2010-11-06, 17:20 | Link #18501 | |
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And that is all that is needed at this point. I don't have to prove it to suggest it as a theory. We just have to see how well the rest of the story fits if this does happen to be the truth. If it doesn't, we change our theory. If it does, we keep looking. But we don't just throw it out and stop thinking about it, just because I can't say it in red text. What if we did that for your theories? I don't think you've ever provided a basis much stronger than this one. In fact, you often suggest theories by saying they probably won't work, but we should at least give them a try anyway. That's all I'm asking. If this theory is true, and we acknowledge that the Game Master can fill in some of the gaps where Battler only has hazy, second-hand knowledge (this must be true for comments about other games to be allowed), then we can easily explain every single scene in EP1-4. Forgetting the core arcs for the time being, can we at least agree on that?
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2010-11-06, 17:29 | Link #18502 |
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No, we cannot.
The authorship issue is very sticky indeed and there's a layer in there of peanut-buttery uncertainty between the BatBeatoBread in this sandwich of intersubjectivity. And I'm the man with the crippling but unspecified food allergy who can't take a bite just yet.
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2010-11-06, 17:56 | Link #18503 |
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If my first year science courses at university have hammered in any point, it's that any theory can never be proven, only ever weaver together and then continually tested with new information. I believe this is the stage we are at in Umineko. We can make comprehensive theories involving large areas on the story as prevented. There's really no need to be arguing about things being 'proven' or not. In my opinion, that's kind of missing the point of putting these kinds of large scale theories together.
I think your theory has a lot of merit, Chronotrig. To me, it seems intuitive in a sense that the story seems to have been conveyed through Battler's perception. This seems true of the Question arcs, and EP5 and 6 seem to focus on the disconnect between Erika's gameboard perspective versus Battler's higher level one. I also like how it seems to fit nicely with the 'difficulties' that are attributed to the various episodes before you start.
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2010-11-06, 21:10 | Link #18504 |
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Random idea I just thought of.
Is there actually any legitimate reason for us to think that the authors of Episodes 3 and onwards are different people? What if the author of the message bottles survived, and wrote every other game, too?
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2010-11-06, 21:31 | Link #18505 |
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Well, if we can doubt Tohya (and I think we can, to some extent), who wrote any of those other works is completely up in the air.
That said, I don't know if there's necessarily more evidence in favor of it than against it. I think there's something of a thematic shift in 3/4 that wasn't in 1/2.
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2010-11-06, 23:18 | Link #18507 | |
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After all, we never heard about that rule in EP1-4, so there should have been a different explanation for why Battler can't see magic and everyone else, it seems, can. And there must be some non-arbitrary explanation for why showing us magic is a legal move by the Game Master. Both of these issues are explained if the story is 'the way Battler would tell it at the end of the game'. The outline of most magic scenes are the story that Beatrice tells to Battler, and in scenes where Battler can't or won't describe the details, the Game Master is allowed to supply them to match the 'storyline' they've invented for that game.
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2010-11-06, 23:37 | Link #18508 |
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Again, I think you're skipping a very essential layer of interpretation (or just filtration, if you will). It may or may not be Battler's communication to the higher-order reader as the final product, but I don't think he's getting it the way you theorize, and in fact I don't think it's actually possible the way you describe it. At least absent a strictly metaphorical construction, but if I understand you correctly that isn't what you're actually suggesting.
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2010-11-07, 10:21 | Link #18511 |
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I think it's more of a Story A/B/C, but you're not entirely off the reservation. However, I don't think that - bar certain circumstances where he's actually the originator of the text at some level - Battler is actually communicating so much as the final layer placed on the story before we get the finished package is viewing the interpretive process made by him (or whoever else happens to be reading; it need not be only one, since the works are alleged to be public).
So more along the lines of: Original Story -> Author Engages Reader -> Result of Reader's Reasoning All mashed together so that we can't immediately tell which is which. We shouldn't immediately assume that the literary figures of Beatrice and Battler are necessarily meant to represent the persons who embodied "Beatrice" and "Battler," regardless of whether those two people did in fact engage in some literary jockeying. It's equally possible they stand in for Author and Reader. This could explain ambiguities like Meta-Battler seemingly not knowing what happened on Rokkenjima when the actual person Ushiromiya Battler ought to at least be able to spin certain reds independent of anything Beatrice tries to do.
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2010-11-07, 11:07 | Link #18512 | ||
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Oh, and the reason I think Hachijo is the fake one is because Featherine actually appears in later games and because the few times we see Hachijo are almost all obviously meta. That, and the fact that it doesn't make sense for someone to have written EP4's future scenes before Ange actually went to Rokkenjima. Quote:
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2010-11-07, 11:21 | Link #18513 |
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Can't both Hachijou and Featherine be fake (in some way, such as the individual presented not being the actual "Hachijou Tohya")? It would resolve the feedback loop in a way one or the other being the "right" one doesn't.
And I think it a bit silly to dismiss any interpretive layer as not important.
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2010-11-07, 11:29 | Link #18514 | |
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After all, what if the meta-world represents a real inter-Kakera world like the opening of Minagoroshi? Or if it's the cat box of Beatrice's head right before she dies? Or, what if it's the way Battler thinks about the crime before telling Ange about it in the future? If any of these ways or countless others is true, then the nature of the meta-world might be very important to explain how the meta-story will end, but it would only have an occasional effect on how each game is played, and that mostly when dealing with the motives of meta-world characters. In other words, try the theory, see if it works, and if it does, then we can search for an explanation of the meta-world itself.
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2010-11-07, 13:19 | Link #18516 | ||||||
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2010-11-07, 14:16 | Link #18517 |
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That may be, but since you haven't shown any proof that your way is the right one, I don't think you can say that you're "more right" than I am. So, if my way can give us a resolution to certain issues, it doesn't make sense for you to call it "bad writing" just because your way can't resolve them.
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2010-11-07, 15:58 | Link #18519 |
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No, you're missing his point. (I think) He meant that Kanon was a victim of a non-lethal accident, but died because of another cause. That satisfied both reds, though I'm not so sure until I see the original Japanese writings of the "victim" here. These things get really confusing when you read it with different languages.
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2010-11-07, 16:15 | Link #18520 |
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The word for victim (犠牲者) is there, but I don't see how it can refer to anything else, when we're told: Kanon is dead. Amongst the five people in Kyrie's group, he was the first to die. In other words, this means he's the 9th victim.
Taking into account Umineko's jargon based on the whole deal with chess, and the devil's roulette, rather than "victim," I'd say "sacrifice" would, probably, be a more suitable word.
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