2016-08-07, 23:56 | Link #223 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
|
Quote:
Progressive means to me improving and adding new things to it. Just like what they did going from ToG and ToX1/2 to ToZ, or ToS to TotA aso. BTW I wish they would change some enemy models next time. those western styled eneimes looked kind of off in ToZ and here. |
|
2016-08-10, 20:57 | Link #224 |
Read My Sig :)
Join Date: Feb 2015
Location: Read My Sig :)
|
https://www.youtube.com/watch?v=s-eU_GjEKDo
this game has so many costumes, and magilou is just too sexy
__________________
|
2016-08-15, 21:08 | Link #225 |
Senior Member
Join Date: Apr 2012
|
So they really ditched the open world style of Zestiria? such a shame, since that's one of the few strong points of ToZ which I had hope Bandai would keep.
Granted I kinda enjoy ToZ, dunno why many get so disappointed (aside the whole Alisha debacle that is )
__________________
|
2016-08-15, 22:53 | Link #227 |
User of the "Fast Draw"
|
The story made it tough for me to really get into ToZ. Controversy didn't help anything, though it was hardly the breaking point.
Haven't looked too hard into ToB, but if nothing else the opening sequence looks good . Decided to try to avoid too many spoilers. Plus I do approve of the fact that they are actually going to have lyrics for that song . If nothing else I like the lead for this one. I give a thumbs up to a character using a red demonic hand of doom . Not a bad shift to go with a main character in Velvet who is so rage driven. Room to grow and certainly will drive the story forward with that attitude.
__________________
|
2016-08-16, 00:46 | Link #228 |
Senior Member
Join Date: Aug 2012
|
Wasn't the fusion mechanic criticized, because the player was pretty much forced to use it and would only have two characters most of the time during each battle? Also, the combat looked really awkward with the character animations. I've never played it myself but I've seen some LPs.
__________________
|
2016-08-16, 01:03 | Link #229 | |
Senior Member
Join Date: Mar 2010
|
Quote:
The dungeons were as boring and repetitive as the Radiant Mythology games, and bosses ended up being bigger HP sponges than Abyss on Unknown mode because it accounted for Armatization damage. Then there's also the camera issues and the unstable (though not as bad as the Xillias') framerate. |
|
2016-08-16, 01:26 | Link #230 |
Senior Member
Join Date: Feb 2014
Location: Dhaka, Bangladesh
|
ToZ in a nutshell can be called a wasted potential. The story is average, not too bad but with a few changes it could have been something much better. Personally the lack of romance was a bit annoying for me. Not to mention the Alisha issue, while the game gave an actual reason (though half-assed) with her being more involved in the story, ToZ could have been much better. That aside, i do like the cast, but i feel they could have done better. But the ending wasn't really pleasant.......Tales series likes to make the MC suffer i guess considering what happened to Luke/Ash.
Gameplay-wise people were put off by 2 MC - 2 Seraphim setup making things a bit restricted and the combo and weapon skill system was confusing. The Armatizations were cool though. Personally i don't have too much issues gameplay wise. |
2016-08-16, 07:08 | Link #231 |
Read My Sig :)
Join Date: Feb 2015
Location: Read My Sig :)
|
ToZ is the most disappointing Tales ever
-plot? simple, cliche average, yet very incomplete with shitton of half assed sub plot (fox guy?? maltran?? aizen?? zaveid pistol???) -some character just get removed for basically no reason, replaced by mary sue hypocrite pure-hearted assassin (lol) -armatization is just another restriction -limited arte combo -useless, pointless, very complicated equipment upgrade system -camera angle in dungeon is just plain terrible -no skit along the way and is very hard to get for a non-Inn fan like me, I have to spam Inn like 10 times in a row for no reason just to wonder if there is a skit or not +windrun let's see how berseria fix those fuck ups
__________________
|
2016-08-16, 12:14 | Link #232 | ||
Senior Member
Join Date: Sep 2008
Age: 38
|
No they didn't. I don't think I've seen a single person say they loved it. One or two likes, lot of indifferents, and a lot of dislike/hate.
Quote:
Quote:
This is the key right here. Are they going to learn from the mistakes they made or are they just going to continue pumping out titles until they stop selling? Guess we'll know pretty soon. |
||
2016-08-16, 13:15 | Link #233 | |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
|
Quote:
Btw add me in the pool of people that didn't really get into Zestria. I don't think I've ever felt so compelled to avoid combat in other Tales games like I did in that one. In fact I haven't finished it yet due to a bloody HP sponge boss that I know is coming and lack the willpower to grind xp to level up. It's a shame because, like most Tales games, the Characters manage to sort of redeem the story.
__________________
|
|
2016-08-16, 16:11 | Link #234 |
Senior Member
Join Date: Mar 2010
|
As a person who doesn't have Alisha goggles, Zestiria's plot is far from the worst for me, considering how mediocre Graces' main plot is and how offensive Xillia 2's plot is. People talk about Alisha, but fractured Milla was treated far worse.
My primary gripe with Zestiria's story was all the loose ends. Maltran's motivation was barely foreshadowed, Symonne's backstory was nearly nonexistent, Zaveid's backstory was brushed over, Eizan's backstory was nonexistent, etc. As far as Sorey and his party goes, I liked them all, and I well understood why he did what he did. It was a pragmatic solution that still maintains his good hearted nature. That's much better than Xillia 2's mess, where nearly all of them were villians with a case of "which is the lesser evil" with the exception of Elle and alt Milla. |
2016-08-16, 16:35 | Link #235 | |
Senior Member
Join Date: Mar 2012
|
Quote:
__________________
|
|
2016-08-16, 22:40 | Link #236 | |
User of the "Fast Draw"
|
Quote:
Yeah, this is one of the rare Tales I just couldn't get myself to finish. A shame, but suppose I can always try to finish it some other time. Still, looking forward to this one. Hopefully they get things right.
__________________
|
|
2016-08-16, 23:06 | Link #237 |
Senior Member
Join Date: Apr 2012
|
I, and few others , really enjoy the combat though (pls don't judge me ), especially the rock-paper-scissors relationship of Martial-Hidden-Seraphic Artes.
There are times that I have to stop fighting to move on with the story Does anyone know how combat will work in Berseria? Do we still have the classification of artes into Martial-Hidden-Seraphic/Malak?
__________________
|
2016-08-17, 11:05 | Link #238 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
|
Quote:
YAY, amazon just shipped my copy, but expected delivery date is the 23rd... Last edited by Sides; 2016-08-17 at 23:18. |
|
2016-08-18, 16:38 | Link #239 | |
Senior Member
|
Quote:
.. Believe it or not some of us are waiting for the PC version. I do have PS3 but why bother when I can play on PC? As far as ToZ goes gameplay wise .. Well I can say easily I loved it .. The battles anyway. The fusion stuff seemed overly complex to me and it could have been done in a better way. Doesn't top Graces though .. I doubt nothing will for a while.
__________________
|
|
2016-08-18, 17:46 | Link #240 |
He Who Games
Join Date: Dec 2013
Location: the virtual world
|
when i said people loved the ToZ gameplay, i was mainly referring to the battle/combat system. sorry for not being specific. what i trying to say was, for ToZ, the gameplay was the superior aspect over the game's plot. it was far from perfect of course, but for some people, was the only thing that kept them playing until at least the final boss.
|
Tags |
pc/steam, ps3, rpg |
|
|