2012-05-06, 14:13 | Link #2662 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Not a mod..... the "paralysis" enchantment on a weapon appears to have a statistical chance of hurling the dead mob into another dimension where you can see it but not touch it
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2012-05-06, 22:53 | Link #2664 |
Senior Member
Join Date: Mar 2010
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Quick question on mods.
If I say install some new body like CBBE and then tons of skimpy armor mods. Does that only apply to my female character, or does this mean all npc's running around will be affected. Will a normal bandit in leather armor now be instead in skimpy leather armor? |
2012-05-06, 23:11 | Link #2665 | |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Quote:
Example, the "Remodeled Armor CBBEv3M" affects everyone's armor. Whereas the Khantus armor set mod (stand-alone and craftable) is worn by no one as a default (unless the mod also distributes the armor to some NPCs which some mods do)
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2012-05-07, 05:35 | Link #2667 |
Tumble Rumble
Join Date: Aug 2009
Location: Imagination Land
Age: 39
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If anyone is intrested in more armour mods which are challenging to get, which also make hunting dragons a lot more rewarding, check this http://skyrim.nexusmods.com/downloads/file.php?id=16474
Downloaded it last night and was really enjoying hunting dragons again. As I felt after a while purposely finding dragons wasn't rewarding at all, now it is .
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2012-05-10, 19:28 | Link #2668 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Question for Vexx about spouse store mod: For the mod where you give items to your spouse and she sells them, can this work with stolen goods? I really hate how it is hard to sell stolen goods in Skyrim. It is a hassle having to go to the rat way for that, or having to invest the right perks for fence (which requires 90 in speechcraft!).
Edit: Ah, so, via the thieves guild I can get more fences.
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Last edited by Urzu 7; 2012-05-10 at 19:42. |
2012-05-12, 22:43 | Link #2672 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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After doing some research, I am starting to find out that I really don't need all of my 81 perk points to max my offence and defence... When all is said and done, at level 81 I could have a dozen unused perk points for my dual dagger welding, lightning/fire light armour sneak necromage.
After realising I can just turn my self into a vampire, use the necro mage perk to pump my smithing and enchanting, then cure myself, I am starting to see the benefit of putting perks into lockpicking or speechcraft. I mean, it is annoying that I still break 4 picks in a master lock at a time, and I would rather sell my loot faster to every merchant. Sure, it's extra perk points to spend, but what's the point of having perk points if I am not going to use them?
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2012-05-13, 03:20 | Link #2673 |
ヒットハード&高速
Join Date: Jul 2010
Location: Scanning...
Age: 37
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HI i was wondering if i could get some advice, what would be a good mod so i can completely reequip my companions with what i want and do the same for wives (also allowing multiple marriages).
I know about Multiple Marriages-Spouse Dress Up-Rehousing-And More Final by Dudestia for marriages but i would like to avoid it if i can because it conflicts with something i would like to use.
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2012-05-13, 18:37 | Link #2674 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Vexx, your Redguard warrior woman uses a two hand sword? I'm thinking of a straight up warrior woman for my second character, and am considering uses two handed swords. Does she use heavy armor or light armor? I'm undecided on what armor to use. Block perks can be used on two handed weapons, right? The first perk set and the right side of the perk tree? What does she do to heal herself? Does she use some restoration magic, or do you just buy some healing potions?
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2012-05-14, 00:30 | Link #2675 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Just got back in town from a trip down to LA ....
The Redguard lass specializes in 2H swords. But because she's Redguard and travels, etc. I focused her in Light Armor. Outside of roleplay, it seems mostly a taste difference depending on how you approach combat. She's pretty good with a bow and tends to do "initial artillery attrition" on any ranged combatants before charging in. I've purposely kind of nerfed her sneaking skills by avoiding sneaking and spending no points in it. I've also spent no points in block though I suppose you can (and yeah that's how I'd spend perks in block) .... I let the light armor nimble perks catch potential damage so far. She just carries healing and stamina potions. I was going to have her be allergic to using all forms of magic outside of potions but it really seems impossible to avoid enchantments ("Enchantments!!!") if you're going to bother smithing.
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Last edited by Vexx; 2012-05-16 at 20:19. |
2012-05-14, 15:06 | Link #2676 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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I was thinking of making my warrior do smithing in order to make enough money to get by in Skyrim. My thief is getting a lot of perks in alchemy, so that will make her a lot of money, but then it takes the fun out of making money via thievery. So I found a mod that drastically reduces the price of potions, but the mod also brings with it many changes, including changing the alchemy effects of nearly all ingredients, making potion strength dependent on rarity of ingredients (I'm mixed on that one), and getting rid of fortify lockpicking, fortify pickpocketing, fortify smithing, and fortify enchanting potions (the last one I don't care about). I wonder if it gets rid of fortify sneak potions, too.
On top of that, this alchemy mod is also combined with a cooking/recipe mod, and I think it will conflict with my hunger/thirst/sleep mod.
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2012-05-15, 18:01 | Link #2677 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Okay, I found out that alchemy mod can be installed apart from the cooking mod via manual installation. I might try out that mod (although it'll change more things than I'd like).
I'm going to make a sneak thief. I have one perk in Smithing for "Basic Smithing" (mod replaced Steel Smithing with that). I want a couple or few perks in armsman under one-handed. I want many perks in Archery. And then I plan to have perks in every thief perk tree (the green ones). The perk tree I'll develop the most other than archery is alchemy.
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2012-05-18, 00:35 | Link #2678 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Some nice lore-friendly realistic chainmail 'light' armor just popped up:
http://skyrim.nexusmods.com/downloads/file.php?id=17212 Haven't checked them out ingame yet but looks like a sturdy immersive set.
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2012-05-18, 01:16 | Link #2679 | |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Haha, read this:
Quote:
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2012-05-18, 15:10 | Link #2680 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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Found what seems like a pretty good mod. Have yet to play while the mod is active, I just found out about this mod. It is a mod with 50 new NPCs in Skyrim (they travel around Skyrim), with 10 alchemists and 10 apothecaries (you can buy from them and sell things to them) and 10 merchants for general goods, and 20 mercenaries.
http://skyrim.nexusmods.com/downloads/file.php?id=15501
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Tags |
bethesda, elder scrolls, rpg, skyrim |
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