2016-11-20, 16:24 | Link #81 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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Expand everywhere and there will be nothing to "police" anymore. Leave some nearby land untaken and you're just inviting barbarians to knock at your door. Though it might be actually convenient to get extra money from razing their camps if you can afford the military units.
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2016-11-21, 04:13 | Link #82 | |
Provoker
Join Date: Nov 2012
Location: Dreamland
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Though I prefer to clean the fog out of the whole map, leaving watchdogs here and there.
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2016-11-27, 11:45 | Link #83 | |
Senior Member
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What Firaxis won't add, the community will. There is a lot of mods available for Civ VI already, and the mod-tools aren't even released yet. There's few AI improvement mods already and they do work, though it's nowhere the level it could be. But without the mod-tools, the level of mods the community can create is very limited.
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2016-12-23, 12:13 | Link #86 |
Senior Member
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It is OP . Not sure what Firaxis is thinking with these "balance" changes introducted in the Winter Patch, but then they release clearly un-balanced Civs like this.
What the video failed to mention also is that you can destroy buildings under construction if the land is stolen. It's pretty obvious if you think about it but I didn't realize it until a friend told me .. So imagine this: Playing on a slower speed, building a wonder for a LONG time and then a Polish settler+Military Engineer comes next to your wonder, plops down a city + fort and kaboom .. Wonder gone. Troll-y as fuck.
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2016-12-29, 07:59 | Link #88 | |
別にいいけど
Join Date: Jul 2007
Location: forever lost inside a logic error
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2017-01-01, 21:25 | Link #89 |
Senior Member
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My favorite video game franchise of all-time is probably the Civilization franchise. Mostly due to its game mechanics, this is one Civilization game I wanted to thoroughly review.
I should make clear where I'm coming from - I've played Civ II (for the original Playstation), Civ III, at least one of the Call to Powers, various freeciv versions, Civ IV, Civ V, Beyond Earth, and now Civ VI. While I am an experienced Civ gamer, I'm far from an expert one or a PtP one (my old buddy Archon_Wing is probably a good guy to turn to for that). I typically play at Prince/King difficulty (or whatever I feel is closest to "normal"), and I've never played the game against human opponents. So this experience will definitely color and shape my review. I received Civ VI as a Christmas gift, and have played it a lot over the past week. I've tried out a few different leader/civilization options, and I've successfully finished one playthrough as Rome/Trajan, achieving Cultural Victory. The remainder of the review will be in spoiler space below, and will be spoilerrific in a sense. Spoiler for Civ VI review:
Overall: My overall rating for Civ VI is 87%, an A. There's definitely room for improvement in future Civ games, particular on visuals, AI quality, and GETTING CANADA AS A DEFAULT PLAYABLE CIVILIZATION ALREADY! I'd love to see a Civ VII that has the visuals of Civ V, an upgraded version of Civ VI's game mechanics with a couple new features, and John A MacDonald or Pierre Trudeau staring at me on the "choose your leader" screen. tl;dr Fantastically fun forward-thinking game mechanics, stirring audio, improved use of Wonders, and solid storytelling combine to make this a very good video game, in spite of its flaws with respect to visuals and AI quality and in various other areas. I highly recommend this game to anybody who likes the Civ franchise but wants to experience something new.
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Last edited by Triple_R; 2017-01-01 at 21:43. |
2017-01-01, 23:04 | Link #90 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Canada has the problem of being a relatively YOUNG country.
Now, obviously USA is just as young if not younger. But USA had the benefit of being a world power in real life. Canada has very similar origins with the US, with a mix of French and British history. But the main issue is that it is still a part of the Commonwealth. Yes, India technically is too, but India's history is much older than Canada. Canada didn't have an identity outside of the native peoples, before it became Commonwealth. In the end the issues is Canada isn't u8nique enough from America, and not old enough as a culture to be distinct. Frankly, if Canada get a Civ then so should New Zealand. I don't see that happening. Lots of small nations in Europe get a Civ because, once again, long history. Poland had been around for a long while. (1000 years old.) This is basically the same problem as trying to make Pluto a planet; they couldn't do that because then there are at least three other "planets" they would have to add. To add Canada would mean adding many others, way beyond the capacity of the devs. Appreciate the thought about adding Australia, but I have a feeling most Australians would struggle to come up with Civ details that works in the game.
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Last edited by Vallen Chaos Valiant; 2017-01-01 at 23:15. |
2017-01-01, 23:23 | Link #91 |
You're Hot, Cupcake
Join Date: Aug 2008
Age: 42
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The real issue would be finding a leader of days gone by that people would agree on. Trust me - you wouldn't. You'd be more likely to get someone like Ned Kelly or Russell Coight to be accepted in that role than anyone that actually was a leader.
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2017-01-01, 23:58 | Link #92 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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I guess America is unusual in being able to so readily worship their "Founding Fathers" as deities in all but name, despite it not being that long ago.
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2017-01-02, 00:15 | Link #93 | |
Senior Member
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Size, both geographic and population, does matter. It matters in the Civ game itself after all! I think it should matter just as much as how OLD a country is. And honestly, I think you understate how unique Canada is from the United States. Canada's political culture has been significantly different overall in recent decades. I also can think of fitting unique buildings and units that would work well for Canada. The Mountie as an upgraded calvary unit, perhaps with a bonus against barbarians and/or a terrain-traveling bonus, would work very smoothly. Hudson's Bay Company as an upgraded trading post, or an upgraded marketplace, would work well. It should be noted that there's a good number of Civ V mods for Canada leader/civilizations. Clearly there is a desire among many Civ players to play as Canada. One could argue that this should be the biggest factor of all. Anyway, I still like Civ VI, clearly. I just think that Canada should be a default playable civilization. I hope it is if/when Civilization VII comes along.
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2017-01-06, 02:20 | Link #96 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The native people did NOT have an identity of being "Australians", because they are split into a myriad of small nations with their own language and culture. It is the honest truth that Australia is a young country for that reason. It is impossible to represent the original population as "One People", and I understand they don't like to be grouped together either.
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2017-02-22, 00:51 | Link #98 | |
Did someone call a doctor
Join Date: Apr 2007
Age: 40
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edit: nvm, didn't read the latest posts, lol. Curtin huh, that is also an equally valid choice and was my initial though, but figured maybe something a little more obscure would work. Also, jesus christ the comment section on that video is literally cancer, wow. On the plus, I'm hoping to get to see Quill18 play some Australia, since I think he'd like what it can do.
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Last edited by Mr Hat and Clogs; 2017-02-22 at 01:13. |
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sean bean, strategy |
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