2012-05-17, 19:27 | Link #1661 | |
User of the "Fast Draw"
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2012-05-17, 23:37 | Link #1662 |
Supreme Ruler of Crowatia
Join Date: Jun 2009
Age: 33
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I've had some serious freezing in the later parts of Act III. Don't know if it's lag or my computer or bad programming. I turned down the settings but still I get random pauses, from 1 even up to 10 seconds. Luckily I'm badass and haven't died from it.
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2012-05-18, 00:40 | Link #1663 |
Senior Member
Join Date: Sep 2008
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but is there a way to create key-bindings to skills ?
I mean in a hard fight there are times where we should switch to a different skill... like we are hammered so we teleport out but at this time we have a different skill on it.... so its kinda of nonsesne to press S...chose skill along with a run... confirm and aply it in action... as it takes few sec + few sec cooldown as the skill is beign changed so kinda a key bindings like in D2 should be needed to fast move in skill tree |
2012-05-18, 00:42 | Link #1664 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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2012-05-18, 00:53 | Link #1665 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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That doesn't mean that ability switching isn't possible in the heat of battle, but you're gonna have to be fast on your fingers and kite kite kite to successfully pull it off
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2012-05-18, 01:12 | Link #1666 | |
The Dark Knight
Join Date: Dec 2005
Location: From the deepest abyss in the world, where you think?
Age: 38
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I mean for example take Mass Effect 3. As you level up your character you have to either choose A or B which would lead to two different paths. Once you pick one you have to continue down that route regardless. In this case, we can pick either A-D and if we don't like B we can switch to C, etc. I've been playing around with the Doctor and so far I'm liking Zombie Dogs (rabid), Explosion (with ichor), Garguanta (cleaver), and Bats (Fire) with Zombie Handler. I tried mana strike and such but I seem to be at ease with the zombie build. On that manner I find the WD's attacks with giant toad and spider queen a bit weird....in a mob fight which you'll find most of the time they would be somewhat..inefficient. |
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2012-05-18, 01:47 | Link #1667 | |
(ノಠ益ಠ)ノ彡┻━┻
Moderator
Join Date: Mar 2006
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Blizzard may be trying to kill the notion of "cookie cutter", but giving you a ton of abilities and forcing you to whittle that down to a handful of choices is probably not the best way to do it. It's for this same reason that the talent revamp in WoW leaves a lot to be desired. An improvement on the old systems? Sure....but not by much.
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2012-05-18, 01:53 | Link #1669 |
Bearly Legal
Join Date: Jun 2004
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Just to add on skill switching, At lvl 60 you ll get magic find buffs (nephalem valor) for killing champions and you lose your buff stacks when you swap skill/leave game.
A bit extra reward for folks to stick with their skill setup without penalizing lowbies that just want to swap around their skills and experiment as they level up.
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2012-05-18, 02:06 | Link #1670 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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I just want to announce that I have just purchased and is downloading DIII. Yes, I am still mad that I need a constant internet connection. And I am not even sure the internet speed I have is sufficient to run the game. But still, I am taking a break from Skyrim and needed something else to play.
I am still anti-multiplayer. And I will never forgive Blizzard for betraying players like me. Frankly, they won't even notice the money I just gave them anyway. Their RMA makes my presence irrelevant. Feel free to mock me.
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2012-05-18, 02:22 | Link #1671 |
Kurumada's lost child
Join Date: Nov 2003
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I too feel disgusted by their tactics, I wont bother paying $60 for the game. All the big gaming companies need to respect their costumers and learn from CD Project (The Witcher) a thing or two when it comes to games.
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2012-05-18, 02:39 | Link #1672 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Currently making progress through NM-Act-2. Starting to meet a lot of... "weirdos" when attempting to join a Public Game. The vast majority of the players seem to be AFK, which is absurd because they would need to open their game to the public to let me in, and the process to get a player at this point is measured in seconds.
Saying greetings does nothing and they just stand there AFK. It is frustrating because I am trying to get a group game going and they are just opening their games without actually playing. A snap-shot of Macrossarce thus far. I know the fashion is not exactly there... Cheers.
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2012-05-18, 02:58 | Link #1674 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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See, at the moment I had to tweak my internet to even download the digital copy of the game. I would be most annoyed if I end up unable to play it with my current broadband setup. I wish Blizzard could give me a "test link" to ensure my internet isn't blocked. As it is, it would be another 30 minutes before I could find out if I had wasted 70AUD on something unplayable.
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2012-05-18, 03:10 | Link #1675 | ||
✘˵╹◡╹˶✘
Join Date: Nov 2006
Location: Australia
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Then there's lag as well, basically a really bad model for future gaming That have nothing to do with Diablo 3 gaming quality through, as the game developers were probably designed by some other IT guys, currently chaining into their desks so they can't run away and have to keep making Blizzard more expansion pack.
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2012-05-18, 04:36 | Link #1676 | |
Secret Society BLANKET
Graphic Designer
Join Date: Oct 2006
Location: 3 times the passion of normal flamenco
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Abilities in this game are basically treated like weapons in a modern FPS game: you can only equip and use a limited number at any time, so you need to choose which abilities to take in a particular combat situation. And for some situations you might have to find creative ways to make your existing build work, or plan ahead and modify your ability build to optimize yourself to the enemy at hand. Considering how much more... tactical DIII is compared to DII at much later levels, your success is more ultimately down to your actual skill as a player and how you best utilize your abilities rather than having overpowered abilities and inflated stats anyhow. If I can instantly switch between all 30 of my skills (and their 150 variants) in a single battle at once, then the game becomes massively too easy, and there'd be no more 'builds' to speak off. It also speaks well to the goal of freedom when they make even your starting spells useful in endgame (for my Wizard, Magic Missile becomes a lot more useful once I've unlocked the runes for it, and with the Split rune it becomes useful even up till' Diablo himself. In contrast, the Sorceress' Firebolt in DII becomes quite useless early on once you get higher level skills). It's not like you can use ALL your abilities in DII anyway: you still need to queue them to be switched up, and you can only use two abilities at a time. DIII gives you the ability to use a maximum of 6 abilities at once in all manner of combinations (provided you activated Elective Mode). There is a lot more freedom of ability choice in DIII than in many other RPG's I've seen: given that you can access a maximum of 150 spell variants, having a cap on how often you can switch between them in battle is a fair trade-off IMHO.
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2012-05-18, 05:16 | Link #1677 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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As LoweGear has said, I have yet to see a cookie cutter build because, there is none. You can't have cookie cutter build when everything is working. Unless you have a whole walkthough for specific situations, and then there is problem with champion pack that randomly appears, so the best you can come up is using what is best for you, and manage it in different situation.
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2012-05-18, 05:22 | Link #1678 |
大巧不工
Join Date: Dec 2003
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Finished Hell today. I always grp with friends and have access to skype and all of us are experienced gamers. Diablo is pretty much the only fight that really required some planning (wiped ~8 times: the first 6 attempts were "gimped" because we did not want to switch skills or lose the MF buff). The ability to infinitely combat res makes the boss fights rather forgiving.
Inferno mode on the other hand: mobs hit hard and have a lot of HP. Champion mobs have deadly affixes. Molten+mortor+jailer+fast = impossible for now (not to mention some mobs have innate abilities such as knockbacks are untankable). We are going to farm Act4 hell with all 5 stacks of valor buff tomorrow. |
2012-05-18, 06:43 | Link #1679 |
On a mission
Author
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Is it just me or do public games feel really small?
Also, in act 2 and only 100ish gold to my name since I wasted it on crafting. I really like the kick thing; it seems I can't survive without it even with 1400ish life at my level. Meanwhile, this monster is merely a poser... Spoiler for Yes, I have to tune down my settings due to crappy comp:
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2012-05-18, 07:59 | Link #1680 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Right, I just got my first "disconnect" and got kicked from the game. It is exactly as I feared; at random times, just when new monsters show up, I would get lag and the monsters land free hits. And of course the disconnect I just mentioned. These wonderful things I tried to avoid by NOT playing online games...
I am hoping that in ten years time, when Blizzard releases DIV, that they would be kind enough finally give us a offline singleplayer. In the mean time I will just treat every monster I kill as a Blizzard employee.
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Tags |
arpg, blizzard, dungeon crawler |
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