amount of creds with a poor performance.

It's still stated by WG that in order to make good credits at these high tiers prem is still needed.
Not to say you can't make credits without prem but it's alot easier with.

My advice is if your just in need of credits, grind them with prem ships.
Just use the Iowa for grinding exp for hull/upgrades and then switch over to a prem ship to grind the credits out for payment.
Best to not rely on these high tier non-prems for credit making.

Also if you think you will always be short on credits then I suggest trying for the Mighty Mo, it really does print the credits
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