2010-02-18, 19:07 | Link #41 | |
Senior Member
Join Date: May 2006
Location: <*~Kuwait~*>
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In Nomura we trust |
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2010-02-18, 19:12 | Link #42 | |
Hooked on Catgirls
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that aside they should just move to pc anyway the issue is from an art standpoint, you are already dumping boatloads of money into a "killer app". High poly modeling does take a ton of time, especially characters and anything that will be up close. its almost like a modern day sculptor chipping away at a statue, that shit takes time. my suggestion would be to change up method, use more shader and texturing tricks to lower the poly count to speed up the modeling process. honestly I think an ff7 remake would be severely hurt if done in say...a ffXIII style...I loved my chibi's and while I did like advent children, i think stepping back and taking a more anime style approach would be for the best in terms of both recreation time and nostalgia styling. |
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2010-02-18, 19:55 | Link #43 | |
Senior Member
Join Date: May 2006
Location: <*~Kuwait~*>
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with so many places It is expected to be revisitable like the whole series . Well Not in FF13 after all :\ there is No backtracking to older places(beside Ch11 and 13) and developers expressed how it is hard to make a ****ing TOWN IN HD when they cut an area outside of Lightning's house from the game . It is definitely a questionable design decision . Also since when was FF game separated into chapters and COMBAT CENTERED Spoiler for XD:
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2010-02-19, 01:33 | Link #44 | |||
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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I do not see how it is so much harder to "make towns in HD" than it would be to make anything else... I honestly think they're trying to save face. Of course, doing so by basically admitting that they were lazy is a horrible idea, but... Quote:
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You seem to be implying that having multiple discs "prevents backtracking" and "ruins the experience", which belies the fact that you're forgetting the PSX FFs entirely. |
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2010-02-19, 02:57 | Link #45 |
Army of One
Join Date: Apr 2007
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Played it. I like the original 2D graphics better. All the new stuff they added weren't that great and I beat the game without using much of them. The other remakes for the PS1 was horrible since Cartridge > CD loading time. Plus playing remakes just doesn't have the same feel as playing it back in the days. (Main reason why I don't think remaking games is a good idea.) Same game, updated graphics, and throw in a bit of new stuff. Meh, just play the original game again since it's not going to be much better.
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2010-02-19, 03:02 | Link #46 | ||
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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I still believe an FFVII remake would sell ridiculously well, though. |
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2010-02-19, 03:14 | Link #47 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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Too be honest, turnbase FF has no future on HD consoles. |
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2010-02-19, 03:23 | Link #48 |
Army of One
Join Date: Apr 2007
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Depends how much time S.E spends on the remake. If the graphics look similar to Advent Children and the gameplay gets updated, then maybe it'll sell well but I don't think it will be ridiculous numbers. If they go the lazy route like all their other previous remakes, then it might not. Also all the fans who liked the original FFVII are all grown up now so that would lessen the amount it sells maybe.
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2010-02-19, 03:23 | Link #49 | ||
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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As for people talking about FFVII not having played it... yeah, I don't think that's true at all. It's a popular game even now, and not just because of Advent Children. ...Although I'd agree with you that turn-based RPGs are on the way out (as they should be) I don't agree that the system "doesn't have a future on HD consoles", as though HD automatically means that the gameplay is going to improve any. I really think they should take whatever Versus XIII is doing and implement that in any FFVII remake, though. Quote:
You'd really have to hit the nostalgia factor, but that's what a remake is supposed to do. |
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2010-02-19, 03:53 | Link #50 |
Lazy
Join Date: Jan 2010
Location: Oklahoma
Age: 34
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I agree with everything said above, accept the anime part. Well yes anime isn't the greatest market in the US, or even a good one anymore, making another movie based on a game would most likely sell very well. It's not the anime fans they're aiming at, it's the FF fans, and FF fans don't hold themselves down to games only. (Fans in general, i'm just saying FF for this topic)
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2010-02-19, 04:38 | Link #51 | |
Senior Member
Join Date: Apr 2004
Location: Edinburgh
Age: 42
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But Advent Children and Dirge of Cerberus, imo, were a bad moves, because in my head, and probably in others as well, FF7 is this anime-like game with quirky humor, and that is the whole issue with FF7 remake. If they go back to the anime style or use cel shading it will definitely pull a lot of new people/kids into the series. However if they go the CGI-rendering like in AC, they wouldn't attract any new gamers, only people who will complaint about the game, i.e. for being too linear. Games are meant to be for children and grownups, who don't want to grow up. If they are trying to attract hardcore gamers, meaning killzone, hola and war with gears gamers, they won't sell much after the first two weeks, Spoiler for press the button after 23rd march:
I really doubt that Square-Enix can pull of what nintendo had done with New Super Mario Bros, with a FF7 remake/retelling/reinvention. FF was targetted to a small audience in the West, until the big boom, after FFXIII it is probably going back to a small audience. |
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2010-02-19, 06:28 | Link #52 | |
Banned
Join Date: Feb 2006
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On subject of remakes, FFIV DS was a much better game than the original which I was never of fond to begin with and FFIII pretty much out-classes the NES version in every way. That said I prefer SE stick to new stuff instead. |
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2010-02-19, 17:56 | Link #53 | |
Lazy
Join Date: Jan 2010
Location: Oklahoma
Age: 34
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I think you're a little ways off here. FF7 was serious, emo and depressing for the most part bar a few comedic scenes more towards the beginning. FF was never aimed at kids, hell kids can barely read and think, how would they get the story or strategies? (assuming that there are strategies past hit O) It's aimed at teens and up clearly. teens+ like action, so it's only natural for them to make an action CG movie and a 3rd person shooter in hopes of continuing that streak. Unfortunately DoC was bad and AC wasn't fantastic. But that's the games fault not the audiences. They're not aiming at the killzonerrs the Halorrrs, they're aiming at the FFers which again eat it up for the most part.
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2010-02-19, 18:03 | Link #54 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2010-02-19, 18:39 | Link #55 | |
Silent Warrior
Join Date: Oct 2004
Location: Netherlands
Age: 38
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The story gets better.
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So it takes about 10,5 to 14 years to make a FF7 remake. edit: Source : http://connectedconsoles.com/ps3-Squ...kes-A-Year.cfm |
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2010-02-19, 18:47 | Link #56 | |
Not Enough Sleep
Join Date: Nov 2003
Location: R'lyeh
Age: 48
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2010-02-19, 19:21 | Link #57 |
Homo Ludens
Join Date: Nov 2007
Location: Canada
Age: 34
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I also don't see how it took them three and a half years when other game companies can create a game just as if not more detailed in half the time, but I suppose they're the experts.
Last edited by Tyabann; 2010-02-19 at 21:09. |
2010-02-19, 20:56 | Link #58 |
Seeker of Power
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Toward the end of FFXIII's production, I swear I remember reading that the production staff said it'd be easier to create more stuff in the future since they'd laid down the framework for working with the PS3, which was the reason for the long development time... How mysterious.
... If anything, though, I should like to see a properly funded/executed Xenogears remake more than FFVII. And it's even less remotely possible to do so...
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2010-02-20, 01:15 | Link #59 | |
Banned
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That said considering what I've seen of the FFVII franchises handling lately I'm not exactly keen on any more of it. It's also starting to become like One Year War sidestories for U.C Gundam...sure I love the franchise and that part of it, but they just keep piling up the entries into one area of the overall franchise while the rest of what's perfectly open for exploration is left to languish. The exception has been FFT and FFIV: The After Years. |
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2010-02-20, 03:18 | Link #60 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Could you show me one of these games made in less than two years? I know it's a common mistake for people to assume time of announcement = start of development, but I'd think anyone can see that less than two years is a ridiculously short time to make a game.
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