2012-05-25, 10:00 | Link #221 |
BUY MY BOOK!!!
Join Date: May 2009
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I may have forgotten an init somewhere. I think it's an alpha layer designed to provide partial transparency that Oliver probably defined for me elsewhere and I just forgot to cut and paste because it wasn't in the block defining the rain pattern. It definitely works, I just might have forgotten to put the whole thing in. I'll take a look later.
EDIT: Oops, yeah, here's what you need to do. The part I pasted before goes in init:. The part I'm pasting now goes in init python:. Code:
# RainAlpha is the total alpha level of the entire rain sheet. RainAlpha = 0.7 # RainY is rain speed, basically how long does it take # for the rain sheet to fall down. RainY = 1 # RainX is the same for horizontal movement, # and needs to be manually adjusted to fit the screen width. RainX = RainY*6 # Derived values which this mess of a code uses. RainLayerAlpha = RainAlpha/3 RainYM = RainY*2 RainXM = RainX*2 RainYF = RainYM*2 RainXF = RainXM*2 Also his RainX define is set for my 852 screen width. If it looks wrong, change the multiplier of RainX from RainY*6 to RainY*n, where n is a larger or smaller number until it looks right. Changing RainY will by necessity change how RainX is derived as well. You could make RainX a static number, of course, but again that's levels of experimentation I have not ventured into.
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2012-05-25, 10:32 | Link #223 | |
BUY MY BOOK!!!
Join Date: May 2009
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For example, I'm using NVL Mode and Witch Hunt's font choice to make the delivery of text look as close to Umineko as possible (fade screen, display text on full screen). To do that, you need special inits: Code:
# NVL Mode config.empty_window = nvl_show_core style.create("justify_style", "default", u"(text) Justify Style") style.justify_style.justify = True Then they broke it with patches and Oliver had to do some wizardry to fix it: Code:
config.window_hide_transition = Dissolve(0.35) config.window_show_transition = Dissolve(0.35) def window_switch_callback(mode, old_modes): if mode in ["nvl","nvl_menu"] and old_modes[0] == "with": nvl_show(config.window_show_transition) if mode == "with" and old_modes[0] in ["nvl","nvl_menu"]: nvl_hide(config.window_hide_transition) config.mode_callbacks.append(window_switch_callback) That being said, Python is not really all that hard to learn. While it may look a bit complicated, making Python do what you want is far better-documented and easier to set up than other scripting engines, especially in English. Plus if RenPy teaches you a little bit of Python, that's at least got a bit of potential value outside of Visual Novel architecture. I suppose you could try putting "proficient in Python" on your resume and hoping nobody calls the bluff... However, it has a pretty coherent and forgiving file architecture and a well-documented wiki/handbook, so I've been able to do most things without needing wacky Python stuff. Oliver just cooked up a few effects (like animation and panoramic screen movement, the latter of which I'm not using) because he's got some adequate knowledge of Python and RenPy. A good many Python-assisted effects are baked into the basic scripting language, meaning you don't have to reach. You just have the option to reach.
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2012-05-25, 14:26 | Link #224 | |
Detective, Witch, Pirate.
Join Date: Jan 2012
Location: Ruins of the Golden Land
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I've never attempted onscripter, but as for Renpy, since I can use it, then even the monkey with a typewriter can use it to create Amlet's adaptation in a visual novel without being given an infinite span of time.
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2012-05-25, 15:51 | Link #225 | |
Endless Witch-Doctor
Join Date: Mar 2010
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And don't feel too bad, Meta-Battler himself fell for that trap too. But interestingly enough he was able to deduce the truth even without playing the rest of the game. I gave him five chances to guess the culprit; he made a guess on the first one, wasted three more on joke theories, and for his final theory he narrowed it down to either the culprit or an innocent person. Unfortunately for him, he picked the innocent. Had he been given one more chance (or had he wasted one less theory) he would have solved it perfectly in five tries.
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2012-05-25, 16:19 | Link #226 |
Senior Member
Join Date: Jul 2011
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I've finished reading Seacats EP1 and EP2 (still in the middle of Trick's answer session)
I have to say, I think I took more notes on your forgeries did I did in the original! In fact I've been playing the majority of EP2 with notepad opened right next to it. The mysteries you present are really interesting, and you do a nice job mixing the fantasy into the work. It's really fun! I have a theory regarding Trick, (I still can't explain the first twilight) and I want to see how it plays up in the TP =) Great Job!
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2012-05-25, 18:53 | Link #227 |
黄金の魔女 Golden Witch
Join Date: May 2012
Location: Natal-RN, Brazil
Age: 28
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I decided to create a blog in order to keep progress of my Forgery. The link is both here and in my signature. Nothing too fancy because it is only to indicate how far I am to finish it.
Renall, thanks to both you and Oliver for the rain effect. Both of you are credited for it in the blog and will be mentioned in the game credits once everything is finished. I was going to report the rain error but Captain Bluebeard beat me to it.
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2012-05-25, 19:42 | Link #228 | |
Endless Member
Join Date: Oct 2009
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Quote:
Spoiler:
And agh, Meta-Battler figured it out that quickly? I didn't figure out the culprit until my 9th choice. |
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2012-05-25, 21:01 | Link #229 | |
Endless Witch-Doctor
Join Date: Mar 2010
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Quote:
Spoiler for spoiler:
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2012-05-26, 04:13 | Link #230 | |
Senior Member
Join Date: Nov 2011
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Quote:
Spoiler for Inquisition:
I did get to witness all the murders, though. |
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2012-05-26, 05:29 | Link #231 |
Endless Member
Join Date: Oct 2009
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Honestly I didn't realize how big of a help
Spoiler:
Basically Inquisition taught me I'm a huge idiot. I had fun playing it though. |
2012-05-26, 06:52 | Link #232 |
Detective, Witch, Pirate.
Join Date: Jan 2012
Location: Ruins of the Golden Land
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Just started SeagullCrazy's /Seacats/, and I must say it is very good so far!
It cuts to the cheese a bit fast, but it's very fun and has many inspiring closed rooms. I'm going to try my hardest to solve them. P.S: Taking a look at the custom sprites file of EP4 makes me really look forward to it!
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2012-05-26, 07:25 | Link #233 | ||
Endless Witch-Doctor
Join Date: Mar 2010
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Quote:
Quote:
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2012-05-26, 10:37 | Link #234 |
Senior Member
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Speaking of Van Dine, that is one thing that drove me absolutely crazy when reading seacats.
Was Van Dine's 17th deliberately misinterpreted for the story, or was that actually a mistake? It reads like this: Spoiler for Van Dine's 17th:
This doesn't mean that the murderer 'doesn't feel guilt,' it means that the guilty party is not a professional criminal. In the end I realize that its not really a big deal, and the fact the characters discuss it as the way you interpreted it kind of absolves the error by explaining it to the reader, but I must admit it really did bother me when I was reading it I had some beef with the way a few of the other Van Dine's were interpreted/used/...ignored, but this is the one that stood out as being incorrect more than just forgotten. |
2012-05-26, 15:58 | Link #237 | ||
Detective, Witch, Pirate.
Join Date: Jan 2012
Location: Ruins of the Golden Land
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I've procceeded up to the seventh twilight of the first EP. My thoughts so far: Spoiler for Forgery of The Golden Witch:
My head's a mess right now, so those are the only ones I could think of for the time being. As for how dunnit, I have some ideas but I'll need to ponder over it a little more before putting any of those into words. Oh, and just out of curiosity, do we get to see any red in this EP? P.S: Again, congrats to you, Seagull Crazy, this is a very fun fanfic.
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2012-05-26, 16:20 | Link #238 | ||
Endless Witch-Doctor
Join Date: Mar 2010
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I'm not sure how I missed that... but no one ever really pointed that to me out until now, actually. Hmm. Quote:
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2012-05-26, 19:45 | Link #239 |
Senior Member
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Alright, now that I've got that off my chest xD
So I've been dabbling a little bit with ONScripter over the past few days (Kinjo, you are an outstanding individual, your guide has been unbelievably helpful) and I must say I have seriously underestimated the amount of work you guys put in to making these fangames. I honestly spent approximately 10~ hours? editing a short pilot I made for a forgery (that may or may not see the light of day), and for that 10 hours of work I had...40 minutes of screen time? And that doesn't even include the time it took me to WRITE the story in the first place... So kudos to Kinjo and Jan Poo, and anyone else out there who has been working on fangames like theirs that I havn't had a chance to read yet. The amount of time you people must have put in is absolutely unbelievable. EDIT: Oh that reminds me, I was having a bit of trouble trying to get costume switching to work. For example, the switch I was trying to make was to make Featherine appear in her Witch's attire, however every time I tried it threw an error. I managed to work around it for the short term, but its going to be an issue if I try and continue this. Any help in resolving it would be greatly appreciated. Spoiler for Error:
Last edited by TwilightsCall; 2012-05-26 at 19:59. |
2012-05-26, 20:27 | Link #240 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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But well... both my VN and Kinjo's were realized in a time span of several years. I don't think I can even give an estimate of the total time I've spent on mine. The trick is patience and perseverance.
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