2004-10-25, 01:38 | Link #1 |
Lok-ke Hokage
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What are the difference between these MS?
This is GAT-X56X Impulse Gundam with the Force Silhouette pack. This is the GAT-X105 Aile Strike Gundam. Can you guys tell me what are the differences between these 2 MSs? please don't tell me the colours are different. |
2004-10-25, 01:55 | Link #4 |
Junior Member
Join Date: Jan 2004
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Overall, they look similar, but vast changes that we wouldn't really know..
Like the OS is obviously different, when they load up the main menu, Gundam always stands for something else. There are small design differences, but they are suppose to be from the same Archetype so to speak, interchangable gear, versatile fighter. It's mainly in the Archetype and probably small improvement to everything, allowing for easier movement, and such. Tweaks, but yea they are similar. |
2004-10-25, 05:23 | Link #6 |
I can see time itself!
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Impulse is obviously designed with a "Strike II" concept in mind, both by the mecha designers in real life and ZAFT. Remember, Z Gundam had the RX-178 Gundam Mk II and considering that ZAFT were rather impressed by Strike and it's a versatile weapons platform they would obviously be interested in copying it. The Silhouette system is a better delivery system for the mission packs than having Sky Graspers fly around with them.
The combining is just because kids love combining mecha so that Impulse toys will sell a lot, though. However, I do believe that the Force Impulse is a boring design; It's "been done before". The Sword Impulse and Big Freakin' Guns Impulse looks a lot better though, I love the red and white on Sword Impulse. |
2004-10-25, 08:49 | Link #8 | |
Ancient Member
Join Date: Apr 2002
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BTW http://char.2log.net/ has a new interview with Kunio Okawara where he explains how Impulse and Zaku came about. Japanese-only though.
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2004-10-25, 10:22 | Link #9 |
Junior Member
Join Date: Oct 2004
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As far as I know, the Force Silhouette pack is an "upgraded" version of the Aile pack.
The smaller boosters allows lighter weightload and more movement for the MS. But anyway, Impulse is generally an beefed up version of Strike. It gets better version of the original weapon packs. For example, Notice how it uses the sword pack? It swings it around as though it barely weights anything. Rather impressive, since I don't really recall Strike swinging around its sword with such swift movements. Second, notice the Launcher pack, it now consist of 4 beam rifles, ala Freedom style, which makes it easier, in a way, to aim and move around with the weapon. Heck, at least they've scrapped off that pea shooter on the right arm. No self-respecting Gundam pilots would want to use machineguns that deals craptastic damage, when there are already advanced technology in laser -type weapons. |
2004-10-25, 10:27 | Link #10 | |
WAHA~
Join Date: Mar 2004
Location: World overloaded with fun
Age: 39
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2004-10-25, 10:38 | Link #11 | |
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Join Date: Sep 2004
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I'm just waiting to get my hands on the new destiny game so I can use dreadnought to kick some strike daggers |
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2004-10-25, 11:20 | Link #13 |
I can see time itself!
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Well, the Big Zam in Encounters in Space is remarkably easy to avoid so you can deal tons of damage with your vulcans, haha.
And the 120mm (peashooter on the Launcher Strike is used against missiles, vehicles and aircraft. I would prefer having one of those instead of another beam cannon. |
2004-10-27, 08:02 | Link #14 |
Sue me, Why don't you?
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Imagine this:
"Chest flyer, Launching" "Leg flyer, Launching" .... *Planes start flying around and doing stunts* *enemy targets Leg flyer* *BAM* .. "uh oh" .--- what i personally think is that it takes too long for the whole gundam to get set up, unlike strike which can immedietly function after being launched, impulse has to lauch everything, one at a time, which is actually time consuming.. sure, it's cool, but i mean, couldn't a good pilot actually target any part of the body before its joined up or while it's joining up? i find that weird though.. --- anyway, a difference would be that the impulse is able to use the power from the mothership, so it could basicly run for quite a while if it stays near the mothership (what i read somewhere) |
2004-10-27, 08:32 | Link #15 | |
Ancient Member
Join Date: Apr 2002
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Though they didn't seem to have taken the Impulse apart in Ep 3... So I guess the Ep 1 assembly sequence was due to the fact that it was stored in separate parts for maintenance.
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2004-10-27, 20:45 | Link #17 |
WTFBBQ?
Join Date: Jun 2003
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For me the difference between the Strike and Impulse is quite obvious by looking
Impulse is much more agile than Strike is. Impulse might have been designed to be a bit lighter and more energy efficient, Hence Force's smaller back thruster pack verses Strikes. Also did you see how Impulse moved in the first two eps? If that is not more agile than Strike, something must be amiss... (or is it just me??? ) |
2004-10-27, 23:24 | Link #18 |
Senior Member
Join Date: Sep 2004
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Well, let's put it this way:
The idea of the strike was somewhat innovative, when SEED started. It could change equipment in the middle of the battle, and made it a very versatile Gundam. Then it was passed down in the more advanced episodes as soon as Kira got his new upgrade (typical of gundam). Then we have some stupid people who happen to write the plot for Destiny, then they think that, aside from being less work, it would be sort of a remembrance of SEED or it would please the fans. Sooooo.... they come up with the same damn thing, a little bit changed and looking a bit more armed and dangerous. But it wasn't enough, so the said "Hey, what if we make it a whole puzzle? you know, like in Zeta or Victory?", and thus they made a useless undocked mode, which consisted of a revamped strike gundam combined with the features of Zeta. Really, producers are running out of ideas The only good thing about this, is that they had the opportunity to redeem the strike's true power. Episode 2 had one of the best battles so far since SEED. |
2004-10-27, 23:35 | Link #19 | |
Ancient Member
Join Date: Apr 2002
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The original Gundam RX-78's docking system was more similar to the Impulse's. ZZ and Victory had the core block system too, but they seem to have better core parts that can either fly on their own or have some use here and there (though its hard to tell what the Impulse's core block system can do as of now... For all we know the three parts can separate and the pilot can control them remotely like bits or something)
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2004-10-29, 18:05 | Link #20 |
Bonta-Kun SWAT Team
Join Date: Oct 2004
Location: Fumo Fumo Land
Age: 36
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Most likely ZAFT has created their new ZGMF Gundam Series in GSD based on Strike, Calamity, and those 2 other gundams of the 3 druggie gundams (GAT SERIES). If u see closely, they have similar weapons and such. Obviously, Impulse was based on Strike giving it a uncanny similar design etc.
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