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Old 2015-12-20, 02:40   Link #21
Chaos2Frozen
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This week we also have chaff clouds reflecting targeting signals, and multi stage artillery shells.
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Old 2015-12-21, 15:31   Link #22
bakato
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I've been wondering this fora while, but can anyone explain the science behind those ridiculous shoulder pads?
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Old 2015-12-21, 15:43   Link #23
Chaos2Frozen
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I thought they put stuff in there.
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Old 2015-12-22, 01:25   Link #24
wavehawk
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Originally Posted by bakato View Post
I've been wondering this fora while, but can anyone explain the science behind those ridiculous shoulder pads?
- Probably trying to give it a future soldier look but simplifying it so the artist doesn't have to draw detailed shoulder pads each time? To use an example, look at the character designs for a Sci-Fi shooter like Battlefield 2142:


Or even some modern-day soldiers (or wannabes cosplaying as soldiers)


So basically the uniforms have the shoulder pads built in underneath the clothing, making it easier to just wear the uniform in one go instead of having to put on the uniform and the shoudler pad armor separately. Obviously some bits of armor (like Hevia's vest) still have to be worn outside the uniform.
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Old 2016-02-27, 06:27   Link #25
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Just out of curiosity, how many have been considering alternative defeat methods? Also, how many of them fit within the situations present in the novels and what was within reach?

Last edited by Inept Forum User; 2016-02-28 at 16:50. Reason: Improving and adding additional question.
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Old 2016-02-27, 08:42   Link #26
Heir of the Void
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Just out of curiosity, has anyone considered any possible alternative defeat methods?
Of course I have. Methods for days.

To be more specfic, I've come up with a bunch. Largely split into conventional and reliable atomic (Objects are very resistant to nukes. There is a difference between 'immune' and 'resistant'), along with something like two and a half game-breaking Objects before we talk Flyby Colliders.

Last edited by Heir of the Void; 2016-02-27 at 09:08.
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Old 2016-02-27, 13:05   Link #27
Gundam Meister
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You know i wonder if things like omni directional energy shields would be feasible for 2nd gen Objects
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Old 2016-02-27, 13:13   Link #28
Heir of the Void
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You know i wonder if things like omni directional energy shields would be feasible for 2nd gen Objects
There really isn't a tech like that.

The Early States had a system that scattered a mist of electromagnetically responsive nano-encapsulated acid which it could use to stand off a lot of attacks (why they bothered with the acid rather than just electrostatic dust I have no idea - it couldn't actually work fast enough to affect a hypersonic projectile), but that's as close as anyone's come.

Granted, you could stand off plasma with a strong magnetic field, but we've only ever seen that as part of an excessively elaborate battlefield control scheme (except for the what the Early States was doing, I guess).
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Old 2016-03-04, 18:24   Link #29
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Originally Posted by Heir of the Void View Post
To be more specfic, I've come up with a bunch. Largely split into conventional and reliable atomic (Objects are very resistant to nukes. There is a difference between 'immune' and 'resistant'), along with something like two and a half game-breaking Objects before we talk Flyby Colliders.
Among your bunch, how many are within reach for the Dragon Killers or set within the scenarios they have faced?
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Old 2016-03-04, 18:31   Link #30
Heir of the Void
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Among your bunch, how many are within reach for the Dragon Killers or set within the scenarios they have faced?
Most would be within reach for Honeysuckle, yes. He could probably pull... Refraction missiles, Casaba-Howitzer, maybe Wakefield, definitely Rods.

But in all seriousness, I'm taking the broad systemic approach rather than the reactive/absurdly situational that the Dragon Slayers seem to prefer (outside of volume 9).
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Old 2016-10-29, 07:20   Link #31
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Any thoughts with regards to srimechs?
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Old 2016-10-29, 08:03   Link #32
Heir of the Void
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Any thoughts with regards to srimechs?
I don't really think the Object would need them. Most of them seem to be about as wide as they are tall, so they would be pretty stable. More pertinently, it seems like even a small disruption in an Object's movement capabilities can lead to it being instantly crippled or destroyed on the battlefield, so being knocked over or flipped would probably be shortly followed by lethal barrage of railgun shells.
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