2018-04-24, 05:30 | Link #161 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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In a nutshell:
-Hanabuster will be an artificial blade available for those who bought the expansion pass. As you can expect, you don't get her through core crystal, but a quest and anyone can use her, not just Tora. -T-elos is a free new blade for those who have finished the game, not exclusive to the expansion pass (the medal icon next to the gold counter is pretty much the visual cue). She is in the core crystal pool, but apparently, her drop rate is "very high". There is still another DLC blade in production, although there isn't any detail. Meanwhile, they have other stuff in preparations such as challenge mode and extreme difficulty.
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2018-04-24, 19:51 | Link #162 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Yes, were still getting more updates to the game! (even if it’s just more rare blades) This will help pass time until the new story content in late October.
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2018-06-12, 18:04 | Link #167 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Okay, so.......is this the main story update that was scheduled for late October and they just moved up the release? I don’t think it is, since the main story DLC is supposed to be only for those who bought the expansion pass, but this has a physical copy for those who didn’t get it.
Please say it isn’t Nintendo, because I was really hoping the main story DLC would be an After Story, and after the disappointment of no XB2 in the new Smash I don’t think I could take another letdown. >.<
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2018-06-12, 18:10 | Link #168 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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The "october" date was simply a placeholder. It is pretty much the story DLC from the expansion pass, which was expected because 1) the DLC had Ira/Torna crest 2) Takahashi explained few weeks ago the DLC could be played "even if you didn't finish the game, but it makes more sense if you did", so it was expected to be a prequel, not an epilogue.
The physical release is basically a way for people to play it without the main game.
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2018-06-12, 18:20 | Link #169 |
Crazy Devout Fanboy
Join Date: Dec 2005
Location: 1st Ra Cailum-class battleship Ra Cailum, port-side officer's bunks
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Great. So, letdown. Again.
*sigh* Everything I wanted and was hoping for has gone down in burning flames this E3. Amplified by how much I hate when they leave endings like that at the end of XB2.
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2018-06-13, 12:36 | Link #172 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Challenge mode is available on 14-15th June depending of your timezone. Features some special blades but also outfits for every character. They use a aux core slot, but have skills too. For instance, the Gura/Gormotti hood for Homura/Pyra gives +30% fusion combo damage.
EDIT: YT link to the showcase. Contains spoilers (thumbnail included, so not going to embed the video).
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Last edited by Klashikari; 2018-06-13 at 15:47. |
2018-06-14, 02:14 | Link #175 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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As far as I could tell with the videos, you actually swap the character you control. So if you control Laura, the switch will not make her swap blade, but make you control Shin/Jin instead.
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2018-06-14, 16:36 | Link #178 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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This reflects the actual context:
In the normal plot, blades are pretty much there "for the sake of the driver", so they act as a support, but can unleash massive attacks after the driver has "purified" the ether through arts. Meanwhile, Ira/Torna kingdom went truly on the "humans and blades are equals" motto, so both driver and blade help each other as "equals". So if the blade is engaging the fight, the driver takes the "support" position and vice versa. Note that in such case, characters have 2 "move sets" one when they are engaging the ennemy (vanguard) and one when they support the other character (rear guard). Switching also lead to a special attack from the rear guard character as they come to the vanguard slot. In a nutshell, the combat system in the DLC has more notable changes in term of arts when it comes to switching, but obviously, you have less customization and less elemental coverage considering the nature of the party composition (even if you can actually equip a weapon for the driver in the DLC). Also, from the live stream today, they revealed the talent system from XB1 is back in some fashion: all characters have a special skill that can be activated with right on the D-pad. For instance, Lora's talent art allows her to instantly refresh all of her arts at the cost of 25% of her HP (activeable only if she has 30%+ HP). Video can be found here.
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Last edited by Klashikari; 2018-06-14 at 16:55. |
2018-06-15, 15:25 | Link #179 |
そのおっぱいで13才
Join Date: Dec 2006
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Oh boo, I was actually hoping for changes in the models, but the prizes for the Challenge Mode are mainly just color swaps. Still not bad if you consider it an extra to the Challenge Mode, which is a challenge, but I wanted to see Homura in Hikari's outfit and vice-versa...
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2018-09-15, 05:13 | Link #180 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
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Done with the DLC in 15 hours. I did around 2/3 of the sidequests, so I'd probably have done something like 20-25 for a 100% run.
Anyway, it was interesting to say the least and the DLC felt fresh enough in term of story and gameplay. It definitely got improvements in term of general feel (less performance issue, etc). In general, I liked the characters interactions in general and how the DLC connected the dots with the flashbacks seen in the main game. The OST was also pretty good. That said, there are few things that didn't sit well with me: -Laura and Shin are the main protagonists in there no doubt. But the game doesn't exactly flesh out Addel and Hugo, especially the latter. While it isn't as abysmal as Meleph's brother, Nephel, Hugo often feels "absent" for a lack of better words. Meanwhile, Addel hardly is promoted as a legendary figure whatsoever. -The battle system is faster for good reasons, but it was also too simplified I believe. My main beef with the changes is that any blade special put an orb on an enemy now (instead of only when a blade combo is finished), and you can chain any element in a blade combo (although you have SOME elemental routes from the main game in the DLC), so you can bruteforce 3 elemental orbs in a single combo. The switch system ultimately makes you realize that the original blade system was really solid, because in the dlc, customisation is extremely limited due to fixed party members. -The crafting system is really not that great and makes some stuff a chore to get because for some reason, there isn't any shop aside of accessory and chip shops. As such, you are forced to craft pouch items and key items. However, just like the original game, you don't have any compendium whatsoever, so if you are missing an item, you are pretty much in a wild goose chase to figure out where you can get the missing items. But then again, the DLC is easy enough to completely ignore those items altogether. -The community feature is probably my least favorite part of the game. It is basically the kizuna system from 1 and X grafted to the side quests. The thing is that the progression of the relationship with the NPC is superficial at best, and grating at worst. While this feature is harmless on its own, it is particularly annoying when the game gate your progression with this, TWICE (particularly that one time asking you to reach lvl4, which is a major padding crap that breaks the plot momentum quite a bit). In more details: Spoiler for Plot related to the DLC:
I nitpickerd quite a lot, but I still had fun with the DLC and thinks it is worth its price tag with all the extra stuff for the main game. It does bring some interesting stuff that wasn't brought in the main game, although it is still missing few features and plot elements that would really make it special. Suffice to say, unlike what many media outlets imply, I really think the DLC is NOT a proper game for newcomers. The context of driver and blade isn't really well explained at the start, and a lot of throwback scenes hardly have any weight for those who didn't play the game. It is really the usual prequel stuff.
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Last edited by Klashikari; 2018-09-15 at 17:39. |
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