2016-09-09, 21:12 | Link #21 | |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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Well, BD buyers usually will be more hardcore fans but if you are going to look at it as a whole, then isn't ad revenue going to make up more of the income (not counting multimedia merchandise and stuff) since most viewers actually watch off TV or Nico?
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2016-09-09, 22:56 | Link #22 |
<em style="color:#808080;">Disabled By Request</em>
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Its worth to note that Japan despite being a high tech country, its sizably less online/internet savy than its Korean or Chinese east asia cousins. This is most significantly demonstrated by Japan's lack of interest in e-sports compared to the two, which is one the fastest growing industries today and is by now pretty much mainstream.
Something tells me the less interest in streaming is somehow related. |
2016-09-09, 23:12 | Link #23 | |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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2016-09-09, 23:30 | Link #24 | |
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
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Mind you that Japanese gaming culture grew up mainly with arcades, not something like DotA. Fighting games is the most notable one (followed by rhythm and racing, IIRC), where strong players are truly strong. Sorry for out of topic.
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2016-09-09, 23:57 | Link #25 | ||
Blooming on the mountain
Join Date: May 2010
Location: Deep in their roots, all flowers keep the light....
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As far as I can tell part of the reason such a thing does not exist so much in relation to anime in particular is because the tv stations throughout Japan are themselves airing the anime itself. As a result for anime streaming is not really "in demand" as much as a service (as it is in other countries) because it is "readily available" on the tv. Is this correct? So while Japan as a country is a very "mobile" nation now it does not mean that it is "mobile" with the same focuses and emphases as exist in other countries - it caters its services to what the people of the country will purchase (hence the lack of focus, you feel, on e-Sports since most Japanese are "raised" on video games in a different model and environment, if I understand you right), and since anime is regarded to be able to be seen on tv in a fairly easy manner (I assume?) streaming it as a service is not seen as a worthwhile investment. However ... with all this in mind there still remains the point 0utf0xZer0 brought up when he said: Quote:
If so perhaps the person in question was only exposed to the common local channels with limited availability, and since streaming anime itself in a "mobile" sense does not seem to be common (outside of cable or satellite tv services?) that might account for the person mentioning what they felt were a lack of readily available anime viewing services or options or the like? I would be interested to hear of your (or anyone else's) impressions on this matter.
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2016-09-10, 00:53 | Link #26 | |
Seishu's Ace
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Join Date: Dec 2005
Location: Kobe, Japan
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2016-09-10, 02:46 | Link #27 | |
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Also fighting games scene is incomparable to the behemoths of LoL, Dota2 and CS:GO of which Japan is not really participators. They are not even involved in "2nd tier" esport games like Starcraft 2, Rocket League and Smite, which are all significantly bigger than fighting games too. I know this because I have been following e-sports for a long time (since Starcraft:BW days) and I've yet to see Japan ever pop up as a serious contender whilst I've seen pretty much every other major asian country and even countries you would think are "less tech" than Japan like Malaysia or Philippines get involved. It's a fact that in Japan online gaming isn't a really big thing, and services like Twitch exploded in popularity because of this industry. Streaming is a big deal, and it's the same with anime. Anime, at least outside of Japan has recovered decently well and have grown with the likes of Crunchyroll doing what they are doing now and more people know of and are watching anime than ever on a global scale before because of streaming. Not to mention there is a big correlation between people who watch/like anime and play video games (people who do one, tend to the other) particularly online video games with a e-sports scene like the above. I think Japan is simply lagging in that they are still very much relying on niche TV stations with latenight slots and physical copies whilst the rest of the world has decided to go the streaming route. Even Europe/NA seems to have progressed further than Japan now with the likes of Netflix, Hulu etc. Anyways, it's become clear that anime can't survive in the longterm on disc sales/television broadcasts. Streaming and digital media is the way to go in the future and owning physical copies seem to be more for people who are more "hardcore" or a have a collectors mindset (and the money). Last edited by Pocari_Sweat; 2016-09-10 at 04:58. |
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2016-09-10, 02:49 | Link #28 | |
Pretentious moe scholar
Join Date: Oct 2006
Location: Vancouver, Canada
Age: 37
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Before posting this thread I did consider Osumatsu-san's unexpected success, as well as that the latest entries in long running franchises like Monogatari and Fate are selling more or less exactly what I'd expect them to. But my own conclusion was that the overwhelming trend in 2016 - and to an extent 2015 as well - is shows selling way less than I would have expected. Not exactly what I'd consider an encouraging trend.
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2016-09-10, 06:13 | Link #29 |
Senior Member
Join Date: Sep 2016
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Why streaming not taking off in Japan?
It's easy: The copyrights holders are AGAINST it. They don't want streaming to eat into their physical sales. Most of the popular physical books in Japan are not in ebooks to buy. Most popular songs are not on any music streaming service. Spotify can't even expand to Japan, the world's #2 biggest music market. |
2016-09-10, 09:12 | Link #30 | |
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
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IMO, the reason is because consumer are now smarter. Looking at the trend, consumer now looking for a value of having DVD/BD of it. With understanding of trends like you did, its not like its a critical situation as staffs must have expected sales in mind and preparation if it hit better, worse or just even; there's also different media like manga adaptation, drama CD, novel, etc. to consider. For Re:Zero, its an adaptation after all, the main purpose is to lift the original medium sales. Never intended to compete with other anime sales. I heard the response is good as the original medium sales increased significantly. Although not reaching same popularity as how Konosuba got second season green-lit, Re:Zero doing fine. As for Macross Delta-- did you pay attention to their Valkyrie, I mean, Walkure? During Walkure Mini Live held at a mall some times before, the amount of people enough to made you think you're looking at 'sea of human'. Saving money is one of reason as well. I remember there's talk about if holding back to buy Love Live BD until Love Live Final BD Set is good decision or not, something like that. They're human after all. Their money is not infinite, and sometimes there's hardships to endure. Even hardcore fans have their moment to think twice. ... That's what I understand from some discussion I followed. Spoiler for Contains out topic as this is supposed to be thread discussing sales:
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2016-09-10, 09:41 | Link #31 | |
<em style="color:#808080;">Disabled By Request</em>
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Anime is the same. Japan is slow to realize that online distribution and streaming is how the rest of the world consumes anime whilst they still largely rely on the DVD/Bluray sales model. They risk falling behind even further if they don't adapt. Last edited by Pocari_Sweat; 2016-09-10 at 23:49. |
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2016-09-10, 10:44 | Link #32 | |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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Is Japanese consumer culture at play here?
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2016-09-10, 11:30 | Link #33 | |
AS Oji-kun
Join Date: Nov 2006
Age: 74
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2016-09-10, 14:42 | Link #35 | |
Blooming on the mountain
Join Date: May 2010
Location: Deep in their roots, all flowers keep the light....
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Earlier posts seem to indicate that the ground is slowly shifting money is being made off of anime related events, merchandise, etc., etc. and crossing over into other multimedia itself. While the Japanese people seem to be a much more "hands on" people in terms of multimedia (books, discs, figures, etc. ) the fact that the disc sales seem to be much lower on average could be (perhaps?) a hint of sign of a slow movement more towards accepting "digital mediums"? I wonder if "falling further behind" or even the fact that the rest of the world consumes anime through streaming is seen as a "problem" by the Japanese companies in the first place? We see it as a problem or "falling behind" because it is a service we wish for and are willing to pay for (to a degree). Perhaps the best argument we can bring is the "untapped source of possible $" angle? Not trying to "argue a position" here, more so musing aloud on the subject, I guess....
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2016-09-10, 23:51 | Link #36 |
On a mission
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Gouging a super niche audience that seems to grow even more niche every day that isn't exactly known for their economic power for all that money on a declining format? Pretty crazy to think that even blurays are old hat. I'm getting old.
Surprised it lasted that long. Maybe I'm just mad because I'm not rich and I think anime is still expensive given our prices.
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2016-09-11, 03:00 | Link #37 |
Pantsu Inspector
Join Date: Apr 2015
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Here are some actual facts of the matter:
From 2005 to 2015 the disc sales of "Animation for Grown-ups Domestic" has decreased from 18.4 million units to 11.7 million units (=decrease of 36%). At the same time new anime series made has increased from about 130 series to about 250 series, i.e. roughly doubled. It is fairly easy to conclude that the disc sales per series has gone down a lot. This year statistics are not available yet of course, but the striking phenomenon has been the lack of hit series (i.e. series with average disc sales over 10'000 units). Last year there were 15 hit series, and so far this year there are 2 certain series from winter+spring and one certain series from summer, and couple of series which may or may not make it. Either we have massive fall season, or we come short dramatically. |
2016-09-12, 14:36 | Link #38 |
Seishu's Ace
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Join Date: Dec 2005
Location: Kobe, Japan
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One thing that has to happen is that schedules have to get smaller - we don't need to see this many series produced. Putting together my Fall preview it's striking that the schedule is absolutely huge, and how few of them look really interesting.
There's a finite amount of spendable cash, because the target audience for anime is so tiny to begin with where disc buying is concerned. How can bloated production counts like this be sustainable?
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2016-09-12, 16:08 | Link #39 |
Pantsu Inspector
Join Date: Apr 2015
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The number of series is not necessarily what matters most, work comes from the animated minutes.
And interestingly enough, we are still below the top number of animated minutes reached in 2006 (or we were in 2014 from where we have the latest statistics, probably this year we will be at 2006 level). The count of new series has ballooned, but so has the count of short-form anime too. |
2016-09-13, 10:06 | Link #40 |
AS Oji-kun
Join Date: Nov 2006
Age: 74
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That might be true from a studio's perspective but not, I think, from the perspective of the production committee. Each new series requires administration, marketing, and similar overheads that have little to do with the length of the series. In terms of overheads, it probably costs about as much to mount a 13-episode production as a 26-episode series except for the week-to-week oversight involved.
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