2008-05-04, 15:38 | Link #24101 |
He Who Smites Shippers
Join Date: Mar 2008
Age: 36
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Eh, I'd just as soon give them turbolasers and concussion missiles and be done with it. The Arc is enough of a super-heavy weapon, and bureau warships sure as hell don't need another one, much less ten of these things.
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2008-05-04, 16:16 | Link #24103 | |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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2008-05-04, 16:46 | Link #24105 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Really? That's not what your audio file said though :3
The entire ordeal began at 0:30, after a lot of clearance yadda yadda, loading and charging (great job, by the way) the shots were fired around 2:10 (counting after the last round was fired) that's 1 minute and 40 seconds before the weapon was fired. Arc en Ciel began prepping at 20:42, and the shot fired at 21:27, which is 45 seconds. The Arc en Ciel beats the Sunstars with more then half the time. :3 You'll have to pardon my nitpickery, its late and I felt like a laugh. |
2008-05-04, 17:27 | Link #24106 | |
Sword Wielding Penguin
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Everything else is dramatics to match the music. And only one shot is fired. What you hear isn't three shots, but one shot doing the classic triple take. Let me break the timeline down. Spoiler for timeline:
I know exactly what I did. Most of the time stretching is Dramatics. (Drawing out something only twenty seconds long into two minutes... not bad dramatization.) And that's for a precision shot against a surface target from mid earth orbit. (Precision is reletive when you're dishing out yields in the megaton range.) Not a snap shot at targets within mere kilometers of each other. And not even a followup shot. Incidently...I calced the Arc-en-Ciel at five teratons yield. Have fun with that number. |
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2008-05-04, 17:33 | Link #24107 |
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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If we count for dramatization, then the charge rate of the Arc improved dramarically as well. I'll get to that tommorow though, first, Cort, here's your updated Isard image.
Scaaary, now she has a blue/red eye just like Syn too. Oh, and Tiger? yields draw blanks with me. |
2008-05-04, 17:36 | Link #24108 |
Sword Wielding Penguin
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Think ASTEROID sized destruction.
Or look at it thise way. 200 Megatons is the energy to produce a nuclear fireball five kilometers (three miles) in radius (six miles across.) And flash fry everything in a seventy mile radius. A Teraton, is five THOUSAND times the energy. And produces a fireball about two-hundred kilometers in radius. Five Teratons is twenty five thousand times the initial energy of 200 MT... and produces a fireball about 400 kms across, and a blast that goes out six thousand km or so, and has a footprint on a planet twelve thousand kilometers wide. There's a reason they didn't want to shoot that thing at the surface of the earth... Maybe THAT is why. You know... smashing an entire hemisphere just to get the book of darkness might not be such a hot idea... Well, it IS hot... VERY hot... Scortching hot. ((I calced the Arc by going on it's 200 km radius of destruction. (200 km radius, 400 km diameter) Or, everything within 200 kms of blast point is vaporized. Vaporizing means thermal energy. Assuming a nuclear fireball to be absolute vaporization, just to be safe... the yield comes to around five Teratons. Subject to inaccuracies due to lack of data...)) Last edited by AdmiralTigerclaw; 2008-05-04 at 17:49. |
2008-05-04, 23:28 | Link #24115 | |
Sword Wielding Penguin
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So THERE! Anyway, I'm bored. So, I did some fleshing on Daedalus today... Or, rather just how he fights. Spoiler for Black Mamba:
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2008-05-05, 00:01 | Link #24116 | |
Senior Member
Join Date: Jul 2007
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A better objection will be to say that the assumption of the physical interaction being EM radiation is flawed because: 1) It is inconsistent with the canon explanation, which explains its action as "warping (presumably of space time) destruction". 2) Since the whole Arc firing apparently (IIRC) happened in low-Earth orbit, the lack of serious effects on ground level is inconsistent with the Arcenciel being a teraton class EM radiation release. It is also inconsistent with visible effects (such as the green blob thing "zipping" itself up). The problem is that we do not currently understand the nature of space time distortions well enough to come up with good estimates for the energy requirement, and further the exact amount of distortion cannot be assessed with any accuracy solely on the visuals. Thus the computation of a yield is impossible. |
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2008-05-05, 00:23 | Link #24117 | ||||||||
Loveable Jerk
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The manga is talking about who'd win in a one on one fight yes? They ask the Knights this question pretty much flat out now if this bit of bullshit is true they ought to say something like "Belka is a superior style for dueling so we'd win" and yet they don't AT ALL. Signum basiclly flat out says "the characteristics and circumstances of any fight would change the outcome." How can Belka be inherently superior one on one if the circumstance matter enough to swing the outcome? After all if we take the bullshit boost literary they should win regardless as long as it one on one right since Belka is flat out better no? Quote:
She wasn't exploiting her advantages well at all and I don't consider much of anything we see in A's as very good examples given that the only really serious ranged ranged fighter present (Nanoha) was grossly inexperienced. Yet even so she still stood Vita off in most of there fights and would have probably defeated her decisively at least once if not for outside interference. So basiclly I look at it like this; in essence a 9 year old with no formal tactical training and rather poor intuitive tactical sense was able to hold off an experienced melee fighter after being exposed to them once, given a comparable weapon, and filled in with a bit of background on the foe. That's basiclly what happened and frankly it dosen't sound to flattering at all. Then of course we have Teana's unmitigated pwnage of two totally melee focused cyborgs (covered by a shooter no less). She used a slight bit of melee herself (though it was pretty much solely defensive). It's true she also relied on illusions quite a bit, but my response is so what that's just another good way to bolster shootings advantages and as noted it was also three on one. Plus when it came down to the end game her shooting spells were the only thing that allowed her to pull it all off a straight melee fighter never could have managed what she did. That's really the example I'd go back to the most as even in fairly close quarters battle a shooter with a fair defense can use there skills to stand off or even trump dedicated melee fighters and of course still be drastically more effective at longer ranges. That's basiclly my point a good shooter can fight in close AND at a distance a melee attacker MUST close to have a chance and yet against a well balanced shooter it's still a crap shoot even if he gets close. Quote:
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Accuracy is indeed better but given that the shooter is being aided by a highly advanced automated fire control system (AKA his device) that's hardly unexpected. Indeed automated assistance from the device can easily explain most any feat of accuracy you care to name. Just look at a modern tank it can be chugging along over speed bumps at 40 MPH and still drill a target center of mass from well over a kilometer away. Do you think the gunner is "Beyond human"? No he has help all he really needs to do is center the target in his sights and push a button, the FCS dose the rest. Acutally that's another damn good reason to have a device it probably greatly aids accuracy in shooting and allows for a much more mobile kind of battle involving fire and maneuver instead of standing still and having to take very careful aim. Quote:
A beam moving really slow and still managing to hit it's target is NOT if the beam was meant to be fast they could have drawn it fast, but they didn't and so it wasn't meant to be. Whatever the reasoning (probably becasue the slowly advancing beam o' death looks cool) they opted to make it slow and as such it's slow. To say otherwise is to basiclly say "fuck ALL canon if I don't like something I'll just say the animators screwed up and it was REALLY like this!" Also I serve notice that from now one if you ever present an example of a beam moving really fast I'll freely discard it and say it was an effects goof and in fact it was supposed to be moving at a snails pace. See how shit like this makes rational discussion impossible? Basically if we decide to disregarded what we see then we can't even have a discussion becasue everything becomes totally baseless and unsupported opinion.
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2008-05-05, 00:37 | Link #24118 |
Nuclear Fusion
Join Date: Sep 2007
Location: Sky of stone, floor of flame.
Age: 37
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*pokes head in*
Good to see it's nice and lively again here. TK, Keroko, how about you two agree to disagree or something? I mean, you as good as admitted you take opposite sides on this "melee vs. ranged" debate on principle. Not to be a wet blanket or anything, but...can't you come up with some handwave where both are useful? :3 No time now for a proper breaker, but I'll get to it tomorrow. Free time is so good to have now...:3 *vanishes*
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2008-05-05, 02:29 | Link #24119 | ||||||||||||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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Besides, we're having fun here. *shrug* guilty as charged. But that's the pot calling the kettle black, really. Quote:
Add to that that the most used way to train melee fighting (and thus Belkan) is one-on-one training, and you will see that Belkan magic does hold an advantage. More training in one on one equals more experience in one on one, which adds to the factors of victory. Belkan is the best option in one-on-one, but that is only one factor out of many. Quote:
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Which also shows them taking turns that are supposed to be impossible because of their momentum. Anyway, even with speeds like this (which, concidering their manouvering, aren't Flash Moves) they can still hit and block eachother, despite defying what a human body should physically be able to do. Quote:
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Anyway, I was talking about melee accuracy. Its harder to hit a target when you're moving fast, but even harder to block hits if you're moving fast. Yet, the cast has no problems doing either. Quote:
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Yes, you can freely discard this, the only problem is that you don't have a booklet backing up your claims. I do. The greatest problem here is the lack of consistency. If the speeds in Nanoha were constant, you wouldn't hear me complaining about them. The problem is, speeds are not constant. In one scene everything and everyone is moving at a snails pace, in the other everything is high-speed combat and shots. So what do we do? Asume the slowest? Asume the fastest? I am of the opinion that we should assume the fastest. Even if we start to look at things realistically, it makes more sense, as projectiles with slow, dodgable speeds can't possibly do as much damage as we see on-screen. Last edited by Keroko; 2008-05-05 at 08:40. |
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2008-05-05, 06:34 | Link #24120 |
Truth Martyr
Author
Join Date: Nov 2007
Location: Doing Anzu's paperwork.
Age: 38
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I've just gotten back from a long day at work and a really long drive home, but I noticed something: TK's position that ranged is viable against melee assumes that the Mid-childan is competant.
Which I find deliciously ironic given the general feelings of TSAB incompentance on these boards :P As for the many circumstances issue, take an F-14D vs a Su-27. The Tomcat outranges the Flanker, but the Flanker is more nimble. Who wins comes down to many fanctors: pilot experience & skill, weapons loadout, maintennance issues, EW support, and a myriad of other elements. That said, generally speaking, following the Boyd Loop, also known as the OODA Loop (Observation Orientation Decision Action), the guy who wins is not the guy who makes the best decision, but the guy who decides and acts first, forcing his opponent to follow his momentum and rhythm of combat. Thus, using the principles of the OODA loop, it may be possible for a Belkan to gain the upper hand on a Mid; observe Nanoha vs Vita in A's, where Vita was dominating because she was inside Nanoha's OODA loop, forcing Nanoha to keep reacting to her tempo. (First attack is part of OODA too.) Another example would be the first Ivanov vs Fokker duel in Macross Zero, where Ivanov maintained the upper hand and his tempo on Fokker. and that's all for my short post, I'll do a more longer one later.
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