2017-05-01, 21:40 | Link #23181 | ||
Senior Member
Join Date: Jul 2010
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I'm filled with a mix of regret and relief at times Regret since my account is really ULTRA-endgame, super maxed, but at the same time, I will just continue to be obsessed with continuing to keep it maxed as more and more servants come out, so I feel relieved for getting rid of it. Saves me both money and time in the future I did ask him to keep the friend list untouched as much as possible. Looks like he's keeping to it and still whaling hard |
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2017-05-01, 21:40 | Link #23182 |
Senior Member
Join Date: Mar 2015
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I got the same feeling as you so I tested it out with another servant with similar attack.
Mashup hits for about 3.2k on buster Passionlip hits for Calvary about 6k on buster. Passionlip has a +10% buster CE. The class triangle is probably still 2.0 but they have a somewhat low base multiplier, maybe 0.8 even lower than assassins and casters. |
2017-05-01, 21:59 | Link #23183 | |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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Last edited by Cosmic Eagle; 2017-05-02 at 00:29. |
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2017-05-02, 01:55 | Link #23184 |
Sav'aaq!
Join Date: Jan 2007
Location: Hyrule
Age: 51
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Confirmed that Hans CE bonus and other bonuses are checked separately rather than stacked. Ran the HF Hassan stage with no bonuses and found that the last battle has only one each of the two Eater enemies by default. Previously I had fought on the battle and been faced with two of the Type IIs and three of the Type Is, when my bonuses had been for both Eater type (Gil CE) and Type I type (Hans CE). So I got one extra Eater Type I from the Hans CE and one from the Gil CE.
Extrapolating from this, given that the minimum per-drop Chip amount seems to be 2 (usually higher), it looks like the ideal when battling a specific type of enemy will be to go in with two LB Hans CEs (to 100% bonus the Type I version of that enemy) and two LB CEs of that enemy type, be it Eater or Shapeshifter (to 100% bonus all of that type of enemy). Then round it out with a LB Hakuno CE and a support with one as well (unless the usual 100% enemy appearance bonus is not in effect). Should give you double the Type II enemies, triple the Type Is, and +4 to each drop. Obviously most people won't be able to do this, but it gives you an idea of the direction you'll want to be heading. Generally, a single normal enemy bonus CE may be less profitable than Hakuno CEs (may be more), but an LB one will probably be more profitable. Two LB enemy bonus CEs will be more profitable. Sakura enemies don't seem to have types, so the Hans CE should not affect them. For those, just spam as many Mizugi and Hakuno CEs as are available to you. God, that shop music is cancer... Did they rip it straight from an old version of one of the Extra games or something? Sounds like a 64kbps mp3, and it's so loud I can't see how anyone can make out what BB is saying...
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2017-05-02, 03:05 | Link #23185 |
Kuro-chan
Join Date: Mar 2012
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It's from CCC obviously. It's the music when you psycho-dive inside the enemy for the boss battles per chapter. I like the music but it really is distracting even in CCC since the enemies do some monologues as you dive down and you can barely hear them.
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2017-05-02, 03:15 | Link #23186 |
Sav'aaq!
Join Date: Jan 2007
Location: Hyrule
Age: 51
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I've literally heard drive-thru cashiers that sounded less blown out than that music. If they couldn't re-record or remaster it, they should have left it out. If that music were on a stage of the game rather than the shop, it would be unplayable with headphones.
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2017-05-02, 06:57 | Link #23190 |
Sav'aaq!
Join Date: Jan 2007
Location: Hyrule
Age: 51
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Wouldn't really help. The rest of the music sounds fine, but this particular piece of music is not the same volume as the rest, or at least it seems that way. It may very well measure at the same level as the rest, but the poor quality of the recording gives it a definite "blaring" quality. I already have the BGM volume lower than the other two anyway, to make the voices easier to hear.
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2017-05-02, 08:53 | Link #23193 | |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
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Melt shld be played like Jack it seems. Spam crits, spam NP, first and second skills only Third skill for use with Waver/Mashu but apart from such emergencies, it's pretty much dead weight
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2017-05-02, 09:43 | Link #23195 |
Sav'aaq!
Join Date: Jan 2007
Location: Hyrule
Age: 51
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Just realized that all those newer players who made such haste to get through Salomon in order to get into this event are going to be rewarded quite a bit for their effort once they start on Shinjuku, now that we have a "Class" which does extra to Avenger...
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2017-05-02, 10:18 | Link #23196 |
The cilvilain
Join Date: Dec 2015
Location: In a housr
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Now i'm eager to max Passionlip skills and creat some tanking team with Mashu and the BB lottery feel kinda funny when it alway debuff in boss battle, thank god i have Medea lily
Oh well that is if i got enough QPs
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2017-05-02, 12:14 | Link #23199 | |
Senior Member
Join Date: Mar 2006
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--- I was just using a lvl90 Melt from support right now... there are 2 10k hp casters so I decided to kill the first one with Melt's buster and change target to the other one. The initial target survived her buster... whut? Can't 1 shot 10k hp caster with her buster on a super effective target? Yeah alter ego is definitely 1.5x
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Last edited by MartianMage; 2017-05-02 at 12:48. |
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2017-05-02, 12:54 | Link #23200 | |
Senior Member
Join Date: Sep 2008
Age: 38
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fgo, gacha, ios, type-moon |
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