2012-11-08, 01:44 | Link #42 |
Me at work
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Got a staff list from 2chan
Episode 6: Script: Michiru Shimada Storyboard: Yoshiki Yamakawa Episode director: 岡本正弘 (sorry can't figure out who this is) Animation director: Yuuko Yoshida , Kyoko Kametani , Hiromitsu Hagiwara Episode 7: Script: Michiru Shimada Storyboard: Takashi Yamazaki Episode director: Yūsuke Onoda Animation director: Masahiro Sekiguchi (note: seems like this episode was outsourced to the same people who handled Shana III episodes 7 and 14) Episode 8: Script: Michiru Shimada Storyboard: Hajime Horinouchi Episode director: Kentaro Suzuki Animation director: Ena Nishikawa , Kyoko Kametani , Hitoshi Miyajima (note: seems like one animation director is from studio C2C) Episode 9: Script: Michiru Shimada Storyboard: Shinji Ishihira Episode director: Daisuke Takashima Animation director: Kaori Itou , Hiromitsu Hagiwara Episode 10: Script: Michiru Shimada Storyboard: Shigeru Ueda Episode director: Shigeru Ueda Animation director: TBA
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2012-11-18, 11:00 | Link #47 | |
Kana Hanazawa ♥
Join Date: Jun 2007
Location: France
Age: 37
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Staggering animation worthy of Musashi GUNDOH
J.C staff is truly going all out with this adaptation. Take that, Kyoani! Quote:
This episode was a lot better than the last two, mostly because Komari had minimal screentime. This anime is seriously a lot more enjoyable to watch when she keeps her mouth shut. Haruka is a rather fun character, but Kanata is more my type. I hope she'll join the Little busters as well, but sadly, the OP tells a different story..
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2012-11-18, 11:21 | Link #48 |
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I honestly don't know why people care that much about the animation quality in this show.
I mean, what about the content of this show calls for top-notch animation quality? You have the odd gag-fight, and some situational comedy, and people walking around while chatting with each other. I mean, this isn't exactly serious elaborate swordfights, or giant mechas flying overhead, or huge explosions all over the place. Top-notch animation is nice, of course, but what we have for this anime is satisfactory. It "gets the job done". There's no bit of animation that is so bad that it is distracting to me.
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2012-11-18, 12:08 | Link #49 | |
Kana Hanazawa ♥
Join Date: Jun 2007
Location: France
Age: 37
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Given that the VN already has drawings, music, and voices; the only added value of the anime is animation. If you're not going to have good animation (or any animation at all sometimes), one has to wonder what the point of an anime adaptation even is. Having excellent animation never hurts, and in fact can make the difference between a good series and a great series. Would a series like Chuunibyou be this highly praised if it had the same animation quality as Little Busters? Somehow I don't think so. What really bothers me is that it's glaringly obvious J.C is putting minimal effort into this show when you compare it to their other series of the season (Sakurasou). What hurts even more is thinking about what this show could have been in the hands of that certain other studio.
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2012-11-18, 12:32 | Link #50 | |||||
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So here I can understand people being upset. But it seems like every episode somebody (not necessarily you, of course, just somebody) criticizes the animation quality in this show. I'm honestly getting tired of that, because I just don't think it's that important. Quote:
I can't blame Key for not waiting forever...
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Last edited by Triple_R; 2012-11-18 at 12:42. |
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2012-11-18, 12:45 | Link #51 | ||
Guess what time it is?
Join Date: Feb 2011
Location: Nova Scotia, Canada
Age: 38
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Probably estranged sisters, then. They really do look amazingly alike. Tragic family backstory, ho! Quote:
This. Don't get me wrong, I've been watching animation long enough that I notice the stuff people are pointing out in LB, but honestly it doesn't hurt the show at all for me. It's perfectly serviceable for the content so far. Maybe people more experienced in the VN are worried about future events. I love me some pretty animation, but as long as it doesn't drop below a certain level, workmanlike visuals don't detract from a good show for me. Last edited by ThereminVox; 2012-11-18 at 14:06. |
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2012-11-18, 13:33 | Link #52 | |||||
Kana Hanazawa ♥
Join Date: Jun 2007
Location: France
Age: 37
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However, I believe they should be trying to please the older fans as well. Based on their comments, they haven't exactly done a stellar job so far, quite the contrary. I also think it's a bad sign that the posting rate has dramatically decreased since the anime started. Where are all the posters from the anticipation thread? Quote:
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I understand it can be annoying for people who don't mind it, but that's how it is. Animation is a key element of anime (duh), it's hard if not impossible to overlook for some of us. Quote:
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2012-11-18, 13:36 | Link #53 | ||||||
The Voice of Reason
Join Date: Feb 2010
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Age: 47
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2. Sell anime/game-related merchandise (figurines, etc.), 3. Entertain. I don't particularly care how good or bad a show looks, as long as it's within limits I find acceptable and it entertains me. And I place value in that last more than in the first – if it entertains me, I can easily overlook any glaring flaws. Of course, a show looking good helps, but that alone doesn't mean the show will be good as a whole. Quote:
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I'll admit that I'm also guilty for hyping Chu2Koi due to KyoAni doing it, but I would have easily checked it out if another studio did it as well, and might be entertained just as easily, even if the end product would have been totally different. Quote:
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2012-11-18, 13:36 | Link #54 |
Goat Herder
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Join Date: Jun 2008
Age: 36
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So I guess I'm still the only one who can't see the "terrible" animation in this show? Because it looks fine to me. Unless we're all supposed to see shows like Gundam 00 or Fate/zero and Unlimited Blade Works as the standard for animation quality.
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2012-11-18, 14:04 | Link #55 | ||||
Kana Hanazawa ♥
Join Date: Jun 2007
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In any case, I don't think having high standards is a bad thing. It's natural to want the best possible adaptation for a work you love. Quote:
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I think you guys are overreacting a bit. I don't recall people being that harsh about the animation. Most of the criticism from the game players seems to be aimed at the direction.
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2012-11-18, 15:02 | Link #56 | |||
likes cute things
Join Date: Nov 2007
Location: Searching for more imoutos
Age: 43
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In the first couple of episodes there was a bunch of art direction issues but it didn't seem to raise too much commotion. The major complaint is about the direction, the story is being altered, and having major plot devices ignored. It's for that reason I think, people did not want J.C Staff to take up this show. To clarify, from what I've heard, they have a reputation for doing things like that (Index II for example), and it's actually happening. Quote:
Which scene are you talking about? I'm glad someone noticed that. |
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2012-11-18, 15:15 | Link #57 | |||||||
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Certainly, VisualArt's should've known how much money would go into the show. Quote:
The TBS/KyoAni arrangement was an exception to the norm, and even then, those companies decided that they had better things to do with their money. Quote:
On the other hand, the schedule is looking like a disaster, whereas the Little Busters production shows signs of being better paced and organized (or they're at least coping with a tight schedule much differently). Perhaps there's some kind of trade-off being made. Without details on production circumstances, we can't say why things are the way they are. Quote:
So far, it's looking like a successful move on their part. After all, even in the best case, Little Busters has no long term significance to the company. Quote:
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Improvements are possible, but having KyoAni on board wouldn't change the jokes, characters, or scenario concepts, which have proven to be divisive in all forms. You're getting a good idea of what Little Busters is about, particularly when it comes to the "school life" bits. What you aren't getting is the time for certain quirks to grow on you. For instance, jokes that are designed to be funny by repetition (and you may argue that they aren't particularly funny in the first place....it's like with slapstick, which writers try to make funny by turning it into a running gag) are presented only once or twice. Ditto for character mannerisms, which may annoy at first but become endearing to readers over a long period of time. The adaptation strategy (which annoys game fans due to its compromises) was also designed by Key, and KyoAni would have no choice but to do something similar. Quote:
This was an outsourced episode, which can be all over the map in terms of quality. |
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2012-11-18, 15:28 | Link #58 | |||||
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How much the property is valued by fans should definitely be reflected in how much money is invested in it. If an animation studio adapted an extremely popular JRPG game into anime, and gave it a tinier budget than what they gave a relatively obscure 4Koma adaptation that they were doing at the very same time, you wouldn't see any just reason for criticism here? Quote:
It's not that LB! isn't a "hot catch". It's that while it's a hot catch, it's also a difficult one to do right. Also, TJR, just why do you think this is one of the most heavily hyped otaku properties ever? I honestly can't think of any otaku property that I've read and seen fans clamoring to see adapted into anime more than I've seen with Little Busters! Heck, I can see some studios being scared away from doing it out of fear that they couldn't achieve fan demands and hence would suffer fan backlash for their efforts. Quote:
Amagami SS and Yosuga no Sora also sold very well. There's plenty of evidence that VN adaptations can sell well if handled well. This is especially true for popular source material, like the prominent Key titles. Quote:
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2012-11-18, 16:33 | Link #59 | ||||
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Regarding Little Busters, the studio gets its production fee from the committee, which is led by Warner Bros. They could throw in their own money by joining the committee as a major investor (as KyoAni does; from early on, they were already joining production committees), but the majority of studios don't have much money to risk. They live from contract to contract without profiting much from their productions. Quote:
There's the DVD distributor (Warner Bros.), and there's VisualArt's (no financing muscle there, unlike a leading manga/light novel publisher). Who else? Key wants to control the music, and I'm unaware of any new manga or LN spin-off in the works (which could drive increased investment from a publication house). There's a figure producer, but they sell loads of stuff every season without having to invest much on any individual show, so there's no driving a hard bargain. It boils down to what may be a single company leading the charge, and everyone has limits in terms of cash flow and acceptable risk. Quote:
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2012-11-18, 16:44 | Link #60 | ||||
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JC Staff is known to be a "factory studio", and they have had some major hits to their name (especially with the RailDex franchise) so I'd be inclined to think they'd have a significant amount of money on hand. But I'll admit that I could be mistaken there. Quote:
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Also, with "your own IP", you keep the lion's share of the profits, but you also take on more risk, don't you? Quote:
Not to mention the potential of turning Key fans into JC Staff fans in that same KyoAni way...
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