2011-01-19, 08:57 | Link #81 | |
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Only cards with a "shield" value that's listed on the left side of the card can guard, and the value is that shield value. However the total defensive power is that shield plus the attack value of the card that is being attacked. So, there's a hybrid system. Base defense is the attack number, but additional called "guard"'s defense is different, and they add.
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2011-01-19, 11:56 | Link #82 |
阿賀野型3番艦、矢矧 Lv180
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To put it simply, the defense value of the guard card will reduce the attack power of the attacking monster. Afterwards, both attacker and attack target ATK value will be compared.
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2011-01-19, 12:24 | Link #84 |
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Ok then, thanks. Another question. Using the damage cards as mana, do they get unused the next turn, or once they are used, they remain face down for the whole fight?
Another one, we use the term fight, right? Since the name of the show is Cardfight, and not Card Duel. In a response to the person who said card games turn into luck draws, VG started out with a luck draw, something Yugioh, the main competitor, has not done in the first episode.
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2011-01-19, 14:34 | Link #85 | |
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That would imply you only have a maximum of 5 the entire game, except that heal triggers allow you to be take units off the damage zone. That way you can continuously heal, get damaged again, and have more points available to spend on special abilities. The game seems designed to be played pretty quickly (call as many units as you want each turn, only 6 damage limit, etc), so I can't imagine fights going much more than 10 turns each. That would let you use an ability on 3-4 of those turns if they cost 1-2.
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2011-01-19, 18:21 | Link #86 | |
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Yugioh:DM has him top decking exodia in episode 1. Etc. |
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2011-01-20, 07:21 | Link #90 |
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Any of these games are dependant on luck, YGO abused the 'heart of the cards' thing which clearly allowed for some really lucky draws. The point is, however, at the times YGO would use a device like this, some big strategy was already being put to work by the player, and he'd usually be missing one card to complete it. It worked because no matter how cheesy it might have been, it made for exciting climaxes and all.
Vanguad's luck, on the other hand, works the same way towards basically any attacking monster. Attack something and hope for a drive trigger. There's hardly any strategy here, it's simply a free power-up you may or may not get. I must add that personally, it ended up making the conclusion to the first game on the show feel very anticlimactic, although I can see different opinions on the matter. In the end, however, it all boils down to what bayoab said a few pages ago here.
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2011-01-20, 08:11 | Link #91 | |
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As for season 0, there was no card game involved, Yugi simply got Ushio to cheat. I am still waiting for this anime to get interesting. I hope it does, or most of my free trial at CR will have been wasted when I could have started it in April when Zexal starts (if it will be join streamed) @Blukun I think the best case of this, other than Exodia, was when Yugi used Brain Control to take over Regenerating Slime in his duel against Strings. He drew that card, but the strategy was already in place for it to work. He could have used any method to take that monster too. I don't see VG offering alternatives that much, while in YGO there are alternatives, in case you don't draw the right card.
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Last edited by cohen; 2011-01-20 at 08:38. |
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2011-01-21, 20:19 | Link #93 |
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The episode was better, but it really didn't accomplish all that much. It was really slow, and really was just to show Aichi's sister learning about VG, and how Aichi has gained courage thanks to the card game (heard that one before). He also owns that kid with the V shaped hair, who is your typical "I'm gonna use 10 lv 6 monsters thinking I can win" type of guy. It was obvious Aichi would win, but it did have some purpose, if it shows later on that his younger sister has importance to the plot.
I enjoyed it, much better than the first two episodes at least. I don't have a good outlook for this however. It really just feels like this will set up to a big tournament arc, there is little set up for later on. It really just feels like your typical anime with a card game thrown in for kicks.
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2011-01-21, 20:23 | Link #94 |
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Okay, the show finally made it clear. They are aiming for a younger audience than Yugioh and Magic and the like. They actually had an introduction to a card shop. Which is well, absolutely boring and a waste of time for anyone who has entered one or is over the age of ~13. But that makes sense for a younger crowd. Card shops are kinda scary for kids and outsiders. And the battle was just to teach the kids the lesson "strongest cards don't matter if you can't get them out."
But that was some amazingly cheap animation and amazing amount of filler they needed. The next episode actually looks interesting just because it's the silent shopkeeper. |
2011-01-21, 20:37 | Link #95 |
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To be fair, Yugioh in America aims for the same 6-11 crowd, while the original in Japan goes for the 13 and lower crowd. The card game is everyone however for Yugioh, it makes you wonder who they expect to buy this game.
I can totally see 4kids picking this up, there is nothing too edgy about it, it is tamer than Yugioh ever was, even with Zexal.
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2011-01-21, 21:24 | Link #96 | |
Che! Che! Che!
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Spoiler for Episode 3:
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Oh well, guess having Hara working on some Yu-Gi-Oh! episodes truly is a blessing.
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2011-01-21, 21:47 | Link #97 |
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Screw Hara, there is Kagami and Kuzunori Takahashi working for the Yugioh movie, and Kuz on 5Ds, they are much better aniamtion wise than Hara.
I thought VG had Akira Ito, I guess if you guys see it as cheap, it must be due to him not being used to animation, and his studio being slow to the concept. Any idea who the animation directors were for each episode? For Yugioh, we get that info in V-Jumps. I must say the subs look much better in red than they did in Blue. A question about the subs, is that the most accurate translation, noob? Or was it just added in for the lulz?
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2011-01-21, 22:10 | Link #98 | |
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Join Date: Apr 2006
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Lastly, regarding the information about the animation directors, I don't know whether or not that's avaible, but it would be quite nice to know, indeed.
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Last edited by Blue-kun; 2011-01-21 at 22:28. |
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2011-01-22, 01:28 | Link #100 | |||
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Okay, I just read over the basic rule sheets in looking for a clarification of whether it was equal level or only less. There is a lot more that they have only glossed over and haven't really explained. Like half of these things are actually variable symbols on the cards and they are treating them as "always true". It appears most of the actual strategy is in deck construction and playing ends up coming down to luck more often than smart playing.
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card game, cardfight vanguard |
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