2007-01-12, 09:02 | Link #1 | |
I don't give a damn, dude
Join Date: Nov 2006
Location: In Despair
Age: 37
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I know this part of the forum is specifically meant to cater to Kanon topics, but I feel that having such a thread, discussing a different but closely related anime series to Kanon, has its merits. There are certainly plenty of superficial similarities between Kanon and AIR; both are derived from KEY's games, both are works of Jun Maeda, both are adapted by KyoAni, and because of that, both have exceptional animation etc. etc.
However, there are also other, deeper similarities between Kanon and AIR that I believe is worth discussing about, and I also believe that such discussion would help viewers of both series to appreciate them all the more, through the act of putting one in the context of the other. I refer you to this post I have made, in the "Kanon 2002 vs. Kanon 2006: Images, Script, Story, Animation, etc." thread: Quote:
Last edited by xris; 2007-01-12 at 12:41. |
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2007-01-12, 14:56 | Link #2 |
Name means little...
Graphic Designer
Join Date: Dec 2004
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Hmm...
Johann Sebastian Bach's Orchestral Suite No. 3, movement 2 in D major, BWV 1068 was not featured in AIR. Johann Pachelbel's Kanon D-dur is prominately featured in Kanon 2006.
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Last edited by panzerfan; 2007-01-12 at 16:00. |
2007-01-12, 15:48 | Link #3 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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I'm beginning to think Kyo-Ani actually has that sort of ending in mind
Spoiler for just my speculation but spoilerific:
I suppose its a credit to KyoAni that even though I know the game, the TOEI, and the manga ... I'm still unable to discern where they're going to take the ending
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2007-01-13, 23:32 | Link #5 |
piko piko pikori
Join Date: Oct 2006
Location: Western WA, USA
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I would only add to this that Air and Kanon are both set in real world places in Japan:
Air I know I have links to a page or two that show Kanon's real world places but I'll edit my post when I find them again... Or someone else will be gracious enough to dig them up. |
2007-01-14, 02:16 | Link #7 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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Quote:
Cheers.
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2007-01-14, 03:11 | Link #8 |
Senior Member
Join Date: Jan 2007
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Well, wasn't really aiming at seiiyu similarity, but the actual character. Sayuri's character is cheerful, sweet, and caring. Mai's character is calm, timid, and her vocal tone, I guess. When you combine that, along with their facial figure, you get Tohno Minagi. Tohno Minagi has Sayuri's facial figure, personality, and hair, along with Mai's vocal tone and personality (even Mai's blue ribbon).
Spoiler for Sayuri, Mai, Minagi:
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2007-03-05, 14:13 | Link #12 |
Nitro+ fan
Join Date: Feb 2004
Location: Hyogo
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To be honest, I wish that KyoAni had been able to animate the AIR and Kanon stories in the order that they were made as game. AIR is so incredible that, as much as I enjoy Kanon, it's hard to avoid comparing it to the superlative experience I had when watching AIR.
One thing that handicaps Kanon in comparison to AIR (as an anime, not as an eroge) is the number of girls. The rather small number of girls in AIR made it much easier for me to suspend my disbelief, get totally immersed in the story and forget that I was watching game-based material. Although they took care of each girl's arc separately and had to take some liberties with what happened in the game, the anime progression somehow seemed quite natural to me. It might not have been a 100% perfect adaptation compared to Kanon 06, but it's because of this that it sucked me in so much. In Kanon, I just can't forget that I'm watching a story that was adapted almost painstakingly from its game source. I think the 06 version could have been even better if they animated it in reboot arcs (like Higurashi) rather than try to weave the stories together. First of all, even calling it weaving is a bit silly because the show is still separated into clear arcs. Rebooting the anime each time would have at least gotten around the "what about Mai & Sayuri?" and "what about Shiori??" problem. KyoAni's writers have done some superficial attempts at making the girls' stories flow together, but they're always careful not to do anything that might seriously change the stories as they're presented in the game. I'm not going to get into whether this is a good thing or a bad thing etc., but if they wanted to take the route of reproducing the game as faithfully as possible, rebooting would've worked better IMO. It might be just me, but it seems like the stories in Kanon lean more toward romance than the stories in AIR. |
2007-03-05, 15:14 | Link #13 |
Dead Sexy
Graphic Designer
Join Date: Jan 2007
Location: NSW, Australia
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But that doesn't necessarily work in Kanon's case. See...
Spoiler for Higurashi no Naku Koro ni last game:
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2007-03-06, 08:15 | Link #15 |
Dead Sexy
Graphic Designer
Join Date: Jan 2007
Location: NSW, Australia
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I haven't actually played any of the Key games, due to having fairly poor Japanese knowledge, but I'm guessing that'd be a different watching experience as well. It has even more girls than Kanon, however their stories apparently span across multiple years, so at worst the continuity errors would be resolved.
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2007-03-06, 08:16 | Link #16 | |
I don't give a damn, dude
Join Date: Nov 2006
Location: In Despair
Age: 37
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Quote:
And if you're still under the mistaken impression that Kanon thus far has been seperated into 'clear arcs'......then you simply haven't been paying enough attention. Clear focus on one girl at a time, that I can agree with, but to pin the 'clear arcs' label on 2k6 Kanon is equating it to the 'modular' system used by the 2k2 piece of crap, which 2k6 is most definitely not; if you rewatch it from the start, you should be able to see more than one girls' stories advancing at the same time, for the most part of 2k6. This is in contrast to 2k2, where the focus shifts 100% onto one girl at a time, and all other girls are pretty much forgotten until their turn comes up; in other words, the girls in Toei Kanon were used only as plot devices, while the girls in KyoAni Kanon receive a constant dose of character development, all the way from the start up until the end of their story no matter what time or order in which it took place. On the other hand, as much as I loved AIR (TV), I felt that KyoAni committed a Toei-level mistake in the Dream Arc segment; as impactful as Kano's and Minagi's stories were, they contributed almost nothing to the eventual main arc, which belonged to Misuzu's. Moreover, they were their own stories in their own right; the events of one arc hardly affected another arc. Because of that, I actually experienced the 'adapted from VN' feeling much more strongly during AIR than I ever did for 2k6 Kanon, at least in the Dream Arc. There were times when I felt that AIR (TV) would have been better off if they just axed the Kano and Minagi segments altogether. Nevertheless, because KyoAni had all of 7 episodes to tell the stories of 3 girls (even less than what Toei had to work with for their worthless 2k2 adaptation of Kanon), and also because KyoAni didn't promise an 'interweaving' at that time, I'm willing to forgive them for that. Still, if I were to compare AIR (TV) and 2k6 Kanon, and judge them on the "living, breathing world" criteria, I'll say that 2k6 Kanon has been more successful at that. |
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2007-03-06, 08:25 | Link #17 | |
Dead Sexy
Graphic Designer
Join Date: Jan 2007
Location: NSW, Australia
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Quote:
I'd be lying if I disagreed with you. But it wouldn't be a Key game without the harem, would it? |
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2007-03-06, 08:32 | Link #18 | |
I don't give a damn, dude
Join Date: Nov 2006
Location: In Despair
Age: 37
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Quote:
Would you call it any less of a KEY game? |
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2007-03-06, 08:41 | Link #19 | |
Nitro+ fan
Join Date: Feb 2004
Location: Hyogo
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Quote:
In AIR I didn't mind Kano and Minagi disappearing because 1) they never actually went anywhere, technically speaking, 2) their problems were completely resolved (as opposed to, say, Shiori's), 3) Yukito was not portrayed as being particularly close to them at all, whereas Yuuichi was much, much more deeply emotionally invested in all the girls preceding Nayuki and Ayu. In fact, the way Yukito--as a traveler--got involved with Kano and Minagi and eventually Misuzu reminded me a lot of episodic travel stories like Kino no Tabi and Mushishi. Perhaps that's why I accepted his interest in Kano and Minagi's troubles & his ability to solve them and felt that his interest in helping them was due to a general human goodwill & rapport & sympathy toward them rather than a more personal bond. Each time, in fact, his role was really to turn the girls toward those with whom they needed to bond most (which in every case ended up being female family members). In that way, he remained a benevolent outsider until he irrevocably plunged himself into the thick of things, deciding that he cared enough to go over his head & that there was no going back, by becoming Sora. Until Misuzu's condition became dire, he was able to remain a cool head and a relative level of detachment. That's why the brisk progression of arcs made absolute sense to me. Kanon is inevitably much, much more personal. In AIR, Yukito meets with two "successes" before Misuzu's issues begin emerging full force. In Kanon, Yuuichi gets slammed time after time, but the limited number of episodes requires that he shift focus (if not recover?) very swiftly after each girl's story. And thus I find it harder to swallow the movement from girl to girl. Again, keeping them in the story after their individual stories ended would have done a lot to ameliorate this--and I'm not just talking one-line cameos from spirits. |
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