2021-10-01, 06:38 | Link #521 |
Senior Member
Join Date: Nov 2003
Location: The dog gossips too much.
|
There's a big gap between "setting expectations too high for anniversaries will cause problems in future" and "ignore everyone until they complain." Requests for a free 5-star in Genshin are quite unrealistic, but a free 4-star is more than reasonable because they've done it before.
If a special anniversary event is too much to ask for, an anniversary skin, anniversary namecards, congratulatory messages and gifts from the characters in the mail, etc. are all things Mihoyo could easily do. This isn't their first game, and even if it is there are many other examples from other games to follow. Having said all that, I'm not participating in any of this anniversary drama. I just want to play a game in peace. I hope all this blows over ASAP.
__________________
|
2021-10-01, 07:01 | Link #522 | |||||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
|
Quote:
Needless to say, since people only have the feedback section, which has really unprofessional replies (vague statements littered with emoji), people just use social platforms hoping for an echo chamber effect. And with the few cases of actual unreasonable post suppression, the mob effect naturally concluded that the majority of the posts were removed for bogus reasons as result. The fact that some mods (particularly the official discord) have a very flippant or passive aggressive attitude just add oil to the fire, if not gasoline considering the context. Quote:
Quote:
On top of that, people should stop comparing gacha except if they are remotely similar in term of business model. A SSR of a certain game doesn't have the same weight as receiving a 5* in this game, and this is particularly true for the likes of FGO and GBF. Same goes for the total amount of free pulls, because let's face it, some games have their gacha pool so bloated that obtaining so many rolls lose entirely its meaning (and you FGO players absolutely know the terror of F2P wasting their annual SQ stock, yet ultimately missing the RU character they wanted, thanks to the absence of actual pity choice). But I personally think that this situation wouldn't have happened in the first place if Mihoyo did a proper separation of the Moonphase event, the concert and the Anniversary, especially given their popularity despite all the issues and concerns they got for several patches back to back. Quote:
Quote:
JP fanbase is probably the only one that was pretty chill about this. Most are playing for fun, are used with gacha in general, but also are enjoying the actual anniversary mood the JP branch is establishing, such as seiyuu interviews and whatnot.
__________________
Last edited by Klashikari; 2021-10-01 at 07:14. |
|||||
2021-10-01, 09:19 | Link #523 | ||
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
|
Quote:
First director, person who once responsible to Part I and Epic of Remnant, Shiokawa, once interviewed about it. He explained the reason why he's adamant of not giving SSR Ticket until his last day handling FGO CMIIW is because multiple surveys got 90%+ playerbase will use said ticket to grab Waver/Jeanne/Tamamo (a.k.a meta units of his era). He didn't like it because he wanted people to pick SSR they actually like rather than meta units; he aware people interest for SSRs thus reducing summoning cost and increased level cap introduced earlier than he originally planned as compromise. This response got no backlash because JP playerbase during said time fully understand that Shiokawa is person who loves low rarity units run as he often talk about it on live gathering, and actually encourages people to not narrow-minded only playing high rarity units. Quote:
Whether they aware of fact said ticket released only after powercreep ensure SSR available to pick won't be optimal pick for future leaderboard contents is unknown; I remember my friend said that some SR fairly influential in this game, sometimes posting meme about their usefulness; more reason to not risking too much from giving SR ticket if I'm one of Genshin higher-ups.
__________________
|
||
2021-10-01, 11:25 | Link #524 | |
Member
Join Date: Apr 2019
|
Quote:
That being said, most of the requests are just to form something that could make "a meaningful reward", cause at the end of the day, free pulls and free units are the classic rewards. They could've done different things, but there's hardly anything in-game related to the anniversary. No Anniversary banner, no bonifications/double drops, etc, only this unheard-of glider that sounded like damage control, and after the anniversary. Add this to 1 year of complaints about end-game ,resin(stamina) and lack of communication, to easily see this anni fiasco as the last straw. |
|
2021-10-01, 14:50 | Link #525 | |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
|
Quote:
In any case, that's the very reason why I believe comparison with other gacha like FGO or even Honkai doesn't make any sense. Right now, Genshin meta is gravitating around 4* characters and specific limited characters. While I'd rather have resources and 1/2 resin campaign, it would be really easy to quell the outrage with a dumb "pick a character among the launch 4* and/or 5*" ticket and be done with it. And come to the think of it, lantern rite event was not only more generous in term of resources and primos, but also offered any 4* liyue character which was a huge boon back then. This obviously dwarves the "anniversary" event even more as result. Granted, Moonchase event should be dedicated to the Chinese Autumn Festival, so being less generous than the Chinese New Year event makes sense. However, since there is nothing else for 2.1, players have no choice but naturally consider Moonchase as both the autumn festival event and the anniversary event. But as I said before, that's not really what the playerbase needs. Instead, Mihoyo should acknowledge the playerbase and addresses their worries and requests. If they keep relying on character hypes and whatnot, the game will degenerate into something closer to Honkai or even worse, which will most likely kill its playerbase in less than a year.
__________________
Last edited by Klashikari; 2021-10-01 at 15:08. |
|
2021-10-01, 21:58 | Link #526 | |
Administrator
Join Date: Dec 2003
Age: 41
|
Quote:
I wouldn't go so far as to say that staying this course will kill the playerbase on the whole, but they'll definitely burn veteran players out of the end-game grind unless there's more to do and some of the long-time complaints are addressed.
__________________
|
|
2021-10-01, 22:13 | Link #527 | |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
|
Quote:
__________________
|
|
2021-10-02, 04:01 | Link #528 | |
Administrator
Join Date: Dec 2003
Age: 41
|
Quote:
In the end, I'd still prefer to see them go that route anyway if it can give a bit of breathing space to their team. It's a marathon not a sprint, so to me more important that they not burn their staff out.
__________________
|
|
2021-10-02, 05:49 | Link #529 | |
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
|
Quote:
Since last year FGO considered by several Japanese discussion board among less friendly games for new players but if you paid and love time sink that not necessarily translate to better power level. But look at it now, its not like its dying. There were people proud of exclusivity of 0.7% SSR rate to the point some of it trashed on pity system and do love 1 Paid SQ 1 Summon per day gacha system. Honkai is also like that, normally one will be quitting when Mihoyo pull back-to-back Limited banner alongside resource drought for sake of Genshin. Turned out not really, cash flow still running strong to the point disparity between servers caused whale from other servers moved to main server; zero qualm of restarting everything because tackling leaderboard with explosive waifu in action is good. IMO this event will decide what Genshin real playerbase is, followed by direction. If resident that willing to pay and live with current game quality prove to be stronger than seasonal or F2P, I kinda expecting some PVP site afterwards. That's the simplest, surefire method to solve questionable gameplay design, lack of contents while also encouraging people to spend for characters ignoring leak.
__________________
|
|
2021-10-02, 09:01 | Link #530 | |
Senior Member
Join Date: Nov 2003
Location: The dog gossips too much.
|
Quote:
It would be better for them to stretch releases out instead. For example, one island per Inazuma update = enough fodder for 6 updates. Make the islands a little bigger, add more events and quests, leave the fans wanting more.
__________________
|
|
2021-10-02, 11:20 | Link #532 | ||
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
|
Quote:
The game has flourished exceptionally well over the year, but it is exactly for that reason they need to keep that momentum, since the playerbase will now have a more define "shape" so to speak. If they don't do some major changes, player retention and attracting new players will be drastically affected by that, especially given the pretty bad PR recently. Quote:
We got events on the way, but aside of Dragonspine and the Archipelago, nothing really stood out and we got filler after fillers (their obsession with half baked festivals is something that cannot be overstated). Honestly, unless you play really casually like less than 1h a day, there is a major content drought so no need for quotations at all. Each medium/small patch content can be cleared within like 2-4h without trying to rush it, and they still force some timegating in ALL of their events to prolong something that could be done within 1-3 days into 2-3 weeks. If they can address the content drought, then a 8 week cycle is acceptable, moreso if the changes become actually noticeable when it comes to daily activities and gameplay. Right now, the moment you are done with the ongoing events, which are really lightweight compared to other gacha games, you have absolutely nothing to do thanks to the scarce resin.
__________________
|
||
2021-10-02, 23:51 | Link #533 |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
|
relentlessflame and Tactics: Good points. Anyway, I'm curious to hear first-hand insights into what they think is "the average Genshin player", but I guess people would be in full denial mode if they did deliver such a look into the community thus far.
AnimeFanGirl: A lot of people have been asking for a rerun of Chalk Prince and Unreconciled Stars, so I don't think people would think too much of reruns as "them running out of ideas". Plus what people want seem to align towards permanent endgame content than events. Personally, six updates taking place in one region is one way to burn out people, and Moonchase taking place in Liyue and Mondstadt was a welcome change of scenery after spending a lot of time in Inazuma. Klashikari: A content "drought" is no issue to me as long as it allows me to do other things like building my other characters (I already have a roster of at least 60/70 characters), doing other things like decorating my teapot, or doing simple resource gathering in Genshin while playing other gacha games. In fact, I'm glad that there are lulls in content because I can actually take a break compared to other games that won't even give you a chance to do normal farming between major events.
__________________
|
2021-10-03, 04:55 | Link #534 |
阿賀野型3番艦、矢矧 Lv180
Graphic Designer
Moderator Join Date: Mar 2006
Location: Belgium, Brussels
Age: 37
|
In my case, it is exactly because the normal grind is so minimalistic that the game content has been pretty subpar to me outside of major patches with their respective events.
You get only 180 resin per day, meaning that at AR55+ you either get 540k Mora, approximately 1m worth of exp in writs, 10 ascension items from a boss OR approximately 13 artfiacts. Considering how much it is required for one single character, it can takes several weeks to build just 1 character. Because of this, expanding your options is really a long effort that pretty much worsen the monotonous daily routine if you can't even have more variety. Meanwhile, non resin content is absolutely lacking. As I said before, there is nothing much to do aside of the daily commissions and the abyss. With all of those factors combined together, you just need like 30-60min per day (15 if you spend resin into bosses or condensed resin) and that's about it. Frankly, that's exactly that kind of format that I hate the most, because it feels like a job. Instead of playing the game to have fun or build my characters stronger, I do menial tasks every days for prolonged periods of time. It becomes pretty much identical to your average gacha games which is a shame considering the actual qualities of the game. Some people like you are fine with this, since you are spreading thin in term of games and whatnot, but I strongly believe that "more stuff to do" can only help the community at large. Any casual gamers can simply pace themselves and do as much as they usually do without burning out (Some people who started day one are still around AR40 so it isn't like they need to rush or grind everything). But for people who are more interested than doing their daily routine, it gradually becomes a chore since they have been doing the same routine over and over again. It is a matter of balancing things right. Limited events content is not really the issue. It is the resin and non resin content that fail to take advantage of the game strengths and simply alienate it into your common denominator gacha game. As an example of extra activities, if the game had a rogue-like type of dungeon with rewards such as artifact fodder/mora/exp, that would be nice and encourage players to do a bit more with their entire roster. At least -something- that deviates from the dailies nonsense.
__________________
|
2021-10-03, 06:24 | Link #535 | |
Senior Member
Join Date: Nov 2003
Location: The dog gossips too much.
|
Quote:
BTW, I'm in the middle. I don't have much time to play so I don't mind short sessions, but having a few more things to do when I can log in on the weekends would be nice.
__________________
|
|
2021-10-03, 07:52 | Link #537 | |
今宵の虎徹は血に飢えている
Join Date: Jan 2009
|
Quote:
But true facts though, for how horrible the Genshin fanbase is, Mihoyo themselves are pretty crap with their PR also
__________________
|
|
2021-10-03, 09:37 | Link #539 |
Administrator
Join Date: Dec 2003
Age: 41
|
The concert was really excellent - about 1 hour 45 minutes long and a nice mix between orchestra style and modern style. Ended with a "to be continued" at the offline concert in Shanghai (date TBD due to the pandemic) which will be rebroadcast worldwide.
I realize for a lot of people they didn't count this as an "anniversary event," but to me anyway (as someone who's partly here for the music to begin with), I expected a lot and still came away satisfied. (Some big tracks to come in Part 2, so should be good.)
__________________
|
2021-10-03, 11:05 | Link #540 | ||
Senior Member
Join Date: Sep 2008
Age: 38
|
Quote:
Quote:
|
||
Tags |
gacha game, genshin impact |
|
|