2012-01-17, 12:31 | Link #1101 | |
Tastes Cloudy
Join Date: Jul 2006
Location: Snake Way
Age: 35
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oh and something tells me that there are only cut scenes here and there.. not EVERY QUEST... lets see a F2P game like Blade and soul and GW2 have the budget to make those kind of cut scenes for pretty much every quest. not flaming at you bro, just the people who talk shit from that video.
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2012-01-17, 14:23 | Link #1102 |
Senior Member
Join Date: Sep 2009
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Bugs like those is part of the reason beta testing is fun. Some of unintended bugs almost become better than the intended version in my opinion.
The best cut scene bug in my opinion is the one that randomly reduced an NPC's size drastically. For instance, I still remember a cut scene in which Satele Shan is about the size of a squirrel walking across the scene, while everyone else was normal sized. I think the caption was, "Satele Shan had a hard time fitting in." I wish I saved that pic. |
2012-01-17, 17:38 | Link #1104 | |
OC Belka Scriptor
Join Date: Oct 2007
Location: Germany
Age: 40
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I also sometimes love it when NPCs just do thier normal routine in the background, me and a friend once used one of the sensor arrays on Tatooine without aggroing the Tusken Raiders standing there, so in the cutscene we had this one Tusken standing about one step besides us, watching the desert with his macrobinoculars and we were all "Err... okay, must be something pretty interesting going on back there."
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2012-01-17, 17:56 | Link #1105 | |
Senior Member
Join Date: Mar 2008
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http://www.swtorarena.com/statistics/ http://www.torstatus.net/ I mean having a third of your population not still playing even through the free month? Even on weekends?
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2012-01-17, 18:52 | Link #1106 |
Senior Member
Join Date: Sep 2009
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I have been following the graphs too, the way they explained the data seems valid. Although we will not truly know until Wednesday/Thursday when the free month it up. Based on sales, TOR did well, but I do not know if it did as well as intended. I know BW said they would be profitable at 500k, but I feel that they would suffer a backlash from EA, even if the backlash is unwarranted. Hard to tell.
Well, I was going to hold off until tomorrow, but I do want to know how many of you are 50 yet? The reason I ask is that I wanted to know what you think about the story of TOR. Essentially, what would you have done different if you were a writer (if anything)? For instance, I feel that Bioware could have taken their dialogue wheel/choices to the next step with a faction system. Take WoW: Burning Crusade with the Aldor and Scryers faction that you built reputation with. I think such a reputation/faction system would have fit TOR perfectly. I mean, you already have a choice system and you have at least companion reputation gain. It you want to give players choices, let them choose to controls a sector or the council, etc. As it stands you cannot seem to change the political situation at all. If not now, I think that is a feature that Bioware should look into for future expansions. Another thought is that rather than do 8 mini-stories that branch in, I think BW should have started starting at a singular point that branched out, so that your character is undeniably linked to the war. For example, I think they could have started at the battle of Alderan with which Malgus and Shan faced off in that cinematic. The text prologue could say that as Republic you were a refugee from Alderan whereas with the Empire you could have been a slave taken by Malgus. This may seems trivial, but I think they could have done more to make your character feel like the second generation of Republic/Empire to be dragged into the war. Edit: I just found an article that *speculates* that EA has invested close to $500 million into TOR. http://www.marketwatch.com/story/ele...7?pagenumber=2 http://www.gamebanshee.com/news/1064...n-dollars.html Again it is speculation, but this sounds a tad bit more plausible coming from the Doug Creutz of Cowen & Co compared to EA Louse (who claimed $300 million). I know Reid has denied this figure, but as with anyone spokesmen they spin news, we will probably never know. Ultimately, it could be $500 million in total, but spread out between marketing, production, and setting up the physical location of the Bioware studio. I do remember a news story stating that EA set up a new studio location just for TOR. If EA did open a new location, a new studio with new equipment and new offices to rent could add up easily over time. Nonetheless, whether TOR actual costs range from $80 to $500 million, it seems like an expensive venture. Last edited by Nixl; 2012-01-17 at 20:33. |
2012-01-17, 20:13 | Link #1107 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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I like the idea of ideas having a... for the lack of a better term larger, more tangible impact on the world. However, the branching story doesn't really work well with a lot of the backgrounds of the class story though. The Jedi characters were raised from childhood for example, the Inquisitor starts as a slave while the warrior is a noble born.
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2012-01-17, 20:30 | Link #1108 |
Senior Member
Join Date: Sep 2009
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True Keroko, branching would have problems.
Another thing, when I see the Sith Warrior I feel as though Bioware was trying to make you feel like Darth Vader, Darth Malgus, and Darth Sion. However, I think they missed one important aspect of these characters in that they were artificially alive in a sense. They were mauled and mostly had mechanical devices. (Sion being the exception) Vader had robotic limbs and was on life support. Malgus also had the breathing device. Darth Sion was probably the most extreme example with his wounds. It looks like they tried to keep with this mechanical/cyborg theme with the Sith Warrior tier armor, but I believe that it should have been an actual part of the Sith Warrior story. As in, at some point you are betrayed, which leaves your mauled, but eventually rebuilt like Vader. From there it could have become a revenge story. Forgive me, I do not have a good way of articulating this point yet. I read what they did with Malgus' story and design and I think they should have mimicked it with the Sith Warrior down to the story and injuries. |
2012-01-18, 02:58 | Link #1110 | |
ダメ人 - 人間失格
Join Date: Jul 2011
Location: Germany
Age: 37
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Hm, I really need to find a class for myself to stick with instead of rotating between three+ characters in <20 range. It seems that in this level range there is an huuuge influx of Trooper Commandos, Sentinels and JC-Sages on my german server. |
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2012-01-18, 15:55 | Link #1111 |
Senior Member
Join Date: Sep 2009
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The everyday life of a Republic trooper....
http://www.youtube.com/watch?feature...0kDP_Cexo#t=9s |
2012-01-18, 16:24 | Link #1112 | |
The One Eyed King
Join Date: Apr 2009
Location: Lurking Up Ahead
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Then again I was given a SWTOR prepayed card for Christmas so it was thankfully on someone else. I'm currently playing it only about once a week, so those number don't surprise me.
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Last edited by Ryus; 2012-01-18 at 16:38. |
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2012-01-18, 19:02 | Link #1114 |
Senior Member
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BLARG Stupid CDN. Why did EA and BioWare decide to use a CDN service for patching? Not all the CDN servers are getting consistent files for whatever reason so people are getting stuck in infinite repair loops because the launcher is constantly downloading corrupt files. WTF?
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2012-01-18, 20:35 | Link #1115 | |
Senior Member
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2012-01-18, 21:07 | Link #1116 |
Senior Member
Join Date: Sep 2009
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Yikes, I do not know how many of you experienced Ilum, but Republic players got a raw experience with the faction imbalance in a poorly planned PVP decision. The decision I am talking about is that for each objective controlled said side receives bonus valor rewards, thus the Imperials had the advantage of numbers and not only easily took the objectives, but also easily steamrolled Republic players. In essence, Imperials were able to farm republic players throughout the day and on top of it received large amounts of bonus Valor points. Bioware made a response saying that they would change Ilum in the future.
http://www.swtor.com/community/showthread.php?t=197991 However, it seems that Bioware will not roll back the servers and so those who took advantage of Ilum today shall keep the valor points. While Bioware stated it could taken action, the sheer amount of players that took advantage makes that possibility appear unlikely in my opinion. The response on the forum is,well, rage. |
2012-01-19, 01:44 | Link #1119 | |
The One Eyed King
Join Date: Apr 2009
Location: Lurking Up Ahead
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^Yeah, a lot of typing...
So glad I haven't done any PvP yet or I'd likely be joining in the rage after hearing that and hiding the unsubscribe button is a bad sign for this games sales rate and a piety move (then again these are the same people who retconned most of the plot points in Kotor 2 for no seemingly good reason other than they didn't like it, so I'm not surprised) Quote:
That is impossible in 10,000 words or less since we are talking about editing a 200 hour plus game with 6 main characters in a single post, but I'll try anyways. Going to be hard to sum up all my thoughts here, sorry if it sounds weird when you read it but I am having to condense a lot of what I want so I'll just keep it focused on the setup between Kotor and SWTOR and some neat ideas (at least imho) I had for my dream game. Hopefully you understand. Spoiler for TL; maybe you'll read :p:
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2012-01-19, 01:50 | Link #1120 |
Senior Member
Join Date: Sep 2009
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To be perfectly I honest, I thought they would pull and an Illidan with Revan as in a character that would receive a dedicated expansion with quests/instances, etc to fulfill plot points. Sadly...they needed a boss that fulfilled a pants loot quota.
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Tags |
bioware, lucasarts, mmorpg, star wars, windows |
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