2016-06-13, 15:38 | Link #224 |
Senior Member
Join Date: May 2009
Location: Valhalla
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And it already have Steam Store page: http://store.steampowered.com/app/389730/
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2016-06-19, 10:32 | Link #226 |
Hu Tao
Join Date: Oct 2006
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I don't understand this. I thought that Tekken 7 had been released in 2015 as arcade game. Why would they take so long to release in console version?
I was under the impression that console version will released shortly after the arcade was released. |
2016-06-19, 14:34 | Link #227 | |
どうだろうね。ふふ
Join Date: Mar 2011
Location: Chile
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Quote:
Namco's policy of delaying ports comes a long way, and is due to their royal screw up with Tekken 5.
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2016-06-20, 06:50 | Link #228 | |
Hu Tao
Join Date: Oct 2006
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Quote:
What had they done to Tekken 5? Care to shed some light about it? |
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2016-06-21, 13:34 | Link #229 |
どうだろうね。ふふ
Join Date: Mar 2011
Location: Chile
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For DR, they released console and arcade version on the same freaking month. Let us stop to remember that in that gen arcade cabinets were still a freaking big deal and buying to set ups to play was some good millions of yen (compared to a few thousands to get the game in console version and play in a net cafe); and arcades are expected to have more than one set up of famous games to have those crowds playing at the same time.
So, namco made it more difficult for arcades to get back their initial investment; and that's pretty much spitting on the business (which was hilarious since namco's arcades are pretty big and benefict a lot from tekken, thus they were shotting themselves on the foot as well).
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2016-06-21, 17:30 | Link #230 | |
Smiling beauty
Graphic Designer
Join Date: Oct 2010
Location: Indonesia
Age: 35
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Quote:
Other fighting games tend to release the console version alongside the arcade. When the arcade game's updated, so does the console version, mostly released as a separate game on a different disc rather than through a patch. Think like DoA 5 -> DoA 5 Ultimate -> DoA 5 Last Round. Tekken puts big focus on its arcade version. Since Tekken 6, they changed their approach. The basic version of the game is arcade-only for years, then the players' feedback is used to make the updated version (Tekken 6 Bloodline Rebellion, Tekken TAG Tournament 2 Unlimited) which would stay for about 1-2 years in the arcades too, then they make their way to the consoles. The console version is based on the updated game despite the removed subtitle. So the console version is titled as "Tekken 6" and "Tekken TAG Tournament 2" although they're based on the "Bloodline Rebellion" and "Unlimited" version of the arcade. So for this Tekken 7, I believe the cycle would be the same. Tekken 7 (arcade) -> Tekken 7 Fated Retribution (arcade) -> Tekken 7 (console, based on Fated Retribution). Why focus on the arcades first? Aside from profit, the hardcore players are mostly arcade players, so they gather the player feedbacks to refine the game as Tekken's competitive scene is still on the arcades. The profits from the arcade are also used to create extras for the console version (like the CG cutscenes, new customizations, etc.) IIRC Harada was asked why this approach is still used for Tekken 7, considering other fighting games skip their arcade versions for this gen (like SFV). Apparently he said that's mainly because despite the console and online play advancement of this gen, the arcade scene of Tekken is still big and profitable for the company.
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2016-07-08, 09:54 | Link #231 | ||
Senior Member
Join Date: May 2009
Location: Valhalla
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Quote:
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Edit: It's look like Harada was indeed just joking but... > https://www.reddit.com/r/KotakuInAct...emper_tantrum/ Last edited by Sacredus; 2016-07-08 at 10:49. |
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2017-06-04, 23:19 | Link #240 |
Senior Member
Join Date: Dec 2005
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The story mode is split into two categories. You have the main story and individual character scenarios. Now the main story is relatively entertaining and definitely offers more substance plotwise than any entry of the franchise up to this point as you switch off between various characters through different points of the plot. The main story scenario isn't on the same degree of depth or length as a Blazblue or Guity Gear game. In fact, you could probably beat it in a single sitting if you're not too pressed for time. But the cinematic take on the action used to chain one battle to the next was kind of cool.
It's the individual character scenarios that definitely feel lacking by comparison though. I haven't completed all of them yet, but the general flow for the character scenario is a brief background summary of what they're up to ==> maybe one cutscene ==> one fight ==> ending. That's it. So yeah...you could say the side characters barely get any screentime. What makes it more aggregating for me is that since some character scenarios overlap with others, we're left wondering which character endings are canon. |
Tags |
arcade game, fighting game, tekken, tekken 7 |
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